Come on devs :/

freedom.call

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@freedom.call

You're falling into the same trap I'm trying to talk about here too. Realism =/ create a perfect mirror of reality. It means, make me believe where I am. Waifu Academy is an over the top insane world, but, I believe it, it has realism. Meanwhile, I find myself taken out of games like Big Brother and Man of the House which have more grounded realities, and then violate the rules of their established realities.
I thought I was agreeing with you or saying something similar to you, are you in the trap with me? :D
Make me believe, make sense, make me wanna click that mouse button. :)
 

Winterfire

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@Winterfire

I read your post and find that I don't like how you are using "realism". And I can't tell if people who do this are being intentionally dense or what, but what people are asking for when they ask for realism in media isn't for things to be as mundane and boring as reality, but for the developer to take the time to establish the reality of their world. If your characters are the "Oh you have a boner, let me help you take care of that type" they have to consistently be that type. I know you didn't read the comments before posting, but both myself and another user provided Nudists and new age sex positivity as lenses through which a character could be written who might be less averse to dicks, and maybe even open enough to help. Other ideas, you could write an older sister character in the Ara Ara One-san archetype, to where she'd see helping you through this as a way to both service her desires and have a certain power over you through sex. When someone has a problem with realism they aren't saying your work isn't a perfect reflection of reality, they're saying it doesn't take the time to make us believe what is happening.

@Joshua Tree

That, exactly, is what I'm trying to say. Craft a character who we can believe would take this action, and we'll follow you down the rabbit hole.

@freedom.call

You're falling into the same trap I'm trying to talk about here too. Realism =/ create a perfect mirror of reality. It means, make me believe where I am. Waifu Academy is an over the top insane world, but, I believe it, it has realism. Meanwhile, I find myself taken out of games like Big Brother and Man of the House which have more grounded realities, and then violate the rules of their established realities.

@Obsidu

My game starts on a believable sex scene. What people want is to maintain suspension of disbelief. Make us believe that something can happen in your world and we won't be taken aback when it does. Having the prudish mother character suddenly salivate at the thought of your dick without justifying it in any way is literally making your dick into a deus ex machina.
If you use a realistic scenario which is fun to reach your goal, that's good.
I was talking about a whole different scenario and even made an example not necessarily tied to story telling.
 

anne O'nymous

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I mean if anyone tried to show his sister/mother his dick "accidentally" (hopefully knows how to accidental it) his sister/mother isn't going to just say "Oh bro/son I understand men and their sexual desires and how they can't control it, here let me give you a hand"

How do you know ?
Physic teach us that the power of attraction depend of the object's mass. Perhaps that effectively if someone had a dick as big (when not bigger) than his arm, then any woman would be automatically attracted by it.
Saying that porn games are unrealistic just because they go further than what we can effectively experiment isn't right. It put discredit on those authors who past so many hours doing the math to find the needed size for their MC's dick...

don't mind me, I'll go take my pills.
 

Joshua Tree

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How do you know ?
Physic teach us that the power of attraction depend of the object's mass. Perhaps that effectively if someone had a dick as big (when not bigger) than his arm, then any woman would be automatically attracted by it.
Saying that porn games are unrealistic just because they go further than what we can effectively experiment isn't right. It put discredit on those authors who past so many hours doing the math to find the needed size for their MC's dick...

don't mind me, I'll go take my pills.
I think majority of women would probably fear being impaled by a horse dick, than not. Or why not ask all your gf's, wifes and such out there how they would feel about a giant manpole tearing up their vaginas, or if they want to experiment with some recreational fisting.

After the n'th game where you get presented with an MC lugging around a pony in his trunk, it kinda get stale. At least its not the immersion experience the creators does strive for then. Tbh, it would probably been more fun if you played a game where you as the protag was the object of desire (to be corrupted) by another family member, and your ways to deal with that (which would exclude "oh lets fuck" within the first 5 minutes).

If you look at porn/adult stuff from like Japan, you would find majority of the male actors to be an average Joe, and not some sort of beefcake stud swinging a bat. This done more for knowing your market and for the customers immersion benefit as well. The focus becomes on the female and not serve up whatever short comings the audience have.
 

