I guess you got my post wrong ... maybe because of my bad english ...
I like quality and I apreciate it ... what I wanted to say is that *.png is an picture format from 1996 and somewhat outdated ...
lossless *.jpg and *.webp are in quality almost the same ... Only a pro could see a differnce between them ingame ... but more important is the size difference between this formats ... is significant if not huge! I see it in sight of efficency.
My Company would fire me if I would be so unefficent and use an out of date file format instead an (quality wise same - (hint:
lossless)) file format with much less space reguirement. I hope you and the other "facepalmers" can get my point of view better now
Imo it makes it easier for the dev and the player/downloader to handle smaller game sizes ... in storing, upload and download.
It makes a huge difference to upload or download each update unnecessary huge files sizes - in time and effort - for both or even three ... the dev, the gamer and the compressor.
Dont you think too?
I get that some dev´s want to use layers in there games and *.png is a good format for that - but you can also use a converted *.webp picture to get the same without wasting storage space and up/download times.
A lot of other dev´s here doing this already and there games dont lack any quality ^^
And yes, you are right in therms of lesser good internet in my case (only 1,5MB/s which sucks enormously) but not in rigs (I have a 3 years old average system with enough SDD/HDD space) - my "complains" are all about efficency in space and time (and in some cases the "lazyness" or "dont careness" off some milkers ... erm ... games dev´s)
hopefully this cleared up some of the missunderstandings here ^^