Here is the save you requested
To recap bug reports:
after defeating victory or love (I dont remember wich) a "chosen id" appears in the flavour text
reign generates 1g trauma damage for everybody the moment you trigger an orgy and you have breaks for aversion,even if she decides to escape the battle
The devils also receive the penalty damage , I dont know if this is intended, the wiki says this 1gtrauma damage shoulndt count towards devil`s penalty
at loop 15 , if you are offered to fight Judgement instead of Victory , the flavour text will say something around the lines of "Splendor isnt doing so good since Victory has been defeated"
If you have victory and love
After deploying victory, love cost 0 energy for the rest of the loop.
the wiki says this and I dont know if it is right:
Negotiation (while Victory is a Forsaken) - Trait: Flexible Peacemaker (Pillar of Mercy)
- Whenever Love or Wisdom is deployed, Victory gains a compounding +10% damage bonus for the rest of the loop
- Whenever Victory or Wisdom is deployed, Love's next deployment in the current loop costs no Evil Energy
Thank you for the bug reports here. I believe that the incorrect flavor text on the Loop 15 scene is related to another Chosen mistakenly getting assigned Victory's ID, so it's harder to narrow down where that could be happening, but if anybody else sees it happening their own save, then let me know.
The gameplay is my umbrage with that, yeah. It's a petty thing that bothers basically only me, I'll admit. But in my eyes, it feels like starting a racing game on Lap 2.
That's a fair point. Figuring out how to play around pre-broken Vulnerabilities is meant to be one of the challenges the game can throw at you, but I'll make a note to add a toggle to turn it off for players who don't like it.
Good point, and I have proceeded to do so.
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CSdev , I proceeded to redownload a fresh copy of version R62, and managed to reproduce the bug that freezes the game.
What didn't occur, and I'm therefore unsure as to what the difference is in these cases, is the game getting so royally fucked that it would not function after reopening. I am honestly at a loss as to what was different the first time around this bug occurred, that the game died like that.
BUT I can say that the game freezing when selecting the hips button in the customize menu with certain outfits, is indeed an easily reproduceable bug
I've added a screenshot to this post of the screen of the game as it was after replicating said bug.
I will also be attaching a link to a folder( 1.30 gb is to big for attachements? really?) with a text document more or less detailing how I reproduced it, a few other details like the outfit's id and such, and 2 copies of the game, one that should be the game as it was during/after freezing BUT without yet having closed the game, and one after closing the game and testing to see if it could reopen and work( which it did).
Hopefully this can help you fix whatever the bug was, though I'm still wondering what caused it to completely destroy the game the first time around such that it needed to be redownloaded or freshly extracted from the zip.
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Aforementioned folder with the text file and game copies
Thank you very much for this! There are way too many possible clothing coverage combinations for me to manually test, so a typo on my part can result in a crash that I don't find (as was the case here). Thanks to your detailed instructions, I was able to narrow this one down and fix it for R63b.
Version 63b is broken for me, it's stuck on a black screen. I reverted to 62 and it works
If you upload the save that doesn't work on R63b, then I can take a look, figure out what's causing the bug, and have it working again in R64.
So I managed to pull off a despair distortion on Reign (loop 14), and she didn't show up, just auto-surrendering and joining up as a forsaken with no extra traits. no chosen leader type thing like what Victory got, no humbled heroine (shared selfishness) bonus for my despair distort. I only noticed this upon trying to take on Love next loop, when I wasn't getting the bonus. Any idea what could make that happen? getting her to use a T3 at 1/1000 damage taken was an absolute nightmare, so I'd prefer not to have this happen again.
Defeating Reign doesn't come with much fanfare or gameplay purpose right now because it's effectively placeholder content (in the final version, you won't normally be able to defeat her until the later loops). Her proper defeat scenes and bonuses will come with the conclusion of campaign mode.
Hello you two, and several others I have seen lately that want to get into this game, but are having trouble figuring it out. I have created a new in-game version of the Play-and-Learn Walkthrough. The file you need is attached to this post.
How to Access
1) Extract the .par file directly into your Corrupted Saviors main directory (same as .exe)
2) Boot up Corrupted Saviors
3) Click Import/Export, Import Save, then click on the number corresponding to: Corrupted Saviors Walkthrough V2.1--Created R63b
4) The game will tell you what slot that was loaded into (it'll be past the oldest file in your saves).
5) Click "Back"
6) Uh oh, you're in a battle for some reason! It's not the right one. Click "Data", "Load", then go find where the save file exported to and click on that file.
After that, the dark grey text is my commentary, which includes which commands to use and when applicable, the reasons for using those commands. The replay file goes all the way through earning all Tier 4 Breaks and winning the Final Battle, somewhere around day 32-33 I think. This is a tougher team than most people will fight, (One has 100 MOR, another has like 97-98 CON) so I've tried to explain tactics as they come up. If you click a wrong button, click Retry to restart the battle. Save regularly. This walkthrough will occasionally "quiz" you by asking what move to use--if you get it wrong, just Retry to start the battle over.
Let me know if you have any problems using this--it should teach you just about everything you need to know about the first city.
It's really nice to see this done! I'll make sure that the incorrect "throwing you into a random new city after importing" behavior is fixed in R64.
Do you have the rep str formula for demon knights? the formula must have at least 2 variables (disgrace/EE) so it can't be the (200-2x)% for them.
I can shed a little more light here since the in-game text is a bit vague about the specifics. When you deploy a Demon Knight at any given Evil Energy amount, the game calculates the value of "What would be the reputation strength of a Forsaken whose deployment normally costs this much Evil Energy?" The Demon Knight's actual reputation strength for that deployment starts at the calculated value, then gets a penalty equal to half the difference between that value and the reputation strength normally associated with her Disgrace level. For example:
32 Evil Energy normally lets you deploy a Forsaken at 100% reputation strength
A Disgrace 40 Forsaken normally has 120% reputation strength
The absolute difference between 100 and 120 is 20, and half of that is 10
Therefore, a Disgrace 40 Forsaken deployed for 32 Evil Energy will have 100% - 10% = 90% reputation strength
Similarly, a Disgrace 60 Forsaken normally has 80% reputation strength
The absolute difference between 100 and 80 is 20, and half of that is 10
So, a Disgrace 60 Forsaken deployed for 32 Evil Energy will also have 100% - 10% = 90% reputation strength
Increasing the amount of Evil Energy will always increase the effective reputation strength, even if it brings the base value further from the Forsaken's "natural" value. However, bringing the Forsaken's "natural" value closer to the base amount for the Evil Energy used will also increase the effective reputation strength, even when that means increasing the Forsaken's Disgrace.