VN Ren'Py Corporate Culture [v0.7] [sqwl]

4.30 star(s) 164 Votes

armond

Well-Known Member
Apr 26, 2020
1,752
5,971
MC is a loser. Meets a girl who is way out of his league and he decides he wants to suck less at life. Coworker with dubious motivation decides to help him. Unclear at this time if he's getting better, staying the same, or just having a psychotic break.
It's really just the sad story of peer pressure creating another coffee addict
 
  • Haha
Reactions: TronT

dolfe67

Forum Fanatic
Apr 25, 2020
5,322
14,806


Hello,

TL;DR: What you've been doing? Writing.

I've been on the road the past month. A lot of things happened since the new year, not to go into details – the best I can do right now for the game is to write.

Some thoughts. I underestimated how big it actually is and how much effort it would take to get it finished in some reasonable time. Now with more scenes written, I have a better grasp of how much time it could take and then more. It's ridiculous how you have a certain plot in mind, then sit and write it and it turns 3 times bigger when you expected. Then you want to make pictures for it, and again it turn our 3 times bigger than you expected given the script.

All this text above is to tell you that I came to a conclusion that I'll have to cut off things from what I planned initially. But there are some things that are just crucial for me, and without them, why bother at all?

Firstly it's Alice and Elsa and Edward. They seemed different for me, and I find their dynamic and interactions, the way they could affect each other, interesting.

Right now, Elsa has the upper hand, Edward is mostly on the receiving end of it, and Alice has a life of her own – chasing butterflies and other things. But what would the game be without some character development?

And that's why the second most important part for me is preserving 3 parts of the game that I planned initially. It allows to give a better sense of time and progression. It allows to reach some important point – the climax, the fall of Rome that pushes characters and story in a certain direction and then wait until they arrive there without having to show day-by-day routine. To then emerge with them in Renaissance something or medieval, I don't know. Some things are just more interesting than others.

Then there's the third important thing, it hasn't debuted in the game yet. It's sort of a region and a theme. It's close to the general corpo theme of the game, but a bit different.

It set in a different place, and that unties my hand compared to an uptight corporate segment. It works perfectly with the whole oil/power story and is the reason why EO is an oil company. There are just so many bizarre things happening in the industry as soon as you step out of your upscale office in some decent jurisdiction. I feel those things usually being frowned upon: dumb people doing dumb things, why u lot can't be normal? And while I believe it could pretty much describe our glorious existence on this planet as a whole, I want to explore it a bit further. Besides I find it extremely interesting.

That's it. I might have forgotten something, and I might remember it later.

Patreon on pause until I'm back to grind.

Thanks for your time. See you.
 

Monty10

Member
Jan 30, 2024
235
179
MC is a loser. Meets a girl who is way out of his league and he decides he wants to suck less at life. Coworker with dubious motivation decides to help him. Unclear at this time if he's getting better, staying the same, or just having a psychotic break.
H:unsure:mmm so the game has NTR potential
 

TronT

New Member
Sep 5, 2023
3
24
H:unsure:mmm so the game has NTR potential
Not really. MC already got cucked by his roomate which started the spiral into mediocrity in the first place. I think what prompted this line of thinking for you was me mentioning a coworker with dubious motivations. The coworker in question who is helping MC, is a lady who will probably want him eventually.

Just play the game and if you like it kick a few bucks in the devs direction. Its interesting and different from pretty much any other AVN I've played, has good production value, and the dev while definitely not doing big numbers also seems like a good dude.
 

Bruce F. Lee

Member
Mar 16, 2021
421
821


Hello,

TL;DR: What you've been doing? Writing.

I've been on the road the past month. A lot of things happened since the new year, not to go into details – the best I can do right now for the game is to write.

Some thoughts. I underestimated how big it actually is and how much effort it would take to get it finished in some reasonable time. Now with more scenes written, I have a better grasp of how much time it could take and then more. It's ridiculous how you have a certain plot in mind, then sit and write it and it turns 3 times bigger when you expected. Then you want to make pictures for it, and again it turn our 3 times bigger than you expected given the script.

All this text above is to tell you that I came to a conclusion that I'll have to cut off things from what I planned initially. But there are some things that are just crucial for me, and without them, why bother at all?

Firstly it's Alice and Elsa and Edward. They seemed different for me, and I find their dynamic and interactions, the way they could affect each other, interesting.

Right now, Elsa has the upper hand, Edward is mostly on the receiving end of it, and Alice has a life of her own – chasing butterflies and other things. But what would the game be without some character development?

And that's why the second most important part for me is preserving 3 parts of the game that I planned initially. It allows to give a better sense of time and progression. It allows to reach some important point – the climax, the fall of Rome that pushes characters and story in a certain direction and then wait until they arrive there without having to show day-by-day routine. To then emerge with them in Renaissance something or medieval, I don't know. Some things are just more interesting than others.

Then there's the third important thing, it hasn't debuted in the game yet. It's sort of a region and a theme. It's close to the general corpo theme of the game, but a bit different.

It set in a different place, and that unties my hand compared to an uptight corporate segment. It works perfectly with the whole oil/power story and is the reason why EO is an oil company. There are just so many bizarre things happening in the industry as soon as you step out of your upscale office in some decent jurisdiction. I feel those things usually being frowned upon: dumb people doing dumb things, why u lot can't be normal? And while I believe it could pretty much describe our glorious existence on this planet as a whole, I want to explore it a bit further. Besides I find it extremely interesting.

That's it. I might have forgotten something, and I might remember it later.

Patreon on pause until I'm back to grind.

Thanks for your time. See you.
Even the dev's updates are interesting reading.
 

