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Hey guys!
College Kings keeps being one of the fastest growing adult games on Patreon due to your continued support. As we hit $5000 in monthly pledges, I'm able to drop out of University in order to pursue College Kings full time which is just incredible.
In this post I'd like to give you in-depth insights on what exactly happens behind the scenes.
Unlike a lot of other adult game creators, I have very little background in the creative side of game development. I didn't know much about photography, writing, rendering or animation previous to starting CK. However, I've always been quite passionate about building organisations that bring something creative into the world.
My goal is to make College Kings the most exciting adult visual novel to ever be created and it became very clear early on that I wouldn't be able to do this on my own.
I don't see this as simply a hobby, or a fun way to make some money. I believe College Kings can set new standards for adult visual novels. That's why almost all of the Patreon money goes directly into the game, not into my account.
So what does that look like?
First of all, my roommate Maro started helping me very early on and has taken over everything distribution related (Steam, Discord, Patreon, etc.). This allowed me to fully focus on the game development itself.
You also might have noticed a significant improvement in the writing for 0.6. That's because an experienced writer has taken over most of the dialogue writing. I come up with the plot, outline it to my writer and she creates the amazing dialogue that makes CK feel so realistic.
Turning dialogue into code with directions for rendering also takes a huge amount of time, that's why we recently hired a freelance transcriber directly from the discord community.
After I make final changes to the coded script, each scene is then turned into a document laying out each render by someone else and sent to one of our 4 very talented freelance & volunteer renderers.
For 0.6, I still did 60% of the rendering myself, but as College Kings grows, I can work with more freelancers and volunteers in order to make the monthly updates bigger and better.
Then there's new code, such as revamping the phone, adding new apps or creating special screens. All of this is now done by incredibly talented volunteer coders that are doing a much better job than I ever could.
All in all, version 0.7 will have been created by a total of 10 people, most of them freelancers or volunteers. And that's excluding the dozen beta testers that will make sure your experience is as bug free as possible.
If you're worried that the game will lose my initial vision, 0.6 should be evidence of the exact opposite. Due to working with a larger team so early on, I get to completely focus on creating an exciting story with lots of pathing and meaningful decisions, which is then refined by all of these brilliant individuals.
So that's why we care about Patreon so much, each pledge allows us to make College Kings a more exciting and innovative game, that pushes the boundaries of adult visual novels.
I know that most visual novel creators prefer to keep doing it by themselves, which limits their ability to push out large updates in a frequent manner. I'm here to tell you I will keep growing the team and do whatever it takes to make breathtaking updates at the rapid speed that you're used to.
Thank you for all of your support and I hope we can take adult visual novels to the next level together.
- Undergrad Steve