DarthSeduction

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If you use a realistic scenario which is fun to reach your goal, that's good.
I was talking about a whole different scenario and even made an example not necessarily tied to story telling.
Yes, but your examples not tied to storytelling aren't things I agree with. For instance, the pokemon maps, my suspension of disbelief is never challenged by them. They aren't "unrealistic" because when I walk out of my home in pallet town on the first day and there are only 4 buildings, I understand that this is a small town. When I make it to Saffron City which is supposed to be a huge metropolis, because I understood what Pallet was supposed to be, I fully get what Saffron is in comparison. I point this out because it speaks to the misunderstanding. What the OP is complaining about would be if you walked out of your house in Pallet town and it was huge, and then you went to Saffron and it was small. Also, just small point... but considering the fact that Pokemon games are in fact literally built on the premise of walking around in tall grass until you find all the pokemon, that was a bit of a stretch.

Furthermore, I would argue that large sprawling metropolises are actually great for games, so long as you can fully flesh that space out without breaking the game engine or exceeding the limits of the hardware the game is meant to run on. The Witcher 3 had a couple cities, plenty of small hamlets, and a huge open world that was full to the brim with adventure. It didn't ruin my fun to have to travel from point A to point B, because generally speaking, I didn't have to go far, and if I did, there were things to do along the way. When people complain about walking sims its not that the map is big, it's that there's nothing to do in them. I generally dislike RPGM, but my favorite game I've played on this site to date has been Coceter Chronicles, an RPGM that had several sprawling maps, but managed to put enough content into those maps that it didn't feel like I was walking around just to fill time, and was actually earning content. In this way, the actual limitation on fun isn't the size of the map, but the time and space constraints the developer had on filling that map with interesting content. Give me a vast open world any day, but give me things to do in that world that make it's size worthwhile.
 

Joshua Tree

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Furthermore, I would argue that large sprawling metropolises are actually great for games, so long as you can fully flesh that space out without breaking the game engine or exceeding the limits of the hardware the game is meant to run on. The Witcher 3 had a couple cities, plenty of small hamlets, and a huge open world that was full to the brim with adventure. It didn't ruin my fun to have to travel from point A to point B, because generally speaking, I didn't have to go far, and if I did, there were things to do along the way. When people complain about walking sims its not that the map is big, it's that there's nothing to do in them. I generally dislike RPGM, but my favorite game I've played on this site to date has been Coceter Chronicles, an RPGM that had several sprawling maps, but managed to put enough content into those maps that it didn't feel like I was walking around just to fill time, and was actually earning content. In this way, the actual limitation on fun isn't the size of the map, but the time and space constraints the developer had on filling that map with interesting content. Give me a vast open world any day, but give me things to do in that world that make it's size worthwhile.
CDPRED start with create/craft the world. Then they start fill it with npc's, quests and build the stories around the world. It was filled with plenty of content that didn't make it feel very repetitive, although the card games and fist fights could feel a bit grindy, but was highly optional to do. Can't wait to see what they push through with Cyberpunk 2027 though.

Quite a lot of these adult games feel like there world it take place in is not very well thought out from the start, and introduction of new characters down the like feels more like "ad hoc" fillers.
 
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polywog

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It's called immersion. ;)
Immersion wasn't popular before, but snowflakes demand it. The me me me generation ironically experiences most of their life vicariously. It started with soap operas, where women would watch and image that this big fancy wedding on tv was their wedding. All forms of media shifted more and more towards this expectation from the viewer. A friend of mine wrote a book about "beers of the world" he traveled the world trying different beers and describing them, so that millenials could enjoy them. The book sold 400,000 copies. Who wants to travel, when you can enjoy a beer from a book?

I couldn't wait to turn 12 so I could get my driver's license, today 30% of 22year olds still don't have their driver's license.
Why drive on a real road when you can play Grand Theft Auto?

People on this forum lost their minds when I mentioned that I bought a house for my "mother" in the 60s
Who buys houses when you can live in SimCity?

For me a game or a story doesn't have to be immersive for me to enjoy it, but i'm a dinosaur. If your target audience is young people, they expect it to be not only immersive, there should also be rewards throughout the game for each minor achievement, and lots of hand-holding.
 
