This game gets a big 5 star review.
The writing is top notch and it has such a high rate of renders per sentence that it almost feels like playing a movie!
The characters are fun and unique and the option to choose to do something or not is one of the best drivers of immersion and used very well. Developing the tension of being "caught" or not is coming along nicely and keeps people interested. Perhaps a bit more tension can be wound into the MC's mature female partner so that the "almost caught" scenes involving her have even more impact. It makes the choices and timing of the MC's decisions (risky locations, times, etc) very intriguing.
The ability to make complete fuck up decisions that cause a game over makes games so much more tantalizing and enjoyable as you get to make a decision you probably would not make otherwise. Again if there is enough tension about "getting caught" or "discovered" then these kind of game over endings could be done more frequently and easily. It also adds an element of humor to decision making and feels quite rewarding when making the other decisions.
Overall great game! Just when I think I'm about to figure a character out you introduce another great character. It gives a sense of endless content in the future which in this case is awesome. Can't say enough good things about the great render quality and emotion shown as well. The most recent update (to 0.5) was so packed with content it was mind boggling.
One trick that might work for resetting female character tension is the old "amnesia" wand that script writers can wave to get someone back to "factory reset" prior to being corrupted. Just a thought.
Your corruption angles and dialogue is awesome too. You have a lot going on and pull it off quite nicely. Excellent work.
The writing is top notch and it has such a high rate of renders per sentence that it almost feels like playing a movie!
The characters are fun and unique and the option to choose to do something or not is one of the best drivers of immersion and used very well. Developing the tension of being "caught" or not is coming along nicely and keeps people interested. Perhaps a bit more tension can be wound into the MC's mature female partner so that the "almost caught" scenes involving her have even more impact. It makes the choices and timing of the MC's decisions (risky locations, times, etc) very intriguing.
The ability to make complete fuck up decisions that cause a game over makes games so much more tantalizing and enjoyable as you get to make a decision you probably would not make otherwise. Again if there is enough tension about "getting caught" or "discovered" then these kind of game over endings could be done more frequently and easily. It also adds an element of humor to decision making and feels quite rewarding when making the other decisions.
Overall great game! Just when I think I'm about to figure a character out you introduce another great character. It gives a sense of endless content in the future which in this case is awesome. Can't say enough good things about the great render quality and emotion shown as well. The most recent update (to 0.5) was so packed with content it was mind boggling.
One trick that might work for resetting female character tension is the old "amnesia" wand that script writers can wave to get someone back to "factory reset" prior to being corrupted. Just a thought.
Your corruption angles and dialogue is awesome too. You have a lot going on and pull it off quite nicely. Excellent work.