Hope so. No idea. He's been 'fixing' things for most of the last two years - but there were no problems with it when he decided to fix it so ... wait and see I guess.
I get that. If the lore/story weren't good I don't think we'd be having this conversation. The problem is that I can't help thinking that all of these constant "fixes" - months and months of technical tinkering that usually doesn't amount to an improvement, just something slightly different, make me wonder if Arc knows how the story goes in Act 3. The story has barely moved in the last two years. Most of it has been "here's a new lewd scene, now I'm going to spend a few months tinkering with the sound and the character models". He's been working on the current technical update since January. I've seen the list of what's included so far and the most interesting thing on the list is some new clothes for some of the lis.I mean I don't find them terrible, it's not 4K hyper realistic graphics or whatever, but it's the lore that's got me hooked, so I can't complain much. Besides, some of them have grown on me anyhow, and I'm not a very picky person anyways.
IMO it's flaws for me what make them unique in a sense- not damnable flaws where it's what the fuck, but flaws where you can kind of associate it with said character. Just a me thing.
to be fair, it depends on the Country if Mother& Daughter is incest. But correct me if I'm wrong, because it is ~3 decades ago a looked into it.yall are forgetting the mother daughter side characters you can pick up and if you recall you can get with both in the same bed at the same time. incest doesn't have to be between the mc and a partner to qualify for a content tag.
except as far as I can tell, the current big update contains no new content- updates to the code, UI, sound and character models but if there’s any new content at all he hasn’t mentioned it.Most of the missteps of this game's development have been due to overcompensating from player feedback.
This is like "Be Careful What You Wish For: The Game".
- Players gave feedback that the gameplay was too generic. Dev responds by making a MASSIVE update that changes the gameplay significantly in ways no one wanted.
- Players gave feedback that no story progress was being made. Dev responds with an update that advances the story to Act 3, completely cutting off the content people enjoyed that was present in Act 2.
- Players gave feedback that updates were too frequent and lacked content. Dev responds by pausing updates to cook up another big update that is taking forever.
It's almost like the dev needs a working underlying system to implement the changes he has in store.except as far as I can tell, the current big update contains no new content- updates to the code, UI, sound and character models but if there’s any new content at all he hasn’t mentioned it.
Sure, but the bulk of the last two years has been spent on "underlying systems".It's almost like the dev needs a working underlying system to implement the changes he has in store.
And fixing the messed up underlying systems, like the UI issues. I mean, the Act 2 to Act 3 changes were huge, and he's been trying to improve them(the battle systems), plus who knows what else under the hood. He's also not a professional programmer, nor does he have a huge team, meaning a lot of learn as you go and self quality check.Sure, but the bulk of the last two years has been spent on "underlying systems".
Arc has had issues from the jump, and most of them are due to poor planning, not lack of resources, especially considering most of the initial characters in the game were lifted from others' work without permission.And fixing the messed up underlying systems, like the UI issues. I mean, the Act 2 to Act 3 changes were huge, and he's been trying to improve them(the battle systems), plus who knows what else under the hood. He's also not a professional programmer, nor does he have a huge team, meaning a lot of learn as you go and self quality check.
This is something I like to point out: Metroid Samus Returns was a remake on the Nintendo 3DS of Metroid II: Return of Samus for the original gameboy. MercurySteam developed the game in conjunction with Nintendo. They used their Mercury Engine, the program engine they created and used on other games, such as Castlevania Mirror of Fate, meaning the baseline mechanics were already there. You can see the similarities between those two games in particular. What we know is it was a (quoting) "significant undertaking" involving both companies, so not some tiny team. A team, using the engine they created, remaking an old game hand-in-hand with the original game's developers, took 5 years to make the game.
Arc doesn't have those kinds of resources, so two years making the under-the-hood work? Not really unreasonable.
Apples to oranges comparison would be me putting it lightly.Arc doesn't have those kinds of resources, so two years making the under-the-hood work? Not really unreasonable.
