- Jan 6, 2019
- 145
- 298
Now first off, I don't necessarily hate act 3, though that may have something to do with me having never even played it. I played this game exactly once a long while back, back when it did not even have an act 3 and thus I haven't seen it or even the end of act 2, so there may be some manner of vital last-minute context I'm missing. It may indeed be that something happens that precludes any other development except all-out war (though the way it has been described here both mechanically and narratively makes me seriously doubt it)...I'm just curious where everyone who hates Act 3 SHOULD have gone? Because aside from filling in love cards and hareming, the entire plot revolves around A) The Org trying to murder all the Fey and any sympathizers, B) Morgana trying to eradicate humanity, and C) The Eldritch trying to wipe EVERYONE out. All 3 factions are trying to leash and use MC for their own ends.
What would you expect to happen other than all out war? Especially since we still get to harem it up?
But barring that kind of sudden events that railroad the narrative into a single forced outcome (which also apparently forced a switch in mechanics and theme), I find the notion of there being no other feasible development borderline offensive... and even if such an event took place, I would then question the wisdom of including that event just to force what came after. There are always options for a writer. The writer controls every character and every aspect of the world.
Does "all-out war" as a narrative continuation of what we saw in act 1 and 2 make sense? I would say yes, though the way that war has been described to be fought makes a lot less sense both narratively and mechanically. Is it the only thing we could possibly expect as a continuation of what we saw? Absolutely not. I would obviously have to play the game again (I lost my old save, so I'd have to start over from scratch) up to act 3 to evaluate how much it makes sense, if it is the option that would make the most sense, or make qualified suggestions as to what other directions it could have gone (I have ideas, but there might be events in the story I have not seen that preclude those ideas), but I'm confident that I could come up with something, and most likely something that would not break so sharply from the themes and characters from the first two acts.
Who knows, maybe I'll set aside a few weeks eventually to collect story data and try to make an analysis of this story - I certainly enjoyed this story a lot more than I did with the last one I did so for last I played it - but it won't be right now.