Unity ComeCloser [v0.20] [ComeCloser]

3.30 star(s) 16 Votes

LordBread

New Member
May 10, 2018
4
1
LordBread: i'm guessing this is the v0.15 beta version?

Everyone: Anyone else got issues with smooth locomotion in the nightclub? On my PC only teleportation seems to work. I suspect this is a issue with the Beta nature of this version.

Can anyone provide v0. 14 (non-beta)?
the devs have said that its an issue theyre gonna fix. ill likely update my post with .14 as well
 

Else667

New Member
Jan 2, 2023
3
0
So is VR just really demanding on your PC or is the VR mode on this game horribly optimized?

My PC can run games like Wild Life, Lustland Adventure, Elden Ring, etc. which are much more visually impressive and seem like they'd be more demanding. On desktop mode the game is buttery smooth even on the highest settings and with other things running in the background like Steam and Chrome, but on VR mode it chugs and will usually crash when I attempt to load one of the chapters/environments.

All that said I really like what the dev is aiming for here. I hope that in the future the cloth/clothing physics can be expanded on further. I'd really like the ability to actually remove clothing (or just have more ways to move it) so we can pull down a panty/thong or pull the area covering the crotch to the side before going to town.

Edit: Went to the itch.io page and realized my graphics card is probably the issue. I have the Nvidia GTX 970 and the 1080 is the recommended minimum. :cry: Not sure why I can run the game just fine in desktop mode but VR mode runs so badly though.
VR is much more demanding for your PC than conventional flat screen games.

For the latter, most people have a good and smooth experience once their hardware is capable to reach something between 30 to 60 fps at 1920x1080=2 million pixels.
If we talk about VR you are going to need about 90 fps (to prevent motion sickness) at about 2x1440x1600=2x2,3=4,6 million pixels. Of course this depends on your headset, the numbers are based on Valve Index, just to give you an idea. So we are talking roughly twice the pixels at twice the frame rate, which means you need 4 times the computing power to deliver the same visual quality in a way that feels smooth to you.

That being said, Come Closer doesn't seem well optimized to me. I played a lot of VR games that run faster while looking better.
However, hair and cloth physics seem to have a huge impact on performance. I suppose that's the reason why you hardly see such things in any games, VR or flat screen. I've never seen it to such an extend before. Disabling hair physics and setting cloth physics to medium solves my performance issues.

LordBread: Thank you so much!
 

Captain Crash

Member
Oct 19, 2017
438
273
VR is much more demanding for your PC than conventional flat screen games.
Yeah I got a response from the dev and they said the same thing and gave a similar suggestion to turn off certain settings. Do hope the game can be better optimized in the future, but even if it is new additions to the physics like proper jiggling for the butts and fluid physics for things like saliva and cum will probably cancel out the optimizations and still require me to reduce the settings if I hope to get it running decently at all.
 

Bigsieboon

Newbie
Apr 11, 2022
39
27
VR is much more demanding for your PC than conventional flat screen games.

For the latter, most people have a good and smooth experience once their hardware is capable to reach something between 30 to 60 fps at 1920x1080=2 million pixels.
If we talk about VR you are going to need about 90 fps (to prevent motion sickness) at about 2x1440x1600=2x2,3=4,6 million pixels. Of course this depends on your headset, the numbers are based on Valve Index, just to give you an idea. So we are talking roughly twice the pixels at twice the frame rate, which means you need 4 times the computing power to deliver the same visual quality in a way that feels smooth to you.

That being said, Come Closer doesn't seem well optimized to me. I played a lot of VR games that run faster while looking better.
However, hair and cloth physics seem to have a huge impact on performance. I suppose that's the reason why you hardly see such things in any games, VR or flat screen. I've never seen it to such an extend before. Disabling hair physics and setting cloth physics to medium solves my performance issues.

LordBread: Thank you so much!
With hair physics off I really like the bun on Lalago, she is really my favorite in this game.
 

Captain Crash

Member
Oct 19, 2017
438
273
Assuming you guys are talking about the hottie at the night club? She's pretty great, yeah. Don't care that much about boobs but the booty is fine. Lalago is great too though, not sure which I prefer.

Just wish the game had proper ass physics on the same level as the boob physics. That combined with the soft skin would be a sight to behold.
 

Banana674

Newbie
Mar 21, 2022
42
8
Assuming you guys are talking about the hottie at the night club? She's pretty great, yeah. Don't care that much about boobs but the booty is fine. Lalago is great too though, not sure which I prefer.

Just wish the game had proper ass physics on the same level as the boob physics. That combined with the soft skin would be a sight to behold.
yeah I was wondering this, how do I enable soft skin or is it just not available for quest?
 

ComeCloser

Newbie
Mar 13, 2021
49
78
VR is much more demanding for your PC than conventional flat screen games.

For the latter, most people have a good and smooth experience once their hardware is capable to reach something between 30 to 60 fps at 1920x1080=2 million pixels.
If we talk about VR you are going to need about 90 fps (to prevent motion sickness) at about 2x1440x1600=2x2,3=4,6 million pixels. Of course this depends on your headset, the numbers are based on Valve Index, just to give you an idea. So we are talking roughly twice the pixels at twice the frame rate, which means you need 4 times the computing power to deliver the same visual quality in a way that feels smooth to you.

That being said, Come Closer doesn't seem well optimized to me. I played a lot of VR games that run faster while looking better.
However, hair and cloth physics seem to have a huge impact on performance. I suppose that's the reason why you hardly see such things in any games, VR or flat screen. I've never seen it to such an extend before. Disabling hair physics and setting cloth physics to medium solves my performance issues.