Most of it is excuses at this point. There was a functioning game before he began re-working it the problem is that he's had to re-work some things several times either because they didn't work as intended or because they were very poorly received. Redoing the combat system was one example, but most of the changes he made last year to the UI, models and sound were lateral moves at best and downgrades in several cases and from what I've seen from the outline of the changes he's working on currently, he didn't understand what it was that people didn't like and is making some of the same mistakes, but differently.And fixing the messed up underlying systems, like the UI issues. I mean, the Act 2 to Act 3 changes were huge, and he's been trying to improve them(the battle systems), plus who knows what else under the hood. He's also not a professional programmer, nor does he have a huge team, meaning a lot of learn as you go and self quality check.
This is something I like to point out: Metroid Samus Returns was a remake on the Nintendo 3DS of Metroid II: Return of Samus for the original gameboy. MercurySteam developed the game in conjunction with Nintendo. They used their Mercury Engine, the program engine they created and used on other games, such as Castlevania Mirror of Fate, meaning the baseline mechanics were already there. You can see the similarities between those two games in particular. What we know is it was a (quoting) "significant undertaking" involving both companies, so not some tiny team. A team, using the engine they created, remaking an old game hand-in-hand with the original game's developers, took 5 years to make the game.
Arc doesn't have those kinds of resources, so two years making the under-the-hood work? Not really unreasonable.
oh grand so he's like another developer i know who stole stuff.Arc has had issues from the jump, and most of them are due to poor planning, not lack of resources, especially considering most of the initial characters in the game were lifted from others' work without permission.
Yea it was a whole saga... he just jacked literally almost every single model he used uncredited, without permission, and when he was found out, turned out he was ass at making his own characters...oh grand so he's like another developer i know who stole stuff.
I play this, and most things, with the sound muted. I don't need it and it's a minus more often than it's a plus.is there anyway to turn off the horrid sounds of diolouge running
I get that. If the lore/story weren't good I don't think we'd be having this conversation. The problem is that I can't help thinking that all of these constant "fixes" - months and months of technical tinkering that usually doesn't amount to an improvement, just something slightly different, make me wonder if Arc knows how the story goes in Act 3. The story has barely moved in the last two years. Most of it has been "here's a new lewd scene, now I'm going to spend a few months tinkering with the sound and the character models". He's been working on the current technical update since January. I've seen the list of what's included so far and the most interesting thing on the list is some new clothes for some of the lis.
Most of it is excuses at this point. There was a functioning game before he began re-working it the problem is that he's had to re-work some things several times either because they didn't work as intended or because they were very poorly received. Redoing the combat system was one example, but most of the changes he made last year to the UI, models and sound were lateral moves at best and downgrades in several cases and from what I've seen from the outline of the changes he's working on currently, he didn't understand what it was that people didn't like and is making some of the same mistakes, but differently.
Don't get me wrong, Arc seems like a good guy, obviously has good intentions and is good at the storytelling part. However, this was supposed to be a quick game to establish a name for himself so he could do more ambitious things and I think that ship has sort of sailed. It's going to end up taking the better part of a decade start to finish, a lot of people are losing patience and I know that when/if he starts a new game that I won't jump in and give it a try until it's pretty close to completion.
And normally, as a rule, I don't complain about the time between updates. I don't want the dev to rush, especially if it means they have to fix it later but just in general I want them to take the time to tell the story the way they want to. However, in this case, it's gotten a bit silly. If you go back to when act 3 started, the list of content updates has been small and most of the last two years has been spent on mechanics, UI, sound updates, new models, combat systems etc. The story has barely moved and most of the mechanical/UI/Sound stuff doesn't really feel like an improvement: Different, but not better.Unfortunately, I can understand your point of view, and sadly I too might be on that boat. I love the storytelling and such, but it's really agonizing to wait, even though I got the patience of a snail at the best of times.