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mordet

Member
Apr 21, 2020
254
151
Here's what to expect for the next update:
This past week was spent implementing and testing an overhaul to the multiplier system. The intent is to solve both the relative uselessness of PLEA and the tendency for lategame fights to snowball in predictable ways. I'll describe them here so that you all know what to expect.

First, the straightforward buff and nerfs: INJU's circumstance multiplier has been decreased to x3, PLEA's trauma multiplier has been increased to x4, and EXPO's ally trauma multiplier has been completely removed (so that it now only affects allies' circumstance damage). This has resulted in an overall decrease in the amount of trauma taken during battle. During my hard mode playthrough, I found that even after breaking vulnerabilities, I had to actively plan around stacking PLEA in order to hit the trauma thresholds to make the Chosen actually perform the sinful downtime actions. The removal of EXPO's trauma multiplier also makes it so that even with multiple-capture Commanders, keeping everyone surrounded at all times is far from trivial.

Previously, the game was balanced around high trauma values penalizing circumstance damage. In order to compensate for the new lower trauma values, I've reworked the x1/2 circumstance damage penalty per associated trauma level. It now only applies for every trauma level above the lowest trauma. This means that if all trauma levels are equal, none of them apply a penalty. In practice, I've found that increasing the target's PLEA level can now actually help to remove the trauma penalty, as it lets the lower trauma levels quickly catch up to the highest ones.

Explosive multiplier growth is now countered by a new flat penalty on all circumstances of x1/2 per level of the highest circumstance. So, the first multiplier raised grows most quickly, and the others have to play catch-up. This means that it's still possible to get "bogged down" somewhat by raising PLEA or EXPO first, but it's much less punishing, particularly if an ally has already been hit by EXPO. INJU and HATE are still strong, but you generally want to pick one of them and pair it with PLEA, because using only INJU and HATE doesn't give you enough trauma to result in long surrounds, and EXPO can no longer be used to bridge that gap. You actually have to tailor your approach to what your main target is weak to.

I'm currently rewriting the tutorial and updating the game's documentation to take the new mechanics into account. Tomorrow, I plan to start work on the new corruption path (which, as it's focused on PLEA and EXPO, should benefit heavily from these changes).
 

MSGTNP

Member
Feb 5, 2020
427
390
Here's what to expect for the next update:
Personally If I don't want to, I feel like I should be able to use any type of damage I want to break them Physiologically. I don't really want to constantly break them to the point there a literal shattered, broken corpse on the ground. I know the Heroines can regenerate but it's kinda a turn off to mainly use pain/injury damage. I'd still like the option though lol
 

Arachnofiend

Newbie
Jul 22, 2017
32
18
Very excited to try a full PLEA/EXPO run. Should be interesting to see if long-term trauma actually has to be managed now (since that stops being a problem pretty much immediately after your first good surround in the current meta).
 
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CSdev

Member
Game Developer
Oct 14, 2020
169
558
I gotta say, while I do like this game, I feel a bit disappointed by it. I don't really feel like I get actually get to partake in the actual assaults. If anything, I feel like a spectator giving orders. I still see this game as a great foundation but I think it could be improved a bit.

...

I feel like the Commander should play out more like a player character from lilith's throne where as once your summoned, you should be able to do what you want to do directly for whatever turns you have. Of course your commander's actions would be limited to what you had chosen prior to the assault. I suppose this could be like a "Avatar", like an upgrade from a Commander.
I'll share some of my vague thoughts regarding this, since you aren't the first to mention this and I've been trying to come up with a solution. Ideally, I'd like to add a sort of "Dating" mode where you design a simple body to inhabit, then go to meet one of the characters and have some detailed interactions. Depending on how you designed your body, you'd have a bunch of options like "rest hand on her thigh," "push onto her back," "penetrate her," etc. Each character would respond in a different way, potentially allowing it or resisting. Most of the Chosen (and some of the Forsaken) would just destroy your body instantly as soon as you try anything, but even some of the defiant ones might allow a certain threshold of action and make conversation as long as you don't try to go too far.