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Joshua Tree

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Immersion wasn't popular before, but snowflakes demand it. The me me me generation ironically experiences most of their life vicariously. It started with soap operas, where women would watch and image that this big fancy wedding on tv was their wedding. All forms of media shifted more and more towards this expectation from the viewer. A friend of mine wrote a book about "beers of the world" he traveled the world trying different beers and describing them, so that millenials could enjoy them. The book sold 400,000 copies. Who wants to travel, when you can enjoy a beer from a book?

I couldn't wait to turn 12 so I could get my driver's license, today 30% of 22year olds still don't have their driver's license.
Why drive on a real road when you can play Grand Theft Auto?

People on this forum lost their minds when I mentioned that I bought a house for my "mother" in the 60s
Who buys houses when you can live in SimCity?

For me a game or a story doesn't have to be immersive for me to enjoy it, but i'm a dinosaur. If your target audience is young people, they expect it to be not only immersive, there should also be rewards throughout the game for each minor achievement, and lots of hand-holding.
You know, ever since dawn of man. Should be around when you was a youth or so. When people sat huddled around the campfire and the story teller did entertain the tribe.. Even then, there was immersion... It's nothing new,or something snowflakes did demand.
 

polywog

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You know, ever since dawn of man. Should be around when you was a youth or so.
Your estimation of me is exaggerated by your own low self esteem. You take me for a God, because the feats i've performed in my life seem impossible... "miracles". I can't walk on water, not without first making it non-newtonian anyway.
When people sat huddled around the campfire and the story teller did entertain the tribe..
I've sat around a thousand fires heard and told many stories. Shared experiences with distant tribes, and learned from them. Storytelling is an art, there are many styles. Words are like paint, the page your canvas. Anyone can splash a brush around, but to write something meaningful requires knowledge of the topic. To draw from your life experiences, and share them with others in a way that makes sense, requires that you understand them in the first place. A journalist need not understand what they report on, they simply call it like they see it. They are amateurs.. journeymen not craftsmen, and far from masters. To craft a story, requires more than just having the tools, and a basic understanding of how they operate. You must dip your brush into your soul.
Even then, there was immersion... It's nothing new,or something snowflakes did demand.
I didn't say it was new, I said it wasn't popular before. You say it's common based on your experience, that I do not argue.
But how many examples can you give of books prior to the 1990s which compelled you to self-insert? Did you play for team Edward perhaps?

Captivating, enchanting, mesmerizing, these are redeemable, but not immersion... to baptize.
Make your world believable, even if it's fantasy. As realistic, or as mystical as you wish. But for god's sake, for the humanity, let us put and end to immersion.
 

SeventhVixen

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There are games that are better with inmersion, there are games that not. There are stories that requires it, and others not. For me to like any cookie cutter incest game/silly fuck VN/Summertime saga for example, I have to be far apart inmersing myself, if not I will cry questioning myself why I'm such a sad horsehung donged silly pathetic person x'D
 

polywog

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There are games that are better with inmersion, there are games that not. There are stories that requires it, and others not. For me to like any cookie cutter incest game/silly fuck VN/Summertime saga for example, I have to be far apart inmersing myself, if not I will cry questioning myself why I'm such a sad horsehung donged silly pathetic person x'D
 
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fuckyouassholes

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*I have not read the replies so excuse me if someone already pointed this out*

So i get what the OP is saying, and i would just like to back him up a bit ( and also request to the devs )

to make Incest a bit MORE realistic than it's portrayed to be;

Like, your older sister should not be so easily seduced by your cock. she has to be a difficult target, she has to be someone who is not easy for the MC to fuck. You should be made to work to gain a way to get into her pants. At the start, she should be as prude and as conservative as possible. She should be hard to approach. And even when you do get a bit close to her, it shouldn't be so straight-forward from there onwards. Instead she should still send you mixed signals, give you blue balls at times or simply just be passive-aggressive towards you and tease you in a cruel but very subtle manner. She should resist the MC as much as possible. Because it's that friction, that resistance that makes the whole experience more arousing, more tempting. It's what i get off on and i'm sure many others do too, since our minds love the things we're originally forbidden to do and pursuing or pushing for an incestuous bond with a relative who is quite reluctant to reciprocate those feelings, is one of those forbidden temptations.

Also, sex should come after a good amount of time. no woman, whether she's your older sis/cousin or even your GF, would cede sex so easily to a man. They always make you work for it and you gotta be patient for it.

