Dr_Ody

New Member
Jan 19, 2025
1
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i found a lindsey aubrey threesome that wasn't in the gallery...which was a nice surprise
I just wonder if there will be no more scenes of a threesome with Aubrey and Riley if I choose Aubrey to be my girlfriend.
And by the way how did you got threesome with lindsey and aubrey
 

The Japanese

Member
Jun 22, 2021
133
1,232
To provide some clarity about why you're not seeing as many modders or walkthrough creators for College Kings compared to other games can be broken down into multiple reasons.

- The majority of popular games have a simplified structure to them. For example, each episode in a game typically has only one script file and although it's long, it's easy to search through it for conditions, variables, choices, etc.

College Kings on the other hand, has a folder containing about 50-100+ separated script files for every scene in each episode. This means searching through multiple files at a time for a single condition, variable, consequence, etc. which is extremely tedious. On top of that, CK2's first episode is broken down even further into 4 folders containing about 40-60 script files since they slowly released the first episode in pieces. The developers announced that they plan on merging those 4 folders into a single folder soon, so any modifications to those files by a modder will have to be updated again after that merger happens.

- Following this, other popular modders add their walkthrough manually in the script files by adding "(+1 BRO)" or (+1 GF point) into the menu choices and upload the overwritten script files. As mentioned, those other games will typically only have a single script file for each episode making this easy to navigate the file for those conditions and add them. This is practically near impossible to do in College Kings though, since the amount of script files would be unbearable to do and would eventually have to be updated when episode 1 of CK2 gets merged into a single folder.

- On top of the script files specifically tailored to the story, there are a ton of other folders and scripts for other resources the game uses that requires navigating through in order to circumvent any conflicting issues. Most games usually have other script files for minigames, galleries, etc. but are usually more simple and straightforward. CK's on the other hand is all over the place.

- Finally, the game still has a ton of bugs they're patching which would also require frequent updates from the modder.

All in all, it's a lot for a modder to navigate especially one who is either new Ren'Py or Python alone to figure out the best way to attack these issues and a huge pain in the ass to any modder in general. Even creating a Walkthrough guide for people to read in a Google Doc is still A LOT considering how the scripts are broken down.

I'm still playing with it all on my own as I try to learn Ren'Py better, but with the amount of bugs, updates, and things that are currently being patched I have to question when is the best time to truly develop my own mod when the files are continuously being changed. At this moment as a novice modder who is still learning, I feel it's better to spend my time on other AVN's that are more simplified in order to develop my skills further before tackling a project like this. My university will also be starting again this upcoming month so my time will be more limited as well.

From my understanding, Duke is still developing his mod but I'm not quite sure if he's continuing his walkthrough portion he developed before that stopped around episode 2 or 3 or if he's focused more on a universal mod. Regardless, I recommend using his for now or another universal and just be wary of the variables that show up, create a lot of saves (you literally have 99 pages to save) and experiment. I know it's not the answer people are looking for, but that is the best I can recommend for now.
People are overstating the "complexity" of College Kings, but it's a very simple game. Besides the two fighting systems (one from CK1 and the other from CK2) and the phone stuff (that, though more complex, probably there are many templates around the net since many games use phones as an interaction interface). Everything else is so simple that can be accomplished without any extra Python script (i.e., other than Ren'Py script or the most basic in-line Python one can't avoid when avoid using Ren'Py, if there's actually any). Indeed, it's true they create a file for every scene -- which, in fact, is a sound practice --, but it's not that hard to follow. Moreover, their script is one of the better commented -- if not the best -- I've ever seen. For instance, here's a snippet or a random scene I picked just for example:

Python:
# Writer: MJ
# Scene Number: 20d
# Location: Frogs' president office
# Outfit: MC, Monday
# Outfit: Elijah, Monday
# Day: Monday
# Time: Afternoon

label ep2_s20d:
    play ambience Room fadein 2
    play tracks Suspense_1 fadein 2

    if ep2s20b_elijah_interrogation == 2:
        scene ep2s20d_1 # FPP Elijah (sad, MC) is lying on the floor in the fetal position by the desk, cradling the desecrated remains of Lord Duckington III to him.
        with dissolve

        u "(Huh. Maybe I went a little overboard scaring him.)"

        u "Hey, buddy. How's that going?"

        scene ep2s20d_2 # FPP Elijah (scared, MO) holds his arms up as if MC (OC) is about to attack him, lying on the floor by the desecrated remains of Lord Duckington III.
        with dissolve

        el "AAAAAAH!!"

        el "P-please! Don't hurt me!"

        scene ep2s20d_3 # FPP Elijah (angry, MC) props himself up from where he's lying on the floor by the desk with the desecrated remains of Lord Duckington III.
        with dissolve

        u "Don't you worry, little guy. I'm just here to ask a friendly favor."

        scene ep2s20d_4 # FPP Elijah (angry, MO) uses the desk to pull himself halfway up to his feet as he moves to stand up.
        with dissolve

        el "Are you a psychopath?! You killed Lord Duckington III!"

        scene ep2s20d_5 # FPP Elijah (angry, MC) stands beside the desk, looking absolutely furious.
        with dissolve

        u "..."
As one can see, every scene has a header describing location, characters, and other info, while every "scene" (the Ren'Py command which semantically means a scene transition but is actually used to change images) is also commented with a description. Nothing terrifying; everything is plain and simple. So, I think no one mods/does a walkthrough out of laziness (myself included) or because they don't like/have any interest in the game. (This simplicity also doesn't excuse the many bugs... I think the code organization doesn't translate to other practices...)
 
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