This feature would be almost entirely about providing context to the corruption, sort of like a more in-depth version of the psychic reading profiles for the Chosen and the talk options with the Forsaken. It would have no cost to use, and it wouldn't have any effect on trauma levels and expertise values and such. At most, it might let you deflower one of the Forsaken outside of training actions. Because it wouldn't really interact with the gameplay, I can't put too high a priority on it. I'll give it some serious thought once campaign mode is in.

The reason why I feel that this should be a whole new mode rather than options taking during combat is mostly for the sake of the gameplay flow. Each turn should be spent making one decision, and after you've made the decision to send your Commander after a target, you should be spending the following turns deciding on your other actions for those turns. Managing granular sex actions in the middle of a battle with a bunch of other stuff going on could get very tedious.
Customization needs to be improved. I feel like you should be able to customize the girls like their build, height, hair color, length etc, besides just for their costume and weapon
When I made the first version of the game, I decided to keep those traits minimal, because there originally wasn't any team customization, and I worried that a player might be turned off because the game kept describing one of the girls as having e.g. huge wobbling breasts when the player would prefer to imagine her with small ones. Then, because none of the in-combat text ever described those traits, I felt that including the option to enter them during customization would feel very shallow and disappointing, since the only place you'd see it would be her profile page. Rather than just letting the player enter a list of numbers, I think I prefer having some sort of custom portrait system for players who are so inclined.
I feel like you should actually be able to capture one or all of them and drag them back to the hive if you get them weak enough. Now depending in their state and other things, they may be to break out or choose to stay.
I could see something like this being implemented as part of the above dating system, but actually confining the Chosen in the hive against their will should be reserved as a climactic moment.
If you want, you should be able to have as low as only one chosen to potentially, as many as you want with some restrictions on how many can fight your horde at once. For either challenge or just to mess around.
This isn't planned, since the relationship mechanics are a major part of the game, and they're built around the three-person squads. At most, you could potentially manage fighting multiple different squads in a single 50-day loop.
I feel like the 50 day limit could be replaced with a loop mode where simply new chosen teams show up and you continue where you left off with the chosen you corrupted join you as Commanders of sorts.
This is exactly the plan for campaign mode.
I'm not going to pretend that's a fun meta for returning players. It might be possible to do it more efficiently and stack some more Angst early, I just don't bother because there's no need, all I care about is getting that EE. I think the game is this slow at first so as to not be even more bewildering to new players.
For what it's worth, I've managed to get the +2 EE bonus for hitting 1000 circumstance damage as early as Day 6 (before the third Chosen shows up) by buying a 1EE Commander. This puts me half a day ahead in EE generation and makes the next stage go more quickly, but I haven't seriously tried pulling it off with the new balance changes yet. In any case, my actual plan for making the early game more entertaining is entirely tied to the campaign mode, since you'll have more perks you can carry over between loops in order to make things interesting more quickly.
Personally If I don't want to, I feel like I should be able to use any type of damage I want to break them Physiologically. I don't really want to constantly break them to the point there a literal shattered, broken corpse on the ground. I know the Heroines can regenerate but it's kinda a turn off to mainly use pain/injury damage. I'd still like the option though lol
This is a tricky thing to deal with. In order to be connected to the porn, the gameplay numbers need to represent something definite in the game world. For INJU, that's injury. And different numbers need to represent different things, all of which should be important in different situations. The only real solution is to make toggles that cause the number to represent something different. In case you aren't aware, there is already a toggle to replace injuries with exhaustion and apprehension from tickling.
 

Harem Route

Member
Jan 13, 2018
106
227
It's a minor complaint, all things considered, but is there a way to make the game remember the clothes currently on chosen? I mean, I've seen "Miracle's boots are pulled off and tossed away" at least 4 times during one encounter. How many boots does she wear? :p
 

MSGTNP

Member
Feb 5, 2020
427
390
I'll share some of my vague thoughts regarding this, since you aren't the first to mention this and I've been trying to come up with a solution. Ideally, I'd like to add a sort of "Dating" mode where you design a simple body to inhabit, then go to meet one of the characters and have some detailed interactions. Depending on how you designed your body, you'd have a bunch of options like "rest hand on her thigh," "push onto her back," "penetrate her," etc. Each character would respond in a different way, potentially allowing it or resisting. Most of the Chosen (and some of the Forsaken) would just destroy your body instantly as soon as you try anything, but even some of the defiant ones might allow a certain threshold of action and make conversation as long as you don't try to go too far.

