Oh, I'm not really bitching. The author has every right to change his work as he pleases (or what the market requires in this case). It's just that, scrolling through many games in this forum, there is certain pattern: the game being stretched thin by side activities, the author becoming tired of working on the same stuff over and over again, the author abandoning project, or rushing the ending to be 'done with it'. I believe Corrupted Kingdoms might be heading exactly the same direction, so it might be healthy to introduce some balance into development, i.e. 50% main story, 50% side-girls, or whatever proportions author is comfortable with, just make a steady progress to some final goal.