Others Abandoned Corrupted at the Core [v0.902] [Enlit3d]

3.60 star(s) 11 Votes

patdickps

New Member
Jun 14, 2021
8
4
Well consider this a gift from me V7.941 Mega

This patch contains lots of bugfixes, but is also an expansion to the outfit customization system. Now its possible to further customize outfits by picking a "baselayer" for outfits with separate "attachments" for more options.

I also implemented scrollbar support during outfit choices. This currently only has an effect if you are using outfit mods.

Changelog:

  • Added a separate Attachments tab in Character Customization/Dresser
  • Added internal mechanism to handle attaching different outfits to the same EquipSlot
  • Added new EquipSlots for Attachments: ATTACH_TORSO, ATTACH_WAIST, ATTACH_ARM, ATTACH_LEG,
  • Renamed old temporary attachments to TEMP_ATTACH_X, so for example, previous temporary attachment that uses the ATTACH_WAIST now uses TEMP_ATTACH_WAIST
  • Added a couple of new outfit choices, taken from previous single piece models
  • Added a couple of new attachment choices, taken from previous single piece models
  • Added .breakoffThreshold parameter for OutfitData that sets when the outfit is damaged and removed
  • Added scrollbar support during outfit customization
  • Increased texture sheet size from 2k to 4k
  • Added a couple new INT level up options


  • Fixed ending grabs may remove temp outfits if the grab and attachment card applies the same temp outfit
  • Fixed a incorrect .inherits behavior on map data type
  • Fixed REPLACE HandEffect will permanently cause that card to disappear until end of mission
  • Fixed GrabData device .canSpawnDevice makes other grab requirements to not be checked
  • Fixed melee InflictLust playing a fixed duration grab animation with .spawnDevice causes a game crash by relaxing some memory allocation requirements. Hope this doesn't cause other crashes *fingerscrossed*
  • Fixed REDRAW_HAND HandEffect not shuffling discarded cards back into draw pile
  • Fixed AI not respecting the UNPLAYBLE keyword, causing them to be able to play Remove Restraint cards in incorrect contexts
  • Fixed InsertAttach attachment cards displaying incorrect effect text
  • Fixed the card "Puppeteer" uncastable on charmed enemies
  • Fixed card UI with conditional status effect displaying things like "Charmeded"


  • AI will now prioritize playing non-negative cards first
  • Summoned units will now use enemy unit card selection behavior
  • Every level up now grants 2 extra outfit duration and 1 lust limit
  • CHA stat will now grants 2 max lust per point (instead of INT old bonus)
  • INT stat will now increase max hand size every 3 points of INT (to a maximum of 9), default hand size reduced to 5 (from 6)
  • P.S if anyone asking how to add new cards to them looks like this!
God, My Hero, Thank U so much!!
 

enlit3d

Newbie
Jul 9, 2017
89
188
Since this is probably more popular than the other thread, asking here too:

Adding (more) bondage to the game. Handcuffs are done: .
Probably going to add ankle-chains as well? Having trouble with the animations for them. Anyone got any ideas? Could also take the easy way out and prevent movement all together or make the chains not impacting movement/animation at all.
 

Honest Pirate

Member
Apr 22, 2020
276
476
I'm lost for words. Whenever I think the game can't get any better, Enlit3d has an idea. I am really impressed. The game has improved a lot in the past few months. I've never invested my money better.
 

TheRealSomeone92

Active Member
Apr 15, 2019
589
331
Regarding ankle-chains:
Lower movement speed (would require new walking animation) and being easier to knock down (e.g. all kicks knock you down).
 

SebastianV

Newbie
May 13, 2017
29
51
All the restraint gear in the 7.941 version seem to be glitched for me, none of them equip properly (the face binds are only half there, the vibrator is floating out in space). Even after deleting all the save files and starting a new game. Using the same save I used for 7.941 where I noticed the glitch, the 7.9.31 version didn't have that issue. So, using the 7.9.31 version for now :) Thanks for the share.
 
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Fr3nki

Member
Oct 12, 2017
208
85
is is possible to lower fps , app.exe is ignoring settings in radeon Adrenalin?
 

Fr3nki

Member
Oct 12, 2017
208
85
Just extract it into game's folder and it should work. Make sure that "data" folder from the mod goes where "data" of the game is.
Tired that doens't work when i do copy all i get is tons of errors in CATC , works for sucuffed rumble but doens't work for CATC
 
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eugeneloza

Member
Jan 2, 2022
220
104
Tired that doens't work when i do copy all i get is tons of errors in CATC , works for sucuffed rumble but doens't work for CATC
Oh, sorry, my bad. Indeed, it works for Scuffled Rumble and I didn't manage to make it work with CATC at some older version (not that I tried too hard).
 
Nov 5, 2018
52
39
Tired that doens't work when i do copy all i get is tons of errors in CATC , works for sucuffed rumble but doens't work for CATC
Oh, sorry, my bad. Indeed, it works for Scuffled Rumble and I didn't manage to make it work with CATC at some older version (not that I tried too hard).
It's probably because the mod may use something that was recently implemented in SR but still didn't got updated in CATC, so CATC gets a lot of data that it cannot understand.
According to the blog, it may not work properly in the next CATC build either as some code style thing changed, but it may get an update soon.
 
3.60 star(s) 11 Votes