They claimed that 3.0.2 has it fixed, or that's what they are saying on Discord. Unfortunately, it hasn't been updated on here, so waiting for that to see if it is fixed or not.
I posted the character for "Charli" already, this is his hair asset. Not sure why anyone would want to render him, but maybe in a torture scene or have Charli sodomizing Chris, this way Charli redeems himself and Chris gets punished all in one scene. LMAO
They claimed that 3.0.2 has it fixed, or that's what they are saying on Discord. Unfortunately, it hasn't been updated on here, so waiting for that to see if it is fixed or not.
They didn't say. Personally, I think that would make things A LOT easier, just able to continue where we left off, but unfortunately, it would probably be best not to hold our breath on that happening.
Ok - so you cant load the old save and when I start a new game with the builder I just get this:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 18, in script
call screen real_life_mode
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_menu.rpy", line 148, in __call__
renpy.jump_out_of_context(self.label)
JumpOutException: v3_start
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "game/script.rpy", line 18, in script
call screen real_life_mode
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 323, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_menu.rpy", line 148, in __call__
renpy.jump_out_of_context(self.label)
File "renpy/exports.py", line 1925, in jump_out_of_context
raise renpy.game.JumpOutException(label)
JumpOutException: v3_start
season 2 is not working to me. in season one shows that i am dating with autumn. and relationship with audrey is complicated. but in season two opening shows different options . kiss and Mad respectively. anyone know how to fix that ? its hard to remember every choices made .
I posted the character for "Charli" already, this is his hair asset. Not sure why anyone would want to render him, but maybe in a torture scene or have Charli sodomizing Chris, this way Charli redeems himself and Chris gets punished all in one scene. LMAO
Wanting to try this game. So i have a question about the size of it. Due to me having slower internet at the moment. I am wondering if its worth downloading. So does the huge size of the game represent the amount of content there is? Or is this game another one of those 2-4gb games with too much bloat that increases the games size?
Wanting to try this game. So i have a question about the size of it. Due to me having slower internet at the moment. I am wondering if its worth downloading. So does the huge size of the game represent the amount of content there is? Or is this game another one of those 2-4gb games with too much bloat that increases the games size?
Notice: Version labeling is also confusing... they should have named this College Kings 2 [Act 4, Part 1-3] so to play Act 1-3 you need to use other download in OP (where there actually has Act 1-4, Part 1-2).
I downloaded Compressed version but after those 3rd episode settings I get error
traceback.txt
I'm sorry, but an uncaught exception occurred
While running game code:
File "game/script.rpy", line 18, in script
call screen real_life_mode
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_menu.rpy", line 148, in __call__
renpy.jump_out_of_context(self.label)
JumpOutException: v3_start
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 331, in bootstrap
renpy.main.main()
File "renpy/main.py", line 662, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "game/script.rpy", line 18, in script
call screen real_life_mode
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 323, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_menu.rpy", line 148, in __call__
renpy.jump_out_of_context(self.label)
File "renpy/exports.py", line 1925, in jump_out_of_context
raise renpy.game.JumpOutException(label)
JumpOutException: v3_start
Ummm... the compressed version is the SAME GAME, just the images and audio are in a much more compressed format. The game's code itself is the exact same code, bugs and all.