Why did you kill Ami!? You're a real piece of work you know. You managed to get me from "wtf is this rat thing get it off my screen" all the way to me hating you for doing this to her. I don't know who does the writing for you but it's good. Made me care for a character that I immediately dismissed upon encountering.
But now I want her back!
She didn't deserve any of that! I need her back in the game to the point that I actually stopped playing the game 2 minutes after the interrogation. This is absolutely heartbreaking. There are very few games on F95 that I actually follow the story for and now I can't even bring myself to open the game back up. That's how furious I am because she got killed.
Will we be able to bring her back at some point in the future? Is all I care about. Don't need animations or anything. Just a screenshot in-game that shows she's lives again randomly flashed on the screen when visiting Morgana.
If you care about the character, wouldn't you want to bring the perp to justice?
In FFVII, a certain beloved character dies. Having played other FFs, Death in Cut Scenes is eternal. Was I angry? Yes. Did I post on some forums for Hironobu Sakaguchi to read demanding she be brought back? No. I opted for vengence... Sephiroth must die, Die, DIEEEEEEEEE!
Now, the writer is trying to tell a story, and what happened may be necessary for something we the players are unaware of. So, I do not recommend changing the story the writer wants to tell. There is another option, finding some way to bring the character back... as a ghost or even resurrection, however in order for resurrection to not feel as it's some contreived Deus Ex Maxhina, it has to work/fit within the narrative itself.
A beloved character dying is sad and tragic, but sometimes it is that attachment, that yearning, or anger that finally pushes the MC from being a wishy-washy pissant to finally taking a step forward to do what he/she needs to do, and will be a permanent reminder to keep pushing forward. No matter what.
Death in media isn't simply for the viewer/reader/player to experience, but for the character(s) as well. Maybe Ami being murdered isn't all about you, you know?