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wibblywarble

Member
Aug 3, 2018
114
19
Ghost girls! Vampires who subsist on the bodily fluids of the living! Warriors of the Einherjar returned from Valhalla in search of worthy opponents! It's possible for them to become Chosen too! Or, more rarely, Chosen who die might just refuse to stay dead.

This is one of the things I've considered, similar to how regular Chosen can become Superior Chosen in later loops. But for the first release, I think I'll just be implementing the basic species mechanics.

I wrote the clothing generation rules about three years ago, so I can't say for sure, but I believe I was thinking about those super-lowleg miniskirts where they actually do cover more skin below the groin than above.

This was an interesting read. It's true that I'm more focused on the content at the moment, but I'll keep this in mind for the future.

Well, since you seem to enjoy being in suspense, I won't spoil all the details yet. But I can at least say that they're in the same "tier" as Animalistic Chosen, difficulty-wise. Currently, the second city choice starting with Loop 5 is guaranteed to have at least one Animalistic Chosen. Similarly, the first city choice will be guaranteed to have at least one Undead Chosen.

This one probably won't be as exciting. I still have a backlog of user experience improvements I want to try implementing, and now seems like a good time to do so (while I collect feedback regarding the new species mechanics).

Yep, that's definitely a bug. Thanks for bringing it to my attention. Note that hitting the species toggle is what's triggering the bug, so it'll also lose any other changes you make after doing so.
I managed to fix it by starting a new campaign, and when I went back to try the other one to see if it was still happening it wasn't. I can still send the save if you want but the bug appears to have stopped.
 

wibblywarble

Member
Aug 3, 2018
114
19
I'm not sure if this is just because I'm rusty and it's been a while since I last played and I forgot stuff, but I've been having trouble getting some of the punisher susceptibilities to 1000%. With hypnosis, the problem I run into is that it seems like she can only use the related ability 4 times and once all 4 are used she can't use it anymore, so that makes the increase pretty slow. I'm on day 35 so I have plenty of wiggle room, but I don't want to spend WAY too much time on her and ignore the others. So far I've been struggling to get the hypnosis increase above 30-36%, and I was wondering if anyone had any suggestions or strategies on how to do this.

In case you need to see it, here's the chosen:

1667400896515.png

Purity is the one I'm trying to get to 1000%.

Despair and Purity are rivals, and everyone is bitter enemies with Mirage.
 

wibblywarble

Member
Aug 3, 2018
114
19
I know this game doesn't have "graphics," but I would love if the portraits had a lot more variations and flavor to reflect what's actually happening to them.
A lot of the portraits seem to be AI generated, which makes sense as it makes it easier to just get graphics out there without having to worry too much.
If there were artists willing to work on it for the fun of it I'm sure that could help, but I also am pretty sure the dev is focusing more on the bigger stuff. Smaller things like that may come later, or be solely left for the community to mod in themselves, which is perfectly fine.
 

sbarabaus

Member
Dec 29, 2017
300
266
could someone explain how to achieve anything in the game?

i can only lose battles, buy updgrades and lose more battles
 

Qazex Saw

Newbie
Feb 6, 2018
87
77
Is there like a wiki somewhere? Because while fun, it's kinda confusing as heck too.
It looks like each actions will buff or debuff your next action, but can't really tell how that works other than 'repeated actions have less effect'. Got a 'at least 1,000 expo damage' and the best I got is around 300ish I think?
 

haksaw

Member
Oct 10, 2019
141
177
I've been having trouble getting some of the punisher susceptibilities to 1000%
My usual tactics for everything but Confidence is to set up an early orgy (before extermination is done). Girls will pop out with 20+ levels of openings, bumped to 30+ once you capture one of them. Then capture only one, wait till she has 1 turn left, capture next one and so on. 2 free ones will be firing their skills with high lvls for good increase in % across the board.

For Con you need a different setup. Make commander with full bonus captures and ability to capture flying chosen. Ideally also with all 4 dmg types. Goal is to get targeted girl to 10 or better 11 lvl of Pain with a single use of commander capture. Usually not that hard to do, after initial capture she will have a good amount of opening levels, then capture her again, while keeping 2 others from using high lvl skills (either capture them too, but not with commander, or leave alone, depends on what you manage to do). Then when the targeted girl escapes, capture another one (to keep the battle going) and use your commander 2 remaining times. If she has 10 lvls of pain, a single escape will add 300% iirc, so you will get 700+% from a single day with this.
 
