while I really enjoy CK, and it remains one of my favourites, it is also a shining example of a glaring, reoccurring problem with some projects. when a game gets this massive, changing core components (the new time slot in this case, as well as the Hidden Voices rework) can break a shit ton of stuff. while the rework to Hidden Voices in particular is nice, scenes are still buggy and the timeslot and clock addition just seems like an entirely unneeded complexity to add in so late. having the mansion feel less empty could have been done in a way the was less intrusive.( a side quest that enabled the wive set to roam more, since they are mostly in their bedrooms all day, or the recovery of some of the many M.I.A. characters, such as literally any of the school cast would have been much less intrusive as an example.) I can't imagine it's easy to rework an entire game time system to add an extra slot.
at the end of the day CK is still fantastic and my main reason even mentioning this is so that future devs approach changes like this with caution in their own projects.
if you need to do large scale reworks, several years into development is a bit late in the game, and can cause a domino effect. the bug logs of this game are a good reflection to that.
while it seems to be in hand here as the bugs to Hidden Voices seem to be wrapping up, it does provide ample learning as to how rough it can be making a change to a core aspect late in development
on a semi related note....if you, like myself are entirely to horny to wait for the Lamia to be fixed, Universal Renpy Mod should still have the ability to proc the scene by bypassing it's trigger.