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Next build of CATC should be available this week, here is what to expect:
I added 7 new grab animations to them. 4 of which are wrestling-themed, based on Rumble Roses moves by request. Probably wouldn't do too much more Rumble Roses moves as some of the moves there looks rather ridiculous.
The other 3 are team grabs, but utilizes different sized attackers. So one normal sized and one larger sized attacker. You can check out the new animations on my twitter:
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The second feature is a new Charmed/Mind-Controlled status effect. This is a allegiance swapping effect and the targeted unit will see allies as enemies and enemies as allies. This wasn't an effect that I originally plan to add to the game, but it is a popular request and sounds like a fun effect to play with. However, this does mean that this could be buggy so I will list the intended effect of Charmed here and please report any issue with it:
- when CHARMED, you treat allies as enemies and enemies as allies
- everyone treats CHARMED units as hostile
- CHARMED have a duration that ticks down once per turn + tick down by one everytime they get attacked
- when grabbing an allied CHARMED unit and the CHARMED ends, at the start of the grab attacker's turn the grab ends
- CHARMED also place player units under AI control
Finally, I added the first batch of personality traits. It looks like this:
At the first glance, it might appear similar to the Perks, however, there are several key differences.
First of all, all Personality traits are on a scale with two opposite traits at each end. One example is the Submissive-Dominant traits with Very Submissive on one end and Very Dominant on the other. This means that certain traits are mutually exclusive, so you can't be both submissive and dominant at the same time.
The second key feature is that Personality traits can shift over time. (NOT for next version though). For example, based on your actions, a Dominant personality can eventually shift into a Submissive personality. This is why traits are on a scale, to allow for this kind of change over time.
Another change that comes with the Personalities is the new Desire Level. In short, your characters now have a desired level of lust they want to be at, and greater the difference between their Desire Level and their lust, they are going to get more and more of those negative cards. The Desire Level is strongly influenced by the Personality traits.
Here is a list of the current personality trait pairs if you are curious (subject to change):
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I dont trust most game developers on patreon (Looking angry at you Eromancer, i will never forgive that they gave up working on "Malise and the machine", Mithos 56 with his great Demo of "sorceress Tale" is doing nothing for years that lazy ass and its very quite in last time on "too much light" from Shinekuku.
But Enlit3d earned my trust and my Money. Sure, be a Pirate is a cool thing sometimes, but for Quality Content i have to pay, my conscience dictates it to me. Steal from the Bastards and not from the Heros !