went with such complicated routes?
Game can be played from start to finish by clicking on everything. Making any choice in any combination, and not even looking at the sketchbook.
I never designed the game as "to make the scenes easier to get". On the contrary, I make as many conditions as possible to get certain scenes and intentionally complicate everything.
And I added small details that affect the outcome and are not obvious. Intentionally. Because I like it more that way. It's more interesting.
And it will continue to be so.
Also, I don't designed the game to be played with walkthrough and get all the possible outcomes.
I wanted to do something different. Graphics, UI, way of narrative, deeper some fetishes, add some meaningful gameplay and some choices that matter. Matter not only for next scene but even in the next EP, or influencing the other routes.
It all didn't work out perfectly, and it didn't work out the way I wanted. I'm just one man team and that's my first game, i have no experience in Renpy, in 3D or photography, writing large texts and stories.
But I would like to create something different from a typical game, at least a little bit.
Even if it seems to some people that this difference is bad.
I tried really hard to do what I could.
I see that some people don't need it all or don't notice it. But all these things important to me. This is my game after all.
For players who don't care - I never pack images. Open the folder and look.
Plus, even if you do everything wrong, you still get some sex scenes.
I don't have a goal to satisfy everyone who plays my game.
It's impossible.
But I hope that there will be people who will appreciate my work and have fun.