older save shouldn't be a problem.
That should be enough. Did you get the call from Mike at home in the morning?
After that talk to Mike in the Afternoon:
I've restarted a new save for the latest 2.7 release and I noticed that I received a red message saying that working at the library won't lower my shame anymore. However, it actually lowered my shame one last time. When I came back the next day, my shame didn't actually lower as expected. I figured it my be a bug ?
So the end of December is coming near fast. I Usually drop the update at/near the end of the month.
My goal, but not a hard death-line, is to bring out the update before Christmas so I can just take some time off during the holidays.
First this I started working on was a few events at the gym. I have been pondering for a while to add/rework stuff to the gym.
I just couldn't get the motivation to rework the earlier gym event. They look pretty bad in my opinion.
Every time I think about that I think I could use that time to actually add something new.
So I had this idea in my head to add some variants of the existing events. So that's what I did.
I added new events for both the existing gym events. Depending on the progress/exhibition level more option will be available.
She can now work-out int the gym wearing the final outfit that she wears while working at the gym.
Then based on exhibition level she can work out topless and finally nude.
These events also come with variants. (Pierced/ Plugged (one event only).
so I might have gone a bit overboard. Because I ended up with 12 animations consisting of 215 CG total.
One of event (6 animations) I created looked decent when I made it, but when I finally added into the game it looked really weird. So I had to redo some parts to make it look less weird. Mind you it still isn't perfect because I had to manual position part s for each frame. (Which I hate and is quite time consuming.)
So while these events might not be very explicit compared to the recent added event I added these to have some fun/sexy optional events players can do during the game.
2nd event that I'm working on adds a new event (finally?) to the house of pleasure.
This is a fairly big event with some options/variants that become available when repeating the event.
The event will need to be replayed 3 times to be able to see every option/variant and contains several animations.
This event will also have 2 variants (Pierced/Non-pierced) total CG count around 230.
The downside is that because I seem to have the tendency to create "bigger" events there are also less per release.
At least it feels that way. I might need to balance the size of events better.
While I do enjoy making "bigger" event I also feel some hesitation/resistance to start working on them knowing how much time they take to create.
There's a small chance I might have some time left to add a few small public interaction events similar to those I made earlier.
older save shouldn't be a problem.
That should be enough. Did you get the call from Mike at home in the morning?
After that talk to Mike in the Afternoon:
So the end of December is coming near fast. I Usually drop the update at/near the end of the month.
My goal, but not a hard death-line, is to bring out the update before Christmas so I can just take some time off during the holidays.
First this I started working on was a few events at the gym. I have been pondering for a while to add/rework stuff to the gym.
I just couldn't get the motivation to rework the earlier gym event. They look pretty bad in my opinion.
Every time I think about that I think I could use that time to actually add something new.
So I had this idea in my head to add some variants of the existing events. So that's what I did.
I added new events for both the existing gym events. Depending on the progress/exhibition level more option will be available.
She can now work-out int the gym wearing the final outfit that she wears while working at the gym.
Then based on exhibition level she can work out topless and finally nude.
These events also come with variants. (Pierced/ Plugged (one event only).
so I might have gone a bit overboard. Because I ended up with 12 animations consisting of 215 CG total.
One of event (6 animations) I created looked decent when I made it, but when I finally added into the game it looked really weird. So I had to redo some parts to make it look less weird. Mind you it still isn't perfect because I had to manual position part s for each frame. (Which I hate and is quite time consuming.)
So while these events might not be very explicit compared to the recent added event I added these to have some fun/sexy optional events players can do during the game.
2nd event that I'm working on adds a new event (finally?) to the house of pleasure.
This is a fairly big event with some options/variants that become available when repeating the event.
The event will need to be replayed 3 times to be able to see every option/variant and contains several animations.
This event will also have 2 variants (Pierced/Non-pierced) total CG count around 230.
The downside is that because I seem to have the tendency to create "bigger" events there are also less per release.
At least it feels that way. I might need to balance the size of events better.
While I do enjoy making "bigger" event I also feel some hesitation/resistance to start working on them knowing how much time they take to create.
There's a small chance I might have some time left to add a few small public interaction events similar to those I made earlier.
So the end of December is coming near fast. I Usually drop the update at/near the end of the month.
My goal, but not a hard death-line, is to bring out the update before Christmas so I can just take some time off during the holidays.
First this I started working on was a few events at the gym. I have been pondering for a while to add/rework stuff to the gym.
I just couldn't get the motivation to rework the earlier gym event. They look pretty bad in my opinion.
Every time I think about that I think I could use that time to actually add something new.
So I had this idea in my head to add some variants of the existing events. So that's what I did.
I added new events for both the existing gym events. Depending on the progress/exhibition level more option will be available.
She can now work-out int the gym wearing the final outfit that she wears while working at the gym.
Then based on exhibition level she can work out topless and finally nude.
These events also come with variants. (Pierced/ Plugged (one event only).
so I might have gone a bit overboard. Because I ended up with 12 animations consisting of 215 CG total.
One of event (6 animations) I created looked decent when I made it, but when I finally added into the game it looked really weird. So I had to redo some parts to make it look less weird. Mind you it still isn't perfect because I had to manual position part s for each frame. (Which I hate and is quite time consuming.)
So while these events might not be very explicit compared to the recent added event I added these to have some fun/sexy optional events players can do during the game.
2nd event that I'm working on adds a new event (finally?) to the house of pleasure.
This is a fairly big event with some options/variants that become available when repeating the event.
The event will need to be replayed 3 times to be able to see every option/variant and contains several animations.
This event will also have 2 variants (Pierced/Non-pierced) total CG count around 230.
The downside is that because I seem to have the tendency to create "bigger" events there are also less per release.
At least it feels that way. I might need to balance the size of events better.
While I do enjoy making "bigger" event I also feel some hesitation/resistance to start working on them knowing how much time they take to create.
There's a small chance I might have some time left to add a few small public interaction events similar to those I made earlier.
Grrr, this is annoying, since I've had this new computer, about a month, I can't seem to install rpgm games, all the other games install fine, does anyone know why this is happening?
Sorry, but that's not going to happen.
I have already explained this somewhere in this thread about 3 years ago.
As much as I would like to have such an option it's simply too much work to add another option to every scene in the game.
No there isn't and there probably won't be one either in the near future unfortunately. See my previous post for reasons.
I did occasionally add some new event with "hairy" version and might still add some in the future.