Ballistic 9029
Active Member
- Mar 24, 2019
- 576
- 459
- 152
I gotta say, I'm not big on debating in this thread, but I gotta say, probably my favorite addition to the game this update is, as I like to call him, the "Cheshire Chap", Shopkeep.
Pretty sure I have at least a vague idea of him figured out, but I'm curious how his character particularly develops and unfolds with the story.
Also, I do hope, and also like, that with the new battle system implemented in a way that's similar enough to older systems, that hopefully we'll get more story-driven updates more regularly, I didn't dislike the old system, but I would imagine each character having their own unique move-set likely delayed things quite a bit, I'm interested in seeing how the new clash system develops as hopefully we'll soon be able to grow stronger as the MC, with help from the good Chap, and also potentially Lyx, wherever she is.
I will say, I don't think the combat should be re-worked too much more if at all, it's unrealistic to attempt to make a system that appeals to EVERYONE, and the good thing about the way this is implemented, is players always have the option to auto-win if they don't like the combat aspect of the game. Hopefully things can stay this stream-lined, as there's clearly been a lot more story content in the past two updates than when the old system was in place.
Pretty sure I have at least a vague idea of him figured out, but I'm curious how his character particularly develops and unfolds with the story.
Also, I do hope, and also like, that with the new battle system implemented in a way that's similar enough to older systems, that hopefully we'll get more story-driven updates more regularly, I didn't dislike the old system, but I would imagine each character having their own unique move-set likely delayed things quite a bit, I'm interested in seeing how the new clash system develops as hopefully we'll soon be able to grow stronger as the MC, with help from the good Chap, and also potentially Lyx, wherever she is.
I will say, I don't think the combat should be re-worked too much more if at all, it's unrealistic to attempt to make a system that appeals to EVERYONE, and the good thing about the way this is implemented, is players always have the option to auto-win if they don't like the combat aspect of the game. Hopefully things can stay this stream-lined, as there's clearly been a lot more story content in the past two updates than when the old system was in place.