This feature would be almost entirely about providing context to the corruption, sort of like a more in-depth version of the psychic reading profiles for the Chosen and the talk options with the Forsaken. It would have no cost to use, and it wouldn't have any effect on trauma levels and expertise values and such. At most, it might let you deflower one of the Forsaken outside of training actions. Because it wouldn't really interact with the gameplay, I can't put too high a priority on it. I'll give it some serious thought once campaign mode is in.

The reason why I feel that this should be a whole new mode rather than options taking during combat is mostly for the sake of the gameplay flow. Each turn should be spent making one decision, and after you've made the decision to send your Commander after a target, you should be spending the following turns deciding on your other actions for those turns. Managing granular sex actions in the middle of a battle with a bunch of other stuff going on could get very tedious.

When I made the first version of the game, I decided to keep those traits minimal, because there originally wasn't any team customization, and I worried that a player might be turned off because the game kept describing one of the girls as having e.g. huge wobbling breasts when the player would prefer to imagine her with small ones. Then, because none of the in-combat text ever described those traits, I felt that including the option to enter them during customization would feel very shallow and disappointing, since the only place you'd see it would be her profile page. Rather than just letting the player enter a list of numbers, I think I prefer having some sort of custom portrait system for players who are so inclined.

I could see something like this being implemented as part of the above dating system, but actually confining the Chosen in the hive against their will should be reserved as a climactic moment.

This isn't planned, since the relationship mechanics are a major part of the game, and they're built around the three-person squads. At most, you could potentially manage fighting multiple different squads in a single 50-day loop.

This is exactly the plan for campaign mode.

For what it's worth, I've managed to get the +2 EE bonus for hitting 1000 circumstance damage as early as Day 6 (before the third Chosen shows up) by buying a 1EE Commander. This puts me half a day ahead in EE generation and makes the next stage go more quickly, but I haven't seriously tried pulling it off with the new balance changes yet. In any case, my actual plan for making the early game more entertaining is entirely tied to the campaign mode, since you'll have more perks you can carry over between loops in order to make things interesting more quickly.

This is a tricky thing to deal with. In order to be connected to the porn, the gameplay numbers need to represent something definite in the game world. For INJU, that's injury. And different numbers need to represent different things, all of which should be important in different situations. The only real solution is to make toggles that cause the number to represent something different. In case you aren't aware, there is already a toggle to replace injuries with exhaustion and apprehension from tickling.
Thanks for responding! I thought you and everyone just ignored me lol

I do like the idea of a "dating" mode but depending on the type of damage you caused to a heroine prior, and whether or not you as your supposed "avatar" or commander in disguise(You shouldn't need after awhile after their broke/brainwished to your thinking), you should theatrically be able to do anything. I'd love it if you could permanently infiltrate the Heroine's friend group/family by taking the place of their family member, friend or become their lover. It be a good way to weaken them further through subtle means.

Me personally? I'm content with the character's traits only being in the profile page. Would I enjoy it more If it was in the flavor text during interactions? Sure but at least in my brain, I still know what they look like. If I want to imagine one of the Heroines to look like C.C from Code Geass or Lacus Clyne, it's pretty difficult to imagine that since the only thing I can customize is their outfit, weapon and catchphrase. Them having a name at the moment serves no real purpose to me since my character doesn't interact with them at all in the heroine's personal life. Everything that happens with them with their name included is often off screen. I know custom personalities are basically out of the question, seeing how much work it be though that be a nice touch at some point.

Confining a Chosen within your hive wouldn't be in the final battle would it? Or they be able to escape easily? Cause that be boring lol

Seriously? Now that I can look forward too! Having corrupted Chosen serve as my commanders in the field against new Chosen. Having an army of Chosen eventually would be pretty cool, especially in a final showdown, grand battle that you see in a fantasy setting. It be neat as well If a basic breeding like system was introduced where your character could breed chosen personally to develop potentially new chosen with certain traits or abilities. Obviously you use demon magic or something like that to age them at a decent pace.

