- A word wrap script
Make sure the text gets automatically cut at the end and continues on the next line.
Without this you'll have to manual insert a break or the text just keep going off screen.
- Text skip. Fast forwards text mapped to a key. Although I find works pretty good/fast in MZ so it's a nice to have.
-A Questlog script
This was was quite a struggle I think I tried 3. I struggled a lot with the 2nd script that I tried
Just leaning out how to update objective/track them etc cost me quite some time.
At one point I couldn't even get it to work for 1 quest, since It kept trowing an error
and after a few hours wasted and failing to figure out what the problem was left me frustrated and without a working quest log.
I just went looking for an another Questlog script. I found one that was easy to work with, but still quite tedious to configure due to the plugin (scripts) structure in MZ.
Lots of clicking.. where in the rpgmaker vx ace script is was just a matter of having a properly formatted piece of text that you can copy/paste and adjust.
Also the code to call the quest log is all over the place so that need to be changed in every event which calls the quest log
- A conditional choices script.
This is a very useful script which I use to "hide" certain choices until certain conditions are met.
Another script that I was looking into and could be veru interesting is an ingame phone menu.
You must be registered to see the links
This was the last script that I added for testing and unfortunately there seems to be conflict with the conditional choices script.
So I've disabled it for now and might need to look for another condition choices script/plugin that doesn't conflict.
Learning how to use all the new plugins/script can be quite time consuming.
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