I only played Moonripple Lake out of those two games, but if you want something with similarities there are games like My New Girlfriend, College of Mysteria, Shadows of Ambitions, or Blurring the Walls (even if I personally didn't enjoy that one much, it's popular too).any games like moonripple lake or italian slutwife?
Vulgar Reverie is similar and imo the best one in that style.any games like moonripple lake or italian slutwife?
I think sketches, with a few more details as you mention, could be acceptable. What I look for in a game is a good story, but also to make (somewhat) meaningful choices. To be able to steer dialogue and events in whatever directions the developers lays out for us.So, I asked for engines to make a netorase game well over 3 weeks ago I think. I'm currently working on it and I think I landed on using RPG Maker. And fo course I want to ask you pleople what do you think because at the end of the day the people that comes here and have come here is more or less all of my intended playerbase. But well, here is the question. Aside of character sprites for dialogue. You all can play a game that uses sketches instead of complete renders? Something like what I'm going to send, but I will add some more details to them before putting them on the game:
View attachment 4769262
As I was working on the project I realized the shit ton of work that will be to make the CGs and I'm not ready to make full renders of those all by myself while making the game. Hentai_Kishi has been helping me with a lot of things on how I should approach game creation and I'm incredibly grateful. But yeah, after tinkering about and starting to make the art by myself it's really hard work so I was thinking on making the art sketches and maybe on updates start rendering them.
PD: I just noticed the comment didn't upload correctly. I added that I was thinking in doing very basic coloring. I think the art of Black Souls is pretty much on that train of style. Sketchy art with very basic coloring and shading, maybe that is a good way of still having an efficient output and maybe render the pictures in the updates. Welp, I'm happy to hear what you think.
This one is turning out to be solid so far!Another promising NTS new game (probably focused on swinging/swapping, there will be also a cheating route according to Dev):
(2,269) VN - Ren'Py - I Love Your Wife [0.1] [VelniDokra] | F95zone | Adult Games | Comics | Mods | Cheats
Yeah, I more or less think alike. I'm doing the art right now and I think I will just make the CGs as good as I can with the time I have. I would use them without color or with color depending on my workload, I think I won't think too much about it anymore. I'm just one man doing this for fun, I shouldn't be picky with the art.I think sketches, with a few more details as you mention, could be acceptable. What I look for in a game is a good story, but also to make (somewhat) meaningful choices. To be able to steer dialogue and events in whatever directions the developers lays out for us.
Moving around in a hand crafted RPG maker-world can be quite immersive, but how dialogue and story is handled in certain games leaves a lot to be desired. What I don't like is having to spam SPACE or ENTER forever, reading drawn out and boring dialogue, before the story moves on or I can make a choice of what to say. Long cut scenes that leaves me unable to save is also undesirable.
RPG maker can work, you just have to develop with the player in mind. Is this boring, is this not immersive but instead railroading the player, is this annoying, can this be done differently to make the experience smoother?
Maybe Only Her counts? With the neighbor kidAre there any good games where the person sleeping with the SO is sort of a beta/sub?
Indecent Wife Hana fits that pretty well. Pretty good game, but the dev puts DRM on it and makes playing it a pain in the ass even if you give him money, so get the cracked versions hereAre there any good games where the person sleeping with the SO is sort of a beta/sub?
I came(not as cumming but as arriving haha... silly joke) for an update.So, I asked for engines to make a netorase game well over 3 weeks ago I think. I'm currently working on it and I think I landed on using RPG Maker. And fo course I want to ask you pleople what do you think because at the end of the day the people that comes here and have come here is more or less all of my intended playerbase. But well, here is the question. Aside of character sprites for dialogue. You all can play a game that uses sketches instead of complete renders? Something like what I'm going to send, but I will add some more details to them before putting them on the game:
View attachment 4769262
As I was working on the project I realized the shit ton of work that will be to make the CGs and I'm not ready to make full renders of those all by myself while making the game. Hentai_Kishi has been helping me with a lot of things on how I should approach game creation and I'm incredibly grateful. But yeah, after tinkering about and starting to make the art by myself it's really hard work so I was thinking on making the art sketches and maybe on updates start rendering them.
PD: I just noticed the comment didn't upload correctly. I added that I was thinking in doing very basic coloring. I think the art of Black Souls is pretty much on that train of style. Sketchy art with very basic coloring and shading, maybe that is a good way of still having an efficient output and maybe render the pictures in the updates. Welp, I'm happy to hear what you think.
Come to me. Lol. This is shilling but don't worry, I update my list semi-frequently, there have been a lot of NTS games recently....Are there any similar games like "My Italian hot wife" & "Blurring the walls"?
Both games were extremely hot with lots of teasing and slow burn without directly jumping to sex.
Zani?I came(not as cumming but as arriving haha... silly joke) for an update.
First off, I decided on twine 2, Rpg Maker is just too much work for a beginner like me that just wants to make a story and not go too deep in an over-complicated sandbox game. Though, I'm still planning how my game will play because I still want some variety for your descicions.
Don't get me wrong, RPG Maker is not really a hard engine. But for a lone developer that believes in paralysis by inaction, that shit will make me struggle with deadlines because of all the art I should make (Sprites, sex 2d scenes, no sexual CGs, and more). I will just end up making a ton of work and never releasing anything, so yeah, Twine 2 will be. I'm not the best writer grammar wise and prose wise, but with the help of grammar tools and the famous Blue Book I will spare you the pain of going through it and gauge your eyeballs out. I have been told to be careful with Grammarly though, so I suppose I will just have to be
thorough with what I let it correct… or just use another tool.
Art wise, well, this is a bit surprising even for me, for some reason I think something clicked on my artist brain as I journeyed to find a style and some degree of consistency. So... pretty much the art will be like this:
View attachment 4798076 View attachment 4798077
I don't know, I think it looks good enough. What do you think? And on another note. Should I make a development threat? I'm already up to 12 000 words. So I think, I think I can release the first part of the game at the end of the month, I don't actually know though because I need to make like six more CGs and make at least 20 000 words for the introduction and of course, bringing it all together in Twine, and not get fucked by life… I'm still getting used to the workflow.
A fellow man of culture I see...Zani?
It looks fine to me.View attachment 4802085
I'm working on a new game Sacra Flamma, includes NTS.
though i dont have much to show in terms of H gameplay yet
i wonder what you guys think of the character designs (more characters in the page)