Well consider this a gift from me V7.941
Mega
This patch contains lots of bugfixes, but is also an expansion to the outfit customization system. Now its possible to further customize outfits by picking a "baselayer" for outfits with separate "attachments" for more options.
I also implemented scrollbar support during outfit choices. This currently only has an effect if you are using outfit mods.
Changelog:
- Added a separate Attachments tab in Character Customization/Dresser
- Added internal mechanism to handle attaching different outfits to the same EquipSlot
- Added new EquipSlots for Attachments: ATTACH_TORSO, ATTACH_WAIST, ATTACH_ARM, ATTACH_LEG,
- Renamed old temporary attachments to TEMP_ATTACH_X, so for example, previous temporary attachment that uses the ATTACH_WAIST now uses TEMP_ATTACH_WAIST
- Added a couple of new outfit choices, taken from previous single piece models
- Added a couple of new attachment choices, taken from previous single piece models
- Added .breakoffThreshold parameter for OutfitData that sets when the outfit is damaged and removed
- Added scrollbar support during outfit customization
- Increased texture sheet size from 2k to 4k
- Added a couple new INT level up options
- Fixed ending grabs may remove temp outfits if the grab and attachment card applies the same temp outfit
- Fixed a incorrect .inherits behavior on map data type
- Fixed REPLACE HandEffect will permanently cause that card to disappear until end of mission
- Fixed GrabData device .canSpawnDevice makes other grab requirements to not be checked
- Fixed melee InflictLust playing a fixed duration grab animation with .spawnDevice causes a game crash by relaxing some memory allocation requirements. Hope this doesn't cause other crashes *fingerscrossed*
- Fixed REDRAW_HAND HandEffect not shuffling discarded cards back into draw pile
- Fixed AI not respecting the UNPLAYBLE keyword, causing them to be able to play Remove Restraint cards in incorrect contexts
- Fixed InsertAttach attachment cards displaying incorrect effect text
- Fixed the card "Puppeteer" uncastable on charmed enemies
- Fixed card UI with conditional status effect displaying things like "Charmeded"
- AI will now prioritize playing non-negative cards first
- Summoned units will now use enemy unit card selection behavior
- Every level up now grants 2 extra outfit duration and 1 lust limit
- CHA stat will now grants 2 max lust per point (instead of INT old bonus)
- INT stat will now increase max hand size every 3 points of INT (to a maximum of 9), default hand size reduced to 5 (from 6)
- P.S if anyone asking how to add new cards to them looks like this!