emeriks

New Member
Jan 25, 2019
8
10
According to the screen, this v3.0.3s and the Path Builder is indeed working with this one. Hopefully someone could do whatever is needed to put this on the front, but here it is.

Thanks for the link compressed didn't worked for me but that one completely fine.
 
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JenMistress

Engaged Member
Oct 1, 2019
2,823
3,260
Thanks for the link compressed didn't worked for me but that one completely fine.
You're most welcome. I know in the Discord they talked about doing a patch or something that would allow old saves to be transferred over, but in the meantime, felt it best to have a version that wasn't as buggy as the 3.0.1 version was, why I tried so hard to get them to update it here too. Glad to see they did.
 
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Gwarfo

Newbie
Apr 15, 2019
28
36
You're most welcome. I know in the Discord they talked about doing a patch or something that would allow old saves to be transferred over, but in the meantime, felt it best to have a version that wasn't as buggy as the 3.0.1 version was, why I tried so hard to get them to update it here too. Glad to see they did.
So, just to be clear before I try this again, does this v3.0.3s work with old saves already or doesn't it?
 

JenMistress

Engaged Member
Oct 1, 2019
2,823
3,260
So, just to be clear before I try this again, does this v3.0.3s work with old saves already or doesn't it?
It doesn't, the Dev sounds like is going to try to make a patch for that, but doesn't sound like that would be ready for another week or so, but this one actually allows you to do build a path without being hit with a million error massages like the last one did.
 
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Gwarfo

Newbie
Apr 15, 2019
28
36
Thanks for this version and the answer, I'll try and wait for the save patch, but it's good to have a less buggy version available in case that takes too long.
 
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CherishingAss

Newbie
Aug 10, 2021
24
12
According to the changelog and the download links here, the latest version for CK1 is v15, so does that mean there is CK1 Act 4 leftovers? I thought CK1 A4 is being replaced by CK2?
 

Goldhammer

Newbie
May 9, 2017
76
15
I get this error when i start Season 2;
Code:
Thu Apr 21 19:41:39 2022
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
 

Bootstrap to the start of init.init took 0.15s
Early init took 0.01s
Loader init took 0.69s
Loading error handling took 0.34s
Loading script took 37.69s
Loading save slot metadata. took 0.14s
Loading persistent took 0.09s
Imported steam.
Failed to initialize steam.
Set script version to: (7, 4, 11)
 - Init at renpy/common/00images.rpy:52 took 0.41186 s.
Running init code took 1.09s
Loading analysis data took 0.25s
Analyze and compile ATL took 0.18s
Index archives took 0.09s
Dump and make backups. took 0.13s
Cleaning cache took 0.10s
Making clean stores took 0.09s
Initial gc. took 0.33s
DPI scale factor: 1.250000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.75s
Cleaning stores took 0.00s
Init translation took 0.34s
Build styles took 0.09s
Load screen analysis took 0.23s
Analyze screens took 0.11s
Save screen analysis took 0.10s
Prepare screens took 0.69s
Save pyanalysis. took 0.09s
Save bytecode. took 0.19s
Running _start took 0.16s
Performance test:
Interface start took 0.42s

Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: 'Intel'
Renderer: 'Intel(R) HD Graphics 520'
Version: '4.5.0 - Build 24.20.100.6286'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1920, 1001) drawable=(1920, 1001)
Maximum texture size: 4096x4096

Full traceback:
  File "renpy/bootstrap.py", line 331, in bootstrap
    renpy.main.main()
  File "renpy/main.py", line 662, in main
    run(restart)
  File "renpy/main.py", line 148, in run
    renpy.execution.run_context(True)
  File "renpy/execution.py", line 922, in run_context
    context.run()
  File "game/script.rpy", line 18, in script
    call screen real_life_mode
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_menu.rpy", line 148, in __call__
    renpy.jump_out_of_context(self.label)
  File "renpy/exports.py", line 1925, in jump_out_of_context
    raise renpy.game.JumpOutException(label)
JumpOutException: v1_start

While running game code:
  File "game/script.rpy", line 18, in script
    call screen real_life_mode
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_menu.rpy", line 148, in __call__
    renpy.jump_out_of_context(self.label)
JumpOutException: v1_start
 

NewTricks

Forum Fanatic
Nov 1, 2017
4,557
9,725
Okay. Just taking the temperature in the room. Should some content be taken out of CK1 in order to better facilitate the save transition to CK2? This does seem like double work but it could have some tangible benefits. Having a new version of the first game that ends where the new game begins seems obvious enough. The line of demarcation seems to be the return from Europe. It also would cut down on the bloated size of the previous game. It is a formidable download. As it stands now, everything is a mess and perhaps fixing the ending of CK1 is the first step toward getting CK2 where it wants to be.
 

hakuna-matata

Well-Known Member
May 30, 2020
1,369
5,524
It doesn't, the Dev sounds like is going to try to make a patch for that, but doesn't sound like that would be ready for another week or so, but this one actually allows you to do build a path without being hit with a million error massages like the last one did.
It baffles my mind how they continuously release broken episodes. How do you not check to see if the save files can be transferred over or not?
 
Last edited:

emeriks

New Member
Jan 25, 2019
8
10
I think if the girls are not siblings or close friends they don't know you dating with others idk haha
 

NewTricks

Forum Fanatic
Nov 1, 2017
4,557
9,725
So, how can my trait be Loyal if I've got 3 girlfriends, none of whom think I'm dating anyone else? :ROFLMAO:
The traits don't seem to mean what we would think it means. Loyal is kind of "Bros before hos" while Confident is "Cocky Asshole" and Popular is "Bootlicking Simp."
 

charlesrich

Member
May 30, 2021
333
481
It baffles my mind how they continuously release broken episodes. How do you not check to see if the save files can be transferred over or not?
Per the developer's post in Steam, it was an intentional decision they didn't think would be high in demand, which is odd since they had, I believe, already promised it would be a thing and of course people want their decisions to matter.
 
3.20 star(s) 197 Votes