Create and Fuck your AI Slut -70% OFF
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MAsker12

New Member
May 21, 2017
14
16
173
Ok, so it seems like every day at 10:00 you get a daily encounter regardless of what you are doing in your bunker and this is when a companion can join up. So far for me, it usually happens on or before day 12, and it will allow you to bring companions for your next play through. Also I think you can unlock only one new companion per run.

I'm also not 100% sure, but I thought I selected more than 2 companions for the starting selection bit, however I only had two companions in the bunker when the game started.
 
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StealthNeko

Newbie
Dec 19, 2017
22
25
178
online version seems to be bugged. I pick three items, hit continue, and then it asks me to pick three more items on infinite loop
 

FaerieSnake

Newbie
Jul 22, 2023
17
17
81
It's fun game, for me the best part is the is being diverse (M/M, M/F or both, by the player choice) equally, normally this types of games pretends to give you a choice but it's 90% M/F content and the M/M scenes are l all just as the "top POV". So it:s refreshing to see a game where you really have the choice
 

jessy89

Newbie
Mar 5, 2019
66
16
183
Very hot start!:p(y)(y)(y)

I hope there will be more sex scenes after the fight.

A defeated face fuck or vaginal/anal sex.
It's fun to play around and explore new things.

Here are some suggestions for possible defeated sex mission scenes outdoor
 

KseiPo

Newbie
Game Developer
Oct 8, 2024
80
63
96
The really good thing about this game is that its quite short but replayable. Other similar games are either very long and may become boring at the end because of constant grinding or incomplete, which leaves you with frustration when you comes to a point when it says "more content in future updates".
 

Mister Wake

Member
Jan 6, 2019
386
578
258
So I think I'm missing something because I just keep dying.
Perhaps I am just not very good at the game.
Yet I can never find anything but death in the ruins and if I stay in the bunker, I die of starvation because I didn't get any loot, but if I go out for loot, I get bleeding or beaten or killed.

The folders are FILLED with gifs and things I'll never see as a result!

I did get a companion and was excited to send her out, hoping to get a rape scene or something with her coming back afterwards. But no such luck; she just vanishes forever without hope of rescue or hope for a scene.
 

somebodynobody

Engaged Member
May 11, 2017
3,389
4,339
451
Issues

You are asked to pick items to bring with you, but a lot of them don't explain their use/benefits.

When you are alone, clicking on the training should just do it instead of having you to choose alone.

Config.saves.onSave has been deprecated, use the Save.onSave API instead

First event of someone coming to shelter, attacked them, won, have a "spare, kill, negotiate" button and then an error.
Error: child tag <</button>> was found outside of a call to its parent macro <<button>>
<</button>>

In F12 on edge. (I also suggest getting rid of odd symbols)

[NSFW] Błąd parsowania JSON w nsfw_media_male_trans: SyntaxError: Unexpected token '<', "<div class"... is not valid JSON
at JSON.parse (<anonymous>)
at JSON.value (Condemned Bunker.html:12897:29430)
at setup.loadNSFWMedia (eval at call.output.output (Condemned Bunker.html:3:140549), <anonymous>:663:25)
at setup.startNSFW (eval at call.output.output (Condemned Bunker.html:3:140549), <anonymous>:624:9)
at eval (eval at call.output.output (Condemned Bunker.html:3:140549), <anonymous>:1:7)
at call.output.output (Condemned Bunker.html:12897:140549)
at Object.evalJavaScript (Condemned Bunker.html:12897:140561)
at MacroContext.handler (Condemned Bunker.html:12897:200650)
at Object.handler (Condemned Bunker.html:12897:162287)
at Wikifier.value (Condemned Bunker.html:12897:145840)
setup.loadNSFWMedia @ VM7:672

File not found /assets/img/locations/militaryBase.jpg

Old man showed up choking
Error: cannot find a closing tag for macro <<if>>
<<if $firstAid > 0>>…

Error: child tag <<else>> was found outside of a call to its parent macro <<if>>
<<else>>

Error: child tag <</if>> was found outside of a call to its parent macro <<if>>
<</if>>

Sex icons don't really make great sense.

You find a quiet corner of the bunker, sit down, and examine the dull blade.
With a piece of scrap metal and steady hands, you begin sharpening the edge - slowly, carefully, as sparks fly in the dim light. The sound of metal scraping against metal is almost calming. After some time your knife regains its sharpness.
It's not perfect, but it's ready to serve you again.</b>

File not found /assets/characters/enemies/undefined_fist.jpg

[NSFW] Brak pasażu: nsfw_media_mia

old man crowbar use tools
Error: child tag <</if>> was found outside of a call to its parent macro <<if>>
<</if>>

I think game says you use a gun if you have equipped and unequipped it.

You can have inventory open and move the time, which hides the event at 10:00

earthquake
Error: cannot find a closing tag for HTML <center>
<center>…

Having a max of 3 others kinda of sucks.
 

testoviron

Member
Donor
Game Developer
Apr 22, 2017
334
732
176
updata Codemned Bunker v0.02
I've already updated it. You're fast! :D


Also, I’ve been thinking about introducing the two mechanics you suggested, but I’m concerned about the game balance. Since this is a survival game, I don’t want these features to make it too easy. Specifically:

  1. Looting weapons from defeated enemies - it makes sense logically, but selling them to traders might make supplies too abundant.
  2. Sending multiple companions to different locations during night expeditions - similarly, it might flood the game with items too quickly.

I’d love to hear your opinions on these ideas if you’d like to share them.
 
Last edited:
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