Well I never said it would be easy to use different methods to win and I did not know that injury can be replaced with exhaustion unless its in PG-13ish mode? If I could play normal mode with exhaustion instead of injury, that would be great or at least a optional not as brutal injury toggle? I see no issue in brutalizing them into defeat where compared to literally beating them to near death with no clothes on and the majority of their bones being broken. I mean, this game is essentially a Hentai fantasy where your playing as a powerful dark caster that forcibly submits the Heroines to your will. The difference is that there's no Harem. I wouldn't really considered the victory over the final battle to count since well, that "universe" ends and a new one begins.

There is a near lack of any erotic game, especially text based ones that let you play as the powerful, dark caster warlord type that beats Heroines into submission and makes them their property. VN's don't count lol
 
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Celerarity

Member
Apr 23, 2018
225
233
These PLEA changes sound like really good moves to revitalize what was a lot of the time a self-destructive choice for combat.

Also, I can't help but notice you have a SubscribeStar, CSdev. Shouldn't it be added to the first post next to the blog link? It seems customary for patron/support links to be listed in game summaries around here.
 

JK3

Member
Jun 19, 2017
213
123
This is one of my fave games that I don't play.
I'm waiting several versions before I play again, for that more content feel.
Keep up the good work man.
 
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Hjort

Member
Aug 15, 2016
393
1,068
Any chance to get some scaling working with this great game? The text doesn't respond at all to windows scaling, and even if you make the gameplay text bigger the buttons stay the same size, I'm playing on a larger 65" UHD screen.

Also does anyone have a completed save file, would like to check out the new scene player.
 
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number482

Newbie
Oct 16, 2018
41
26
I captured all three of the chosen at once (ambushed and eliminated one quickly through hypnosis, then staggered surrounds and captures with the other two until I could hyponsis both), but talking to them on the forsaken menu has them reference killing each other? Is this a bug or is this supposed to represent them being too far gone to remember what actually happened in the final battle?
 

alri

Newbie
Mar 8, 2019
74
150
Any chance to get some scaling working with this great game? The text doesn't respond at all to windows scaling, and even if you make the gameplay text bigger the buttons stay the same size, I'm playing on a larger 65" UHD screen.

Also does anyone have a completed save file, would like to check out the new scene player.
Which Java version do you use? I believe Java had problems with scaling before version 9.

I run the game with Java 11 and just tested the scaling with Windows 10 and everything seems to be scaling as you would expect it to.

(use the msi package if want to install it for your whole system)

Or refer to this post if you want to use a specific Java version just for this game.
 