LordBread: Thank you so much!
You are right, most of the Time the GPU spend for the game is for the three following systems : dynamic hair, dynamic clothes and soft skin. The physics of the body is handled by the CPU.

These simulations are generally not present in games and they explain why ComeCloser requires such performances. You can observe the same kind of results in similar games like Virt-A-Mate or VR Hot. Also we are just a small indie team of err.. one coder ^^ I would like to hire a second coder but it's hard when players don't pay for the game ;)
 
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ComeCloser

Newbie
Mar 13, 2021
49
78
LordBread: i'm guessing this is the v0.15 beta version?

Everyone: Anyone else got issues with smooth locomotion in the nightclub? On my PC only teleportation seems to work. I suspect this is a issue with the Beta nature of this version.

Can anyone provide v0. 14 (non-beta)?
This is fixed in the WIP 0.16. I think we will roll back this change in 0.15.1 when it leaves beta in the end of January.
 

ComeCloser

Newbie
Mar 13, 2021
49
78
I'm trying to play on my PC+Quest (Through Oculus link Rift) And...this thing has barely has any controls in it? Some objects have a very weird pick up toggle. And I can't find a way to change hands into a penis to have sex with the girl. Tested everything. There's not even a readme that explains anything.
I guess you have not tested to take a look at our Patreon page, or you would know about our knowledge base :

^^
 

Banana674

Newbie
Mar 21, 2022
42
8
You are right, most of the Time the GPU spend for the game is for the three following systems : dynamic hair, dynamic clothes and soft skin. The physics of the body is handled by the CPU.

These simulations are generally not present in games and they explain why ComeCloser requires such performances. You can observe the same kind of results in similar games like Virt-A-Mate or VR Hot. Also we are just a small indie team of err.. one coder ^^ I would like to hire a second coder but it's hard when players don't pay for the game ;)
Sorry for not paying! Im broke rn but im pretty sure you can find a coder pretty easy on here. Anyways in 5 years im going to be a great coder so leave a spot for me!
 

Captain Crash

Member
Oct 19, 2017
438
273
Also we are just a small indie team of err.. one coder ^^ I would like to hire a second coder but it's hard when players don't pay for the game ;)
Yeah sorry, as much as I want to support this game I'm not in a great spot financially. The only patreons I'm supporting at the moment are the ones that have really low-price options (One is $1 a month and the other is $2). I've also realized that I lack the hardware to make this game as good as it can be (stronger PC, good trackers for my hips) so I wouldn't get much out of supporting this game. I'll still buy the full release whenever that happens though, I just can't be pouring 17.50 a month into this for who knows how long.

Also I have to ask, if you're the only person working on the game and a programmer how did the characters come to be? And while I'm at it, what do you think the time frame is for us to get physics for the booties?
 
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ComeCloser

Newbie
Mar 13, 2021
49
78
Yeah sorry, as much as I want to support this game I'm not in a great spot financially. The only patreons I'm supporting at the moment are the ones that have really low-price options (One is $1 a month and the other is $2). I've also realized that I lack the hardware to make this game as good as it can be (stronger PC, good trackers for my hips) so I wouldn't get much out of supporting this game. I'll still buy the full release whenever that happens though, I just can't be pouring 17.50 a month into this for who knows how long.

Also I have to ask, if you're the only person working on the game and a programmer how did the characters come to be? And while I'm at it, what do you think the time frame is for us to get physics for the booties?
I've been working alone for the three first characters. The characters are a mix of things bought here and there and modified to fit the game, mostly on the DAZ marketplaces. Now I work with two full time people, a tech artist and a game designer. They mostly did the new hair, the cabaret, some clothes, and a lot of poses so far.

I'm not sure about the physics of the buttocks. I think the soft skin added a lot to it and give me some time before I work again on it. I will most likely enhance the soft skin technology next, with deep throat bulge, buttocks jiggle and waving, that sort of things. But what I really want to work on is a fat technology that make real fat animations for the breasts, buttocks and belly. This is ultimately why I need to hire a coder, so I can leave the gameplay/UI to them and focus on the core mechanics myself.
 
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Captain Crash

Member
Oct 19, 2017
438
273
I'm not sure about the physics of the buttocks. I think the soft skin added a lot to it and give me some time before I work again on it. I will most likely enhance the soft skin technology next, with deep throat bulge, buttocks jiggle and waving, that sort of things. But what I really want to work on is a fat technology that make real fat animations for the breasts, buttocks and belly. This is ultimately why I need to hire a coder, so I can leave the gameplay/UI to them and focus on the core mechanics myself.
Sounds promising, by "fat animations" do you mean being something like being able to deform around objects and change overall shape? So something that would allow for more convincing boobjobs, buttjobs, etc.?
 

jeffejam

New Member
Nov 15, 2020
14
11
Is there away to adjust the floor in session? or any way to access options while in session? I can only see that u can change it on menu before u start.
 

Bigsieboon

Newbie
Apr 11, 2022
39
27
Also we are just a small indie team of err.. one coder ^^ I would like to hire a second coder but it's hard when players don't pay for the game ;)

Well, I would be willing to pay, but not 18 bucks monthly.
Just make it a onetime payment somewhere and I will be glad to pay 40/50/60 bucks.
I'm sure if you change theway instead of subscription to one time payment you'll get more sales.

I know you need the steady payments, but this is holding back alot of people.
 
3.30 star(s) 16 Votes