Yes, and i think the game would have gained a lot more consistency in having some story routes opening -and- closing depending on your decisions like it happens in Being a DIK (that is the obvious inspiration for CK).
In CK1 all the routes are always being open at all the time regardless of your decisions and never close, so it will always lead in that type of character interactions problems with the MC having positive or negative relations with some people making no sense in relation to the choices you made.
In CK1 all the routes are always being open at all the time regardless of your decisions and never close, so it will always lead in that type of character interactions problems with the MC having positive or negative relations with some people making no sense in relation to the choices you made.