Joshuanon

Newbie
Jun 10, 2018
48
16
where do you put in the patreon codes? I tried clicking the patreon icon but it only advertises the patreon page
 
Jul 22, 2017
107
16
I am not sure if it was answered before but how do you put passwords into the game on this newer setup? clicking the patron button doesn't do it anymore. or was that killed off?
 

Aazkaal

Member
Dec 3, 2017
461
320
I am not sure if it was answered before but how do you put passwords into the game on this newer setup? clicking the patron button doesn't do it anymore. or was that killed off?
If you mean Patreon codes, then yes, it was killed off. Only version for patrons can actually use them.
 
Jul 22, 2017
107
16
in the hot fix patch ,after you free the meowth cosplay ivy will dig a hole back to first floor in the room where you encounter the meowth
I don't think I have the hotfix and not sure how to get it. The only version I have is what you get from the front page and I don't see a link in the discussion for the new hotfix.
 
Feb 2, 2018
16
3
how do you use the cheat engine. just need it for the money and getting 100% stat null LOL
you open the cheat engine
pick a process
right click on the value type bar and choose "define new custom type auto assembler"
insert this code:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'Flash *8 type',0

ByteSize:
dd 4

//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,3 //shift right by 3 bits (divide by 8)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,7 //only save the first 3 bits

mov eax,ecx //eax gets the user input value
shl eax,3 //shift left by 3 bits (multiply by 8)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]

then you search it like normal
 
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