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alri

Newbie
Mar 8, 2019
74
150
could someone explain how to achieve anything in the game?

i can only lose battles, buy updgrades and lose more battles
Is there like a wiki somewhere? Because while fun, it's kinda confusing as heck too.
It looks like each actions will buff or debuff your next action, but can't really tell how that works other than 'repeated actions have less effect'. Got a 'at least 1,000 expo damage' and the best I got is around 300ish I think?
The basic game mechanics are explained in text files in the game folder, but I also found this guide to be helpful.

The game is basically all about racking up the multipliers due to the exponential nature of trauma and circumstance levels, but you need some days at first in the loop to setup battles with longer surround chains.
 

Kalloi

Member
Mar 20, 2019
460
528
I'm not sure if this is just because I'm rusty and it's been a while since I last played and I forgot stuff, but I've been having trouble getting some of the punisher susceptibilities to 1000%. With hypnosis, the problem I run into is that it seems like she can only use the related ability 4 times and once all 4 are used she can't use it anymore, so that makes the increase pretty slow. I'm on day 35 so I have plenty of wiggle room, but I don't want to spend WAY too much time on her and ignore the others. So far I've been struggling to get the hypnosis increase above 30-36%, and I was wondering if anyone had any suggestions or strategies on how to do this.

In case you need to see it, here's the chosen:

View attachment 2141670

Purity is the one I'm trying to get to 1000%.

Despair and Purity are rivals, and everyone is bitter enemies with Mirage.
Besides forsaken or orgies, imo one of the best ways to raise punisher percentage is to use the respective punisher commanders to raise it themselves,

Besides doing a lot of damage on their own, their multiplier from their respective damage type is still active even before you reach 1000%, so it’s good to start off the battle with them so you’re guaranteed to get some decent % from the beginning of the battle and have the chosen already using stronger forms of their T3 early

In the case for innocence/hypnosis
If I’m not trying to get an orgy off and just trying to get 1000% for hypnosis, I make a 2-3 turn hypnosis commander with as much captures charges as I can and ambush the chosen im trying to raise % with.
Making a commander with such low turns intentionally makes it so her pleasure won’t ruin raising her other damage types like INJU or Hate, and when she escapes she’ll probably be in the 1000+ range and once she fantasizes she’ll bump it up to 10k, meaning you can do a force orgasm to raise her INJU up if it’s still not rising a lot on its own. From there it’s good to rely on surrounding that chosen that using the commander on her.

It’s also good to ease up on the surrounding the chosen you’re trying to raise hypnosis % at times, giving her 1 turn or more to use fantasize before surrounding her again, using one of the spare charges on her Allies to give them a lot of surrounding turns for later to use that ally as a buffer for your target chosen to fantasize the rest of her trauma stats. Only using the capture charges on your target when you can’t surround them

If you pull things off right, even when she fantasizes once or twice on a certain trauma type early in battle, she’ll do it again on those just because her earlier fantasies isn’t enough to completely null the trauma
 

Kalloi

Member
Mar 20, 2019
460
528
I know this game doesn't have "graphics," but I would love if the portraits had a lot more variations and flavor to reflect what's actually happening to them.
Recently I’ve been testing some of this with my portrait pack since the coming release will have lots of alternate outfits and hairstyles for some characters and I already drawn alternative expressions for their civilian forms!

Other than that, I think it would be cool as well if there were some things like small overlay effects for injuries or even a clothes destruction type of feature… ( I say that fully realizing the drawing hell I would have to subject myself to….)

One thing I also think would be interesting would be a slight overlay of scenery that changed with each city, I wouldn’t mind drawing that also, although there would be the potential issue of the text being hard to see
 

wibblywarble

Member
Aug 3, 2018
114
19
Besides forsaken or orgies, imo one of the best ways to raise punisher percentage is to use the respective punisher commanders to raise it themselves,

Besides doing a lot of damage on their own, their multiplier from their respective damage type is still active even before you reach 1000%, so it’s good to start off the battle with them so you’re guaranteed to get some decent % from the beginning of the battle and have the chosen already using stronger forms of their T3 early

In the case for innocence/hypnosis
If I’m not trying to get an orgy off and just trying to get 1000% for hypnosis, I make a 2-3 turn hypnosis commander with as much captures charges as I can and ambush the chosen im trying to raise % with.
Making a commander with such low turns intentionally makes it so her pleasure won’t ruin raising her other damage types like INJU or Hate, and when she escapes she’ll probably be in the 1000+ range and once she fantasizes she’ll bump it up to 10k, meaning you can do a force orgasm to raise her INJU up if it’s still not rising a lot on its own. From there it’s good to rely on surrounding that chosen that using the commander on her.

