I gotta agree with the recent criticism. I've discovered the game recently and was VERY into it, the story was pretty cool and I liked the characters, had a fun time going through the story, then the power-reveal before the war started was cool... But it doesnt really feel like the same game anymore.
The idea of the war-game mechanics is interesting, but this is supposed to be a story game above all, it should be about characters and not about symbols going from red to yellow. It felt so weird having this in the game that I quit thinking that maybe I reached the end of the current version, but there was actually some content in it. Then I had to disable the combat because while it is an OKish feature, each region takes at least 2 combats and sometimes 5 combats, and each day is limited to 2 interactions so it was a HOG to get through the same minigame again and again...
And the boss rehab mechanic is STUPID, the bosses are barelly characters and their interaction is literally just holding CTRL to skip the same "you do therapy yay!!" dialogue again and again until they go "ok i'm now an item in your inventory", interrupted by having to sleep every 2 sessions. They are literally just empty archetypes that contribute nothing to the story, and while this stuff got added the actual girls we were already used to and wanted to interact more with are reduced to a single "chat" interaction with only a single dialogue available for each.
It sucks, but I think the game reached a point where the developers had no idea of what to do with the story, decided to do something "cool" with it and ended up abandoning everything that made the game interesting in the first place.
The idea of the war-game mechanics is interesting, but this is supposed to be a story game above all, it should be about characters and not about symbols going from red to yellow. It felt so weird having this in the game that I quit thinking that maybe I reached the end of the current version, but there was actually some content in it. Then I had to disable the combat because while it is an OKish feature, each region takes at least 2 combats and sometimes 5 combats, and each day is limited to 2 interactions so it was a HOG to get through the same minigame again and again...
And the boss rehab mechanic is STUPID, the bosses are barelly characters and their interaction is literally just holding CTRL to skip the same "you do therapy yay!!" dialogue again and again until they go "ok i'm now an item in your inventory", interrupted by having to sleep every 2 sessions. They are literally just empty archetypes that contribute nothing to the story, and while this stuff got added the actual girls we were already used to and wanted to interact more with are reduced to a single "chat" interaction with only a single dialogue available for each.
It sucks, but I think the game reached a point where the developers had no idea of what to do with the story, decided to do something "cool" with it and ended up abandoning everything that made the game interesting in the first place.