It does if you start from CK2 episode 1The loading doesn't work - it overwrites the save instead.
The game builder does not allow you to select the MC name.
This really sucks.
You should report it in their Discord. They are working on a bug fix right now.No idea if it has been fixed in the updates, but in 3.2.2 at some point despite being member of the wolves, i had a mini event at night with Cameron coming in the room and shooting a water gun at the MC, then leaving to do the same to Ryan.
mini event that obiviously is wrong as it should have occured only if the MC was member of the apes.
I haven't had any problems with it myself since they fixed it last March but I know some still do. Report it on their discord.So, import of of saves from ck1 still don't work ?
Did they change the variables for that damned kct crap again...
Yeah i haden't any problems before (last version).I haven't had any problems with it myself since they fixed it last March but I know some still do. Report it on their discord.
Thanks for clearing things up.Season 1 - An obsolete version of the College Kings from Patreon.
Act I - Current version of College Kings from Steam.
Act II - College Kings 2 with an older version of Episode 2.
Episode 2 Rework - The current version of College Kings 2 with a reworked Episode 2.
Download Act I (CK1) and then CK2 (reworked Episode 2), as they are two separate games.
Download Act I (CK1) and then Act II (CK2) if you want to see what an older version of Episode 2 looked like.
I unpacked the python code and dug around. There's a method on the CharacterService class that you can call directly from the console called set_relationship.I am still trying to figure out relationships.
CharacterService.set_relationship(nora, Relationship.GIRLFRIEND)
It at least fixes the Episode 1 save loading bug. Just tested it myself.maybe 3.2.7 fixes everything!
Ah, now I understand. I just tried and hade the same result as you. It also shows up in CK1. Really weird. I have reported it, hopefully they will fix it soon.Yeah i haden't any problems before (last version).
But when i try to start a new game and import a save i only to get the option to overwrite the save not to load/import it...
I have 3 bugs ill have to test as soon as the patch is posted here lolIt at least fixes the Episode 1 save loading bug. Just tested it myself.
It seems there is a new variable "moods" as well that can be changed in a similar manner and will sometimes be a trigger for scenes and pathways.I unpacked the python code and dug around. There's a method on the CharacterService class that you can call directly from the console called set_relationship.
So if you want Nora as your girlfriend, open the console with SHIFT+O and type:
All the character names are like that, in lowercase. nora, lauren, chloe, aubrey, etc.Python:CharacterService.set_relationship(nora, Relationship.GIRLFRIEND)
The Relationship enumeration has the following valid values (not counting deprecated ones that don't really work anymore):
These are in order, from least friendly to most.
- Relationship.STRANGER
- Relationship.EX
- Relationship.FRIEND
- Relationship.KISSED
- Relationship.DATING
- Relationship.FWB
- Relationship.GIRLFRIEND
I have no idea how much havoc this can cause down the line though. I just wanted to play around with different scenes. For instance, if the code checks an internal variable to see how many relationship points you have and it doesn't mesh with the status, does it break the game? Given what I've seen from the last few updates, probably. You can likely make things even worse by making all the girls your girlfriend. But so far it seems to have succeeded in fixing path builder problems for me.
CharacterService.set_mood(nora, Moods.TRUSTING)
Neither work great, but importing saves is completely borked at the moment, so path builder is the only way to sort of continue your story right now.I dont want to play season 1 again, can i import my save or just use the path builder?