I think one of the *miss* College Kings is having (at least Act1 as i never played Act2) is that the game structure and story does not adapt to the women you choose to follow as girlfriend, close friend or women you want to avoid.
I mean during the story the MC is constantly going out of his way to meet alone with women that you had decided to basically reject at every dialogue opportunity while he even continue to talk to them nearly as if they were his girlfriend, while he'll be avoiding to spend time with the actual women that are supposed to be his closest friends and even his girlfriend (of course according to your choice on a playthrough).
The MC nearly never calling or being called by or meeting his selected girlfriend while constantly going to meet women he is supposed to dislike is just too unbelievable in term of storytelling.
That's why i think College Kings had a huge potential with the massive amount of content and the women having their personnality, while some content was being better than other (the europe trip was surprisingly very interesting, the fraternity setup and rivalry is completely forgotten quickly by the devs) but it missed the goal by lacking in adapting the situation to the reader's choices and often going against the player choices .
I mean during the story the MC is constantly going out of his way to meet alone with women that you had decided to basically reject at every dialogue opportunity while he even continue to talk to them nearly as if they were his girlfriend, while he'll be avoiding to spend time with the actual women that are supposed to be his closest friends and even his girlfriend (of course according to your choice on a playthrough).
The MC nearly never calling or being called by or meeting his selected girlfriend while constantly going to meet women he is supposed to dislike is just too unbelievable in term of storytelling.
That's why i think College Kings had a huge potential with the massive amount of content and the women having their personnality, while some content was being better than other (the europe trip was surprisingly very interesting, the fraternity setup and rivalry is completely forgotten quickly by the devs) but it missed the goal by lacking in adapting the situation to the reader's choices and often going against the player choices .