It’s also good to ease up on the surrounding the chosen you’re trying to raise hypnosis % at times, giving her 1 turn or more to use fantasize before surrounding her again, using one of the spare charges on her Allies to give them a lot of surrounding turns for later to use that ally as a buffer for your target chosen to fantasize the rest of her trauma stats. Only using the capture charges on your target when you can’t surround them

If you pull things off right, even when she fantasizes once or twice on a certain trauma type early in battle, she’ll do it again on those just because her earlier fantasies isn’t enough to completely null the trauma
How do forsaken raise punisher percentages?
I’ve never really quite been able to figure out how to use forsaken effectively, as while they can do a lot of damage, you can’t do much to the other chosen while the forsaken is busy.
 
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sbarabaus

Member
Dec 29, 2017
300
266
What exactly do you consider winning a battle?
my problem is understanding the main mechanics
i just keep fighting with the same 4 options that do nothing unless i spend a ton of points to buy and max another guy who'll fight instead of me

i guess i should learn how to beat a vulnerability, but i just dealt over 100k to a girl and i don't see nothing new

also... how should i read the distortion plans? i have no idea what the symbols mean, not to mention what i'm trying to achieve there
 

haksaw

Member
Oct 10, 2019
141
177
i just keep fighting with the same 4 options that do nothing unless i spend a ton of points to buy and max another guy who'll fight instead of me
Not instead, he will hold girls while you are going at them. But yes, that's the general idea - you won't achieve anything without commanders.
i guess i should learn how to beat a vulnerability
It's written in the info.
how should i read the distortion plans?
Don't mess with distortions until you're comfortable with ordinary game mechanic. It's basically a hard mode.
 
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dekeche

Member
Aug 5, 2018
163
71
Can anyone explain the "Per x Performed" punishes abilities? Like, what does Rising Publicist actually do?
 

Kalloi

Member
Mar 20, 2019
460
528
Can anyone explain the "Per x Performed" punishes abilities? Like, what does Rising Publicist actually do?
I need a bit more to know what you mean but rising publicist is pretty simple, decreases the disgrace of the forsaken using by 2% each time, meaning it’s one of the few ways to reverse disgrace on a forsaken
 
Jun 20, 2017
54
20
Havent been able to find a page where this is referenced, but is the Causal Projection upgrade broken or do I just not understand it correctly.

"This adds a Retreat option during battle which ends the fight prematurely, but grants +1 Evil Energy for every five full surround or capture turns added up among the Chosen." <If I surround "axiom" for 2 turns at the beginning, "prayer" for 3 turns with a commander, then "fury" for 2 and "axiom" once again for 3 , i should get 2 EE. Correct?

The reason I ask is because I'm getting none regardless of how many turns theyre surrounded.
(side note: im very early in, prolly not even past loop 1)
 

Qazex Saw

Newbie
Feb 6, 2018
87
77
The basic game mechanics are explained in text files in the game folder, but I also found this guide to be helpful.

The game is basically all about racking up the multipliers due to the exponential nature of trauma and circumstance levels, but you need some days at first in the loop to setup battles with longer surround chains.
Oh that's super helpful thanks.
I was able to sorta stumble ahead a bit more alone (after several failed attempts at making a not-useless commander lol) and get a chosen to make 2EE but that was about it.
But that openings explanation makes things make SO much sense. I was wondering why sometimes I couldn't go past opening 1~2 and sometimes they seemed to randomly shoot up to opening 4+.

The text files are also great help. Can't believe I missed those lol.
 

Kalloi

Member
Mar 20, 2019
460
528
Havent been able to find a page where this is referenced, but is the Causal Projection upgrade broken or do I just not understand it correctly.

"This adds a Retreat option during battle which ends the fight prematurely, but grants +1 Evil Energy for every five full surround or capture turns added up among the Chosen." <If I surround "axiom" for 2 turns at the beginning, "prayer" for 3 turns with a commander, then "fury" for 2 and "axiom" once again for 3 , i should get 2 EE. Correct?

The reason I ask is because I'm getting none regardless of how many turns theyre surrounded.
(side note: im very early in, prolly not even past loop 1)
I think it's just a misunderstanding, it's not cumulative like total amount of surround turns over the course of the battle, it means in that moment.

ie. If you surround or capture Axiom and she has 5 turns left of being surrounded, you can "retreat" ending the battle early and getting 1 free EE.

-Surrounding Axiom and she has 10 turns left and you retreat you'd get 2 EE

-Surounding Axiom and Prayer at the same time and they both have 5 turns left you will get 2 EE for retreating

like this kind of way, hope it helps and your first loop goes well! :D
 
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