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With the 0.8.3 hotfix still having bugs, missing renders and other issues, fixing 0.8 to a fully bug free state will take another couple of days. We understand that the disappointment is big, especially since outside of the bugs, this update was very well received. There's exciting storylines, amazing sex scenes and multitude of community suggestions that were implemented. However, all of that is ruined by bugs and inconsistencies as it's hard to immerse yourself in a story that keeps crashing.
Why did the 0.8 release go so wrong?
We believe that the horrible state of the game on release day was not fair to any of you and below our expected standard.
0.8 was in development for 5 weeks. However, only 3 of those weeks were actually used directly on the game. Due to our massive growth, we almost tripled the size of the team, introduced a lot of new processes and revamped all of our organisation of assets and character models. That takes time.
Our only writer also quit unexpectedly, which meant finding a new writer as quickly as we can and altering old scenes to fit the new style. We also bought a render farm, but setup issues cause some renders to turn out grainy, and with thousands of renders being produced, a couple grainy ones are easy to miss.
While growing the team and adapting new processes makes future updates much easier and will increase their quality dramatically, it took away about 2 weeks of development time. As a team we decided to push on with our intended release date regardless, even if that meant a lot of overtime. Some of us worked pretty much 16 hours every day for 2-3 weeks straight.
We finished the development of the update on release day. This didn’t leave much time for beta testing. And even though we found and fixed as many bugs as we could, more deeply rooted issues and a corruption issues with our new download server only complicated the process. In hindsight we should have pushed the release back, but on release day we actually believed that we had found all the bugs. Oh how wrong we were...
Our commitment to bug free releases:
Now that the upgrading and revamping has been done, we no longer have to spend half of the development time on it. We now have a full 5 weeks for the April release. The plot is laid out & writing on 0.9 had already begun before 0.8 was even released. All of our new team members are now worked in and our development process is more organized and streamlined than ever before.
Instead of finishing the update on release day, we intend to finish it 5 days earlier, leaving almost an entire week for beta testing & bug fixing. We want release day issues to be a thing of the past and will do everything we can to achieve that.
Less crunch, fewer bugs and a more high quality update: that’s our commitment for 0.9.
Thank you so much for being so understanding and sending your love to me and the team even when we mess up. It means a lot to us and we truly appreciate being able to work on a game with such an amazing community.
If you have any questions, I’m happy to answer them in the comments.
All the best,
- Steve