Thx for the taking the time to give me some feedback ^^
1. Yea the crystals that you can loot are intended to substitute permanent stat-increases. They scale significantly from dungeon to dungeon.
2. I don't really like to have items locked between certain classes, so it's weight related instead. Using lighter weapons would serve no purpose if you could easily afford to equip all heavier weapons from the start. The rouge for example would be very overpowered if it could equip heavy weapons easily.
3 Some items are randomly generated(the blue ones) and don't always make sense
4 Yea... I'll have to reconsider potion slots in the next bigger update. I'm just confused as I've had a hard time to get players to use consumables in the past. I think planning potions and stuff like that is fun. Would also make room for an additional skill-slot
5 The skip text has already been fixed in some of the later patches. ^^
6 Mmm perhaps the hydromancer is a bit clunky. It's very powerful in best case scenarios after a bit of setup, but perhaps it's a little undertuned in other situations. I'm not sure if I missed adding it to the tool-tip but shatter deals greatly reduced damage to yourself, so combined with a spell that increases your ice resistance you can get rid of your freeze. I should probably make that more obvious somehow.
7 I think some limitations can be fun. It's kinda what gives classes a unique feel, otherwise there might be some strategy that is always good. Also circumventing the limitation of the cleric with stuff like poison and bleed is smart i think
8 Yea i should maybe double the power of a lot of random moves. They feel bad atm.
9 Mercenaries are a late-game luxury. The content can be cleared by all classes without utilizing that feature.
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10 Doing the act raises their level for sure, but only once per day. Also if you find gifts that they like the process is a lot faster. If you don't like the trial and error they give some hints if you ask them
11 There will be more unique stuff for each girl in the next big update.
12 I just thought it was cute
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13 Yea cleanse just removes all buffs. I was hoping that'd could be used in an interesting way. But maybe it'd be better if it skipped past class related buffs. :|
14 The defiled are kinda sad on their own as their skills cost health to cast and they can't really utilize their own buffs. I should consider having enemies that cast buffs stop targeting themselves so much.
15- Fixed in later patches
16- eh... i would do all resolution changes from the main-menu, the logic for how to handle it gets done there.
17- I'm not sure what that means :3
18- Yea... i think I intended to put something else there... hmm.
19 - Fixed in later pathes.
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20 Nice, I was really hoping the classes would feel different to play
21 Yea I would've liked to do art for them too. But like... 2 hours per item for 500 items would be an extra 1000 hours :{
22 Thank you ^^ But doing extra stuff for the enemies isnt a priority. I think it'd be better to add more stuff to the main cast than spread yourself too thin
23 Thx, it was kinda fun to learn and not something I could really make in flash.
24 Mmm, the dialogue is pretty hard to write for this, since it has to fit in a really specific context. I agree that there's some ludonarrative dissonance when you talk about killing this evil enemy and then just take her home instead. But like... should I just allow the player to kill her? :/
Your choices greatly affect her love level though. So while it doesnt affect future dialogue it affects how quickly you level her up. Some girls you can kinda avoid the gift mechanic by doing this instead
25 nice ^^