Hajtand

Well-Known Member
Nov 5, 2017
1,572
2,578
In all fairness, this could be a very interesting game. I like big tits, but the old models were somewhat off-putting and the animations a bit weird. The improvements are quite welcome. I hope to see this being worked on, but I'll need to see more updates, before I consider supporting it financially.
 

Anon90s

Member
Jul 26, 2017
270
520
i think he will redo a lot of the animations since he moved to koikatsu animations,honestly,as long the updates are not once per year...
 
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anonym0u5

Well-Known Member
Jun 21, 2020
1,038
663
Hi everyone, thanks for all the feedback. For Victoria, there are no plans to reduce her design partly due to my vision of the game, however she will have a higher quality model in the next demo. There were however some unintended problems with her old model(such as clothes fitting and body length), but these have all already been fixed in her new model, and she also has much cleaner and noticeable curves(despite being bigger).


I also should note that the main intention of her model wasn't to make her overall fat, it was to give her a very fat butt(which seemed much easier for me to express in koikatsu). If anyone is curious about her, I've attached a few more CGs of her new model below(this is the same model from the last pic I posted here for the most part but shows far more of her body).

Anyways, I will be posting the new demo publicly very soon, which has some major changes to storyline and CGs, I hope you guy will give it a try. ^^
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I have seen lots of issues relating to explorer lag in general (I don’t specifically mean on my pc), though I’m not sure what’s causing it on your pc. Though, it could be something like your antivirus scanning the new files in the background, or thumbnail cache being created for the folder's contents (my knowledge on this is very limited though so this guess maybe incorrect).




I'm very sorry for your trouble. Just to be clear, I would never put virus/malware into anything I post. What operating system and antivirus are you using? I've just tried to look into it a bit, but it sounds like there may be other things causing the issues on your pc(so my ability to help you will likely be very limited). Looking online I see that there have been similar issues on both Windows 10 and Windows 7 when extracting zip files(though this seems to happen with every compressed file on the pc):



It's possible that there was already malware/virus on the computer(or they could have been false positives), there is an issue with decompressing certain files(perhaps with certain structures though I'm not certain of this, also window's build-in decompressor is slower compared to 7zip from what I’ve heard), and/or a broader problem causing this to happen on your pc.

It is odd you're having this trouble though, no one has reported a virus/malware warning to me since I released this demo, so thanks for letting me know.

It seems though that this is a false positive(at least for the game), I've also just checked the game files both with Avast antivirus on my pc and on VirusTotal online, and see no virus/malware warnings. This game was build using game maker studio 2, a popular game engine developed yoyo games. It has had a some false positives reports from certain antiviruses in the past though:




I am wondering now though if anyone else is having virus warnings or other issues running the game? Again, I am sorry for your trouble and thank you for the report.
Hi dev,

This is a pretty neat demo. Even though the game just go straight to the gallery room after the tutorial (that IS hella short lol), but it seems simple & easy to understand (the combat does remind me of fire emblem). Hopefully we get to experience some more of the story when the next version is out.

Also Victoria's mace is kinda suck while her daughter's bow is probably the best weapon in the game right now lol.
 

Rpgfan6622

Member
Aug 23, 2017
283
107
I like this demo version the best. I believe with the addition of the gods to the story, the dev can finally drop Miyumi for the Demigod. The boy being raised in an orphanage of the demigod opens up possibilities to his heritage.
 