Same goes for any other character like Mother, Aunt or even Older cousins.

To be very frank and personal, it's the build up and the approach of getting close to a sibling or a relative in a incestuous relationship, which makes me aroused and want to play these games. It is the anticipation of edging closer and closer to a sexual relationship with a relative which you're not supposed to be sexually involved with which gets us horny ( i hope i'm not breaking any rules by mentioning this, if i am please warn me ) and if the girl involved is hesitant or against getting in an incestuous relationship, it makes me go crazy horny. Because when she finally says yes or yields to the MCs advances, it feels so much better and much sexier.

I hope i made my point clear.

I did not mention younger relatives ( younger siblings or cousins ) as they are not part of my fantasy, so can't really suggest too much for them

But i do hope the people and especially the devs reading this get some perspective and an idea for their next game and plot.
 
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polywog

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Also, sex should come after a good amount of time. no woman, whether she's your older sis/cousin or even your GF, would cede sex so easily to a man. They always make you work for it and you gotta be patient for it.
Keeping in mind that all characters depicted in the game ARE 18 years or older, the stories that these ACTORS are playing in might be based upon fictional events that took place at a younger age.

For example.. you are 18 and during spring break from school your parent's decide to take a road trip to your aunt's farm. You're only out of school for a week, travel takes 16 hours each way, taking turns driving and refueling, so the visit is only going to be 4 days. day two you meet your mother's sister and your hot cousin, and get to know each other, after dinner they allocate sleeping arrangements, you'll be sleeping on the inflatable mattress on the floor in your cousin's room. Day 3 they show you around the farm the 25 cent tour, your parent really seem to take an interest in the herb garden behind your aunt's barn. she claims that she's been perfecting the strain for ten years, and that it's nothing like what you buy in the city. The older people tell you and your cousin to go out and find some fun things to do while they try out some boring recipes in the house with those herbs.
So you spend the day playing with your cousin running around the farm. she shows you the pigs and all the cute little piglets. you being from the city think it's funny that some of the pigs are fucking, but yout cousin knows where bacon comes from. it's only natural. Next she shows you that the sheep like to fuck too. you get back to the house, and it's full of smoke, they must have gotten busy talking and left something on the stove too long or something.
my point is... there just isn't time for romance on spring break. things happen quickly
you and your cousin got all muddy and you have to take a bath together. you're family, she's not ashamed of you seein her naked.
 

Joshua Tree

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Your estimation of me is exaggerated by your own low self esteem. You take me for a God, because the feats i've performed in my life seem impossible... "miracles". I can't walk on water, not without first making it non-newtonian anyway.

I've sat around a thousand fires heard and told many stories. Shared experiences with distant tribes, and learned from them. Storytelling is an art, there are many styles. Words are like paint, the page your canvas. Anyone can splash a brush around, but to write something meaningful requires knowledge of the topic. To draw from your life experiences, and share them with others in a way that makes sense, requires that you understand them in the first place. A journalist need not understand what they report on, they simply call it like they see it. They are amateurs.. journeymen not craftsmen, and far from masters. To craft a story, requires more than just having the tools, and a basic understanding of how they operate. You must dip your brush into your soul.

I didn't say it was new, I said it wasn't popular before. You say it's common based on your experience, that I do not argue.
But how many examples can you give of books prior to the 1990s which compelled you to self-insert? Did you play for team Edward perhaps?

Captivating, enchanting, mesmerizing, these are redeemable, but not immersion... to baptize.
Make your world believable, even if it's fantasy. As realistic, or as mystical as you wish. But for god's sake, for the humanity, let us put and end to immersion.
Low self esteem? Really? You are the one portraying yourself as a old dinosaur with just about every tool skill under the sun. Sorry if I don't take people on the internet at face value, no one should. If you don't want people to address you as "old", maybe you shouldn't make such a big deal about it yourself either? idk.

Team Edward? Now this was funny, I had no idea what you was on about, so I had to google, it and tbh, it sounds like you know a lot more about the Twilight fandom etc than I ever will.

My first books outside of school, idk. My first brush with any kind of books/series that did enthrall and immersed in, is probably a book series about "Morgan Kane", which I started read about when I was around 12 or so. Immersion is nothing more than get involved/engaged in the story.