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Hjort

Member
Aug 15, 2016
393
1,068

CSdev

Member
Game Developer
Oct 14, 2020
169
558
It's a minor complaint, all things considered, but is there a way to make the game remember the clothes currently on chosen? I mean, I've seen "Miracle's boots are pulled off and tossed away" at least 4 times during one encounter. How many boots does she wear? :p
I think that what's happening here is that Miracle's weapon is registered as "boots," and the standard text for being surrounded involves being temporarily disarmed, then presumably recovering the weapon upon escaping. Miracle is basically wearing onions on her feet and only one layer is getting pulled off at a time. It represents her true nature or something.
Thanks for responding! I thought you and everyone just ignored me lol
I try to give a response to everyone who seems to want one, as long as it's not a question that gets resolved before I show up. It's just tiring, so I try to save it for when I've finished working on the game for the night and still feel like I'm up to it. This means that there tends to be a gap between responses.
I do like the idea of a "dating" mode but depending on the type of damage you caused to a heroine prior, and whether or not you as your supposed "avatar" or commander in disguise(You shouldn't need after awhile after their broke/brainwished to your thinking), you should theatrically be able to do anything. I'd love it if you could permanently infiltrate the Heroine's friend group/family by taking the place of their family member, friend or become their lover. It be a good way to weaken them further through subtle means.
I have some long-term plans for approaching in disguise, but there's a lot of other stuff that needs to be done first. The dating system will probably come a long time before actual infiltration is possible.
Confining a Chosen within your hive wouldn't be in the final battle would it? Or they be able to escape easily? Cause that be boring lol
What I mean is that it's both a lot more dramatic and a lot easier to write around if "being trapped in the hive" is something that only happens after the Chosen's final defeat. At most, there might be some special battle conditions where you corner one invading heroine in the hive and have an especially easy time playing with her until her friends arrive to help.
Seriously? Now that I can look forward too! Having corrupted Chosen serve as my commanders in the field against new Chosen. Having an army of Chosen eventually would be pretty cool, especially in a final showdown, grand battle that you see in a fantasy setting. It be neat as well If a basic breeding like system was introduced where your character could breed chosen personally to develop potentially new chosen with certain traits or abilities. Obviously you use demon magic or something like that to age them at a decent pace.
I'm interested in building up to this sort of large-scale conflict, although it might be tricky to reconcile it with the game mechanics. I do plan on one of the boss Chosen having abilities that simulate having a bunch of generic Chosen subordinates fighting alongside her.
Well I never said it would be easy to use different methods to win and I did not know that injury can be replaced with exhaustion unless its in PG-13ish mode? If I could play normal mode with exhaustion instead of injury, that would be great or at least a optional not as brutal injury toggle? I see no issue in brutalizing them into defeat where compared to literally beating them to near death with no clothes on and the majority of their bones being broken. I mean, this game is essentially a Hentai fantasy where your playing as a powerful dark caster that forcibly submits the Heroines to your will. The difference is that there's no Harem. I wouldn't really considered the victory over the final battle to count since well, that "universe" ends and a new one begins.
I'm just referring to the existing violence/tickling toggle. I guess there's the possibility at some point that I could make a third option which has neither violence nor tickling, but it'd require another chunk of development time for something that a lot of people might not use. I assumed that the number of people who were strongly turned off by violence and tickling both would be smaller.
These PLEA changes sound like really good moves to revitalize what was a lot of the time a self-destructive choice for combat.

Also, I can't help but notice you have a SubscribeStar, CSdev. Shouldn't it be added to the first post next to the blog link? It seems customary for patron/support links to be listed in game summaries around here.
I don't manage the first post, I just came here after being told that someone had made a thread for the game. I'm not exactly a regular community member, so I'm not sure what the etiquette here is for that sort of thing.
This is one of my fave games that I don't play.
I'm waiting several versions before I play again, for that more content feel.
Keep up the good work man.
Thanks, I think. I try to make sure that every update has something new worth playing around with, but sometimes that's easier said than done.
I captured all three of the chosen at once (ambushed and eliminated one quickly through hypnosis, then staggered surrounds and captures with the other two until I could hyponsis both), but talking to them on the forsaken menu has them reference killing each other? Is this a bug or is this supposed to represent them being too far gone to remember what actually happened in the final battle?
That's definitely a bug. However, I'm looking at the code now, and I'm stumped as far as figuring out how it could produce that behavior. Did you fight the final battle multiple times against that team? That's the only code I could see causing that issue.
Holy shit an english Era game? I'm yours.
I'm not sure how closely you follow the translation efforts, but some of the games actually are basically at 100% English translation at this point. Definitely worth a look if you haven't recently.
 
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Arachnofiend

Newbie
Jul 22, 2017
32
18
If there are going to be more interactions involving the demon lord I'd like to request the ability to choose gender presentation in these dating events; currently I can coast along on my own preferences and imagination with the commanders being gender ambiguous abominations, but if I'll be flirting with the chosen in disguise I'd like to do that as a woman. Won't make me stop playing if the answer there is no since I do understand this is largely a male-dom game, but worth asking.
 
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Celerarity

Member
Apr 23, 2018
225
233
You could probably just send a direct message to the owner of the first post. Or, if you want to do something even lower effort, you could wait until the next time you post an update and bundle the request for the new link in that post. Since, you know, that'll obviously get seen as the thread is updated.
 
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