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Mar 11, 2018
228
361
i can sort of understand the creator taste for big milfs,what i find it weird is a porn community finding weird such taste.
the reason i mentioned vore in my previous post was because that bodystyle is pretty common in the vore community.
when people want to avoid dealing with the "mother" they are basically saying that they dont like one of the main characters,the creator could make the game less linear,where you can choose who to fuck,that way he keeps the mother and bring more fans to the project.
The issue is not with the taste, but correct implementation that doesn't defy the laws of physics by entering the fantasy zone. I like big breasts if there is a justifiable logic behind them. Implants make sense, but when they call them natural that is of a size of desk then it doesn't make much sense and that's where the problem occurs. Games that come with big breats off the top of my head are the whole ScarlettAnn lineage (Savior Quest, Prince of Suburbia, Zombie's Retreat), The Visit (aunt Nikki), Summertime Saga (aunt Dianne), Dark Neighbourhood and plenty of more with incest tag. I think these games exceed proportions with both butt and breast sizes on certain models, but it's a stroke for different people. I think it's such a niche issue that makes me wonder how the fuck people enjoy way more fucked up things including corpses, animals, torture and other stuff that we'll find in Hell, eventually.




Edit: as plenty of people mentioned mom being cow, pretty much what I'm trying to say big breasts are fine as long they aren't ruining females with over the top fantasy converting them physically into either bimbos or 400 pound cows.
 
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goldcut

Newbie
Aug 22, 2017
55
75
Game mostly doesn't respond to letter keys when in map mode or event mode, i.e. pressing z and x basically does nothing, I have to use spacebar to advance dialogue and Esc to call up the menu where z and x keys work normally. When I tried to trigger a map event like the second dialogue with spacebar or z key, neither worked and in the end Enter key did it. I am not on any IME, just regular EN(US) input.
 

pizzacat

Newbie
Game Developer
Jul 29, 2017
64
228
Didnt seem like a big update? Only 1 scene in 2 years. Only saying that in case I missed a huge part of the game, I just played it and it was over in less than 10 minutes.
Yes, the playtime itself is short in part because all the previously dialog has been scraped and rewritten from starch for the new storyline, plus all the development needed.

Mainly in 2019 I was working on my other h-game Immoral Sorceress and had put this on hold, for this year(2020) I wasn’t able to continue producing games until a lot of the year was already over(so I ended up releasing IS demo 4 in around September), then around October I started look at koikatsu and started rebuilding conception maiden(which lead to the demo releases in November and now), unfortunately I am only able to do this in my free-time as a hobby. Though I am sorry about delays, as I know there are people probably looking forward to these.

I consider this is a big update but many of the new things might not be obvious and they also help build a foundation for the future of the game.

Here are some of changes for demo 3:

-Upconverting from game maker studio 1 to game maker studio 2(was mostly done in the unplanned demo 2 release last month, but was still incomplete and intended for demo 3).
-new sprites(all sprites replaced by making new renders)
-new scene CGs
-new storyline, original dialog all deleted, and has been rewritten for new story
-smooth zooming in/out with possibly to replace sprites(so it can have HD sprites while zoomed in)
-sprite format changed to 3 direction sprites(demo 1 had 4 directions a sprite could face, demo 2 had 2 directions, not including sprite mirroring)
-fighters objects(the characters you see in combat) were deleted and merged into a new system that only needs the map characters(this removes the need to create a different object during combat)
-new auto-tiling system(part of GMS2, making map creation far easier and more similar to how it’s done in rpgmaker. Autotiles are basically background tiles that automatically join together to form the map. Was in demo 2 but only partly used.)
-switch system has been changed to make it more organized (this is used to the game knows what events already happened in-game)
-new eventing such as: talking mid-battle and alarms system that can trigger events during battle using text strings, pausing during dialog, playing sounds on certain frames of animation (like with h-animations), fixed bug when moving to certain points(fixed in demo 2),
-tutorial added
-completed stamina system added(causes fatigue which can effect stats)
-AI attacking patterns changed(such as they can now dodge attacks to some very basic degree)
-additional changes/additions


Also there were also a number of indirect things required to develop this demo, for example, for the new sprites, first I learned how to use koikatsu, import previously created mmd animations into it, and create character models with it that I would like to use. I learned more about lighting, exported the animations into image frames, organize the frame, then I wrote scripts to automatically resize the sprites at the highest quality I can make them, correct size for each character, and make a spritesheet(this was actually a long-term problem related to resizing I had for years that is solved recently, and saves a ton of time compared to doing it manually).