Allenebs

Member
Oct 5, 2024
109
213
It seems we're once again getting a bunch of people typing one-handedly, so I'll quote some relevant bits from the latest Patreon post:

View attachment 4262684
What you're failing to acknowledge is most of what is being set up has no future. You don't go watch a tv show or read a book to be entertained by the MC's brief conversation with the barista every morning. I'm hyper-critical of devs who just throw shit out there or release a "game" with no real story or characters, but this is getting tedious for the sake of tedium. It's not a slow burn, it's a refusal to ignite.

Many writers in general end up trying to juggle far more than they're capable of reasonably handling within a self-contained story. Here, we have a case where the dev isn't juggling. The dev just keeps throwing shit up in the air... and it hangs there in limbo. He could get away with that shit at the BEGINNING of an INDIVIDUAL update so long as it resolves by the end of that update or the very beginning of the next. It's likely going to take this dude years before he actually delivers on any of this.

We are FORCED to chase Alice. We're occasionally given the opportunity to probe things with Elsa. We've all been good with Elsa for a long time now, the dev just refuses to let the player actually start progressing until everyone and everything else is introduced and up to speed. It's a stalling tactic that pisses people off in a 2hr movie, let alone a game that takes months between updates.

As the author mentions in their Patreon post (to which I have no access) it would be unusual for a romantic relationship to happen within a work envorinment too fast.
This line... complete fucking bullshit. You spend more uninterrupted time around your coworkers on a consistent basis than anyone else in your life outside of classmates during grade school. Historically, the vast majority of relationships either start at school or at work. Those are peoples primary social circles. Then, you have secondary social circles which historically were church and clubs/societies. Today, it hasn't really changed... its just instead of our secondary sources being physical places, they tend to be digital and thus of far less value in terms of finding a relationship (which is why social media was created, btw, duh). That has actually increased the burden on primary circles which has caused most of the developed world to see stark population decline. Women not working and the #metoo mess are barely blips in the historical record. Women have always been a part of the work force.

This entire idea that you're espousing is VERY recent and VERY short-lived. It's the fucking reason EVERY fucking AVN takes place around a school or a specific work place. If you were to base it around a one time thing, like a going to a specific bar or a social event, it would be purely sex and no real story or characters. It's really fucking hard to tell tales of romances from secondary social circles that aren't purely fairytales.

VNs can be tricky to write/handle, some go full blown "this is you, the player" others are the opposite (e.g. kinetic novels), Corporate Culture is more of a kinetic novel than a choice based VN at the moment, yes the choices are there, but don't really change anything major, but we do still have to "play"/read them from the MC's perspective.

I know in real life doesn't take days to achieve these kind of changes, it takes weeks, and the months and then years (or a LOT of ass kissing/become friend with a C suite), but we are still looking at a Visual Novel, time can be skipped...
So... Yes. This games biggest problem is the player completely lacks agency, as is common in KN's. The author sets things up for us, but we are denied the ability to act in any way on anything. The few decisions we do have add or take away a couple renders here or there, but there's no growth towards anything. It's like those really bad VN's where the decisions are "Sex - Yes or No" just.. without poorly written sex scenes even.
 

Walter Victor

Conversation Conqueror
Dec 27, 2017
6,185
20,764
What you're failing to acknowledge is most of what is being set up has no future. You don't go watch a tv show or read a book to be entertained by the MC's brief conversation with the barista every morning. I'm hyper-critical of devs who just throw shit out there or release a "game" with no real story or characters, but this is getting tedious for the sake of tedium. It's not a slow burn, it's a refusal to ignite.

Many writers in general end up trying to juggle far more than they're capable of reasonably handling within a self-contained story. Here, we have a case where the dev isn't juggling. The dev just keeps throwing shit up in the air... and it hangs there in limbo. He could get away with that shit at the BEGINNING of an INDIVIDUAL update so long as it resolves by the end of that update or the very beginning of the next. It's likely going to take this dude years before he actually delivers on any of this.

We are FORCED to chase Alice. We're occasionally given the opportunity to probe things with Elsa. We've all been good with Elsa for a long time now, the dev just refuses to let the player actually start progressing until everyone and everything else is introduced and up to speed. It's a stalling tactic that pisses people off in a 2hr movie, let alone a game that takes months between updates.


This line... complete fucking bullshit. You spend more uninterrupted time around your coworkers on a consistent basis than anyone else in your life outside of classmates during grade school. Historically, the vast majority of relationships either start at school or at work. Those are peoples primary social circles. Then, you have secondary social circles which historically were church and clubs/societies. Today, it hasn't really changed... its just instead of our secondary sources being physical places, they tend to be digital and thus of far less value in terms of finding a relationship (which is why social media was created, btw, duh). That has actually increased the burden on primary circles which has caused most of the developed world to see stark population decline. Women not working and the #metoo mess are barely blips in the historical record. Women have always been a part of the work force.

This entire idea that you're espousing is VERY recent and VERY short-lived. It's the fucking reason EVERY fucking AVN takes place around a school or a specific work place. If you were to base it around a one time thing, like a going to a specific bar or a social event, it would be purely sex and no real story or characters. It's really fucking hard to tell tales of romances from secondary social circles that aren't purely fairytales.


So... Yes. This games biggest problem is the player completely lacks agency, as is common in KN's. The author sets things up for us, but we are denied the ability to act in any way on anything. The few decisions we do have add or take away a couple renders here or there, but there's no growth towards anything. It's like those really bad VN's where the decisions are "Sex - Yes or No" just.. without poorly written sex scenes even.
I agree with almost everything you wrote... but I DON'T CARE!

I enjoy playing this game; apparently you don't... eh!
 
4.30 star(s) 164 Votes