VR is much more demanding for your PC than conventional flat screen games.So is VR just really demanding on your PC or is the VR mode on this game horribly optimized?
My PC can run games like Wild Life, Lustland Adventure, Elden Ring, etc. which are much more visually impressive and seem like they'd be more demanding. On desktop mode the game is buttery smooth even on the highest settings and with other things running in the background like Steam and Chrome, but on VR mode it chugs and will usually crash when I attempt to load one of the chapters/environments.
All that said I really like what the dev is aiming for here. I hope that in the future the cloth/clothing physics can be expanded on further. I'd really like the ability to actually remove clothing (or just have more ways to move it) so we can pull down a panty/thong or pull the area covering the crotch to the side before going to town.
Edit: Went to the itch.io page and realized my graphics card is probably the issue. I have the Nvidia GTX 970 and the 1080 is the recommended minimum.Not sure why I can run the game just fine in desktop mode but VR mode runs so badly though.
For the latter, most people have a good and smooth experience once their hardware is capable to reach something between 30 to 60 fps at 1920x1080=2 million pixels.
If we talk about VR you are going to need about 90 fps (to prevent motion sickness) at about 2x1440x1600=2x2,3=4,6 million pixels. Of course this depends on your headset, the numbers are based on Valve Index, just to give you an idea. So we are talking roughly twice the pixels at twice the frame rate, which means you need 4 times the computing power to deliver the same visual quality in a way that feels smooth to you.
That being said, Come Closer doesn't seem well optimized to me. I played a lot of VR games that run faster while looking better.
However, hair and cloth physics seem to have a huge impact on performance. I suppose that's the reason why you hardly see such things in any games, VR or flat screen. I've never seen it to such an extend before. Disabling hair physics and setting cloth physics to medium solves my performance issues.
LordBread: Thank you so much!