----------------------------
The game does have a far better foundation now than it did before though, and the only thing really notably I think that is missing is being able to detect what terrain the character is standing on(this was in demo 2 but not in demo 3 because it wasn’t properly added for GMS2 yet).

Also with foundation built now, the next demos should hopefully have far more storyline and playtime. Thanks for the feedback and for playing the game, hopefully the next demo will be much longer.

In all fairness, this could be a very interesting game. I like big tits, but the old models were somewhat off-putting and the animations a bit weird. The improvements are quite welcome. I hope to see this being worked on, but I'll need to see more updates, before I consider supporting it financially.
Thanks alot, even if you can't, I appreciate you just playing the game and supporting me simply by being a fan.

i think he will redo a lot of the animations since he moved to koikatsu animations,honestly,as long the updates are not once per year...
I don't have any specific plans for next year right now, but I do intend to update this far more and it has been turning out rather well(I have also been posting a bunch of new stuff related to this game on my pixiv lately). I am hoping to have the next demo come out rather soon though.


Game crush when press on scroll wheel lol
Thanks for the bug report. Did an error message appear when that happen?
I will try to take a look into things relating to the scroll wheel.

Hi dev,

This is a pretty neat demo. Even though the game just go straight to the gallery room after the tutorial (that IS hella short lol), but it seems simple & easy to understand (the combat does remind me of fire emblem). Hopefully we get to experience some more of the story when the next version is out.

Also Victoria's mace is kinda suck while her daughter's bow is probably the best weapon in the game right now lol.
Thanks alot I'm glad you like it ^^, and yes, it will have more content in the future.


Game mostly doesn't respond to letter keys when in map mode or event mode, i.e. pressing z and x basically does nothing, I have to use spacebar to advance dialogue and Esc to call up the menu where z and x keys work normally. When I tried to trigger a map event like the second dialogue with spacebar or z key, neither worked and in the end Enter key did it. I am not on any IME, just regular EN(US) input.
Oh your right. Looks like the game may not even be set to use Z/X during dialog(though the tutorial says it does). I will take a look at it more deeply and try to fix it in the next demo. Thanks for the bug report.
 

*inhales*Boi

Active Member
May 8, 2018
799
618
for Victoria i think your trying to get a similar look as the from "warlock and boobs" but in 3dcg i think what your looking for is just too difficult to pull off. her new model isnt horrific like her original model but its still ugly to look at her body especially when compared to all the other girls in the picture maybe you should look to proportions easier to make work in 3d like maybe a giantess from ? hope the links help
 

Anon90s

Member
Jul 26, 2017
270
520
The issue is not with the taste, but correct implementation that doesn't defy the laws of physics by entering the fantasy zone.
Its simple,people want reality in a fantasy game,a game where one male survived and every other male is dead so its up to this adam 2.0 to repopulate the world.
Its fantasy so our laws of physics dont need to apply if the creator desires.
edit:i completely understand the point of you guys,it looks "too big" for a lot of people,but honestly,i have seen bigger.
 
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Jan 2, 2018
99
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Thanks for the bug report. Did an error message appear when that happen?
I will try to take a look into things relating to the scroll wheel.
Yup, it appeared
Shouldn't be to hard to reproduce tho. Just press down on the scrollwheel button.
 

jackeasy

Active Member
Aug 23, 2017
617
920
Having played the earlier demos, I think you're taking the game in a much better direction in both the art and story departments. Hope to see more content in future releases
 
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pizzacat

Newbie
Game Developer
Jul 29, 2017
64
228
Yup, it appeared
Shouldn't be to hard to reproduce tho. Just press down on the scrollwheel button.
Thanks, I found it. It was a simple line that was used for debugging I forgot to remove. It will be fixed in the next demo.
How can I play in full screen? I kinda dind't figure out the way if there is one
press ALT+ENTER together to enter fullscreen mode. I might try to add that in the menu at point too.
 
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