And yeah, tomatoe or tomato or however you want to present it on the anti mc stuff. Point was I don't need to play the latest update to already rationally conclude that the point to any such character this dev added was to indeed create internal game drama. That people like you with that tendency to throw around terms like 'ruining characters" here and while being trigger happy with those facepalm emotes are so worked up about it also just further rationally suggests he accomplished his underlying goal there. Especially when I'm pretty sure he at one point already generally eluded to the possibility of such in early development as one of the "real world aimed" ways he wanted his game to be and play different. Whether that goal is something that personally appeals to *you* or I specifically,......again, the bottlom line point there was that he doesn't care one iota about the posted outrage on the job he did with that or your facepalm emojis here. They hold no power or influence over his game.
I would really recommend u to play the update, before giving ur analysis of it.
I didn't see anything, which i would call internal drama (the Emily scene could count as such...but it was so stupid, that i don't think people will see it as drama).
If he wanted to make this "real world aimed" Charlie and pretty much all his interactions, are one huge fail at this.
This has less to do with, if the dev's approach appeals to u (implement Charlie for internal drama), but with how it is implemented. As it stands, it is just really badly written, that's the major point of criticism, not drama...not sure if this count's as 'accomplished his underlying goal'.
And yeah if established characters have sudden personality shifts and their actions/behavior makes no sense (towards MC as well as Charlie), then it ruins characters.
No idea if the dev cares, i honestly don't think he does, which doesn't make him a good dev imo.
Especially since many complaints are repeatedly brought up for quite a while now, like bugs, pacing etc.