Yeah... game is a bit easier with a girl that starts like this, lol.
Since you think that having a girl with multiple Breaks makes the game easier, I've attached a new save with zero Broken Vulnerabilities at the start. I literally opened the game, hit Customize, Full Random, then went in and removed all the Breaks and ran with it.
+1 Duration/+1 Capture on Day 10 but no EE to use it. Use the +1/+1 on Day 11. Double Suppressors on Day 12. 34 EE Day 13. 25 EE Day 14. 21 EE on Day 15, enough for Networked Consciousness (saves 101-107). At this point, all three Chosen are producing 5 EE/day and there's still the Day 15 event's bonus EE. It should be obvious the snowball is self-sustaining by this point.
I also included a branch where I actually played Days 1-10 instead of just hitting whatever basic action does the most Trauma (saves 201 and 202). I couldn't make anything useful happen, still hit +1/+1 on Day 10, but I haven't given that part of the game any thought for a long time so it's probably not optimal.
I don't claim to have the game figured out, but for the way I play, Chosen starting with Breaks do not make the game much easier. At best, they are easier to raise Angst on, so it's possible to get a Chosen to +2 EE/day earlier than normal if they happen to be your first. That's worth maybe one day saved. The save you were commenting on had the Broken Chosen show up last so she couldn't even help there. She was more of an obstacle than anything since I couldn't use her Breaks for bonus EE.
RNG does not matter or I have insane luck. I can't remember the last time I ran into a team I couldn't parley into >25 EE as soon as I get a +1/+1 Commander.
I'm surprised by how little Angst you've built up on them too by day 11.
The important thing here is it seems more accurate to say you rushed the +3 duration and +1 extra capture before double suppressors, that's what set things up to even make that possible. So it is shit early game, but has a breakpoint midgame after a T2 is broken while ignoring some prereqs for double suppressors.
The +1/+1 Commander is the first one I field; double Suppressors is the second one, one day later. I said I rush double Suppressors (INJU/EXPO), +1 Duration, and +1 Capture. I feel like that's a fair statement.
We also seem to disagree on what constitutes early game. To me, anything prior to Day 10 might as well not exist; early game is ~Day 10 until Networked Consciousness; late game is the T4 grind. As far as I can tell, no decisions made before Day 10 (as long as you make sure to build enough Angst on the day a Chosen arrives for 1 EE/day) have significant impact because of the exponential nature of the damage increases. You can squeak out some more Angst or Break a Minor Vulnerability by playing well in the first 10 days, but it doesn't get you upgrades much sooner.
I definitely feel similarly about it [...]
Thanks for the answer. I guess I didn't overlook anything and this new Distortion is just a little different. I guess I'll check back next patch. Happy Corrupting folks.