Name36346

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Oct 27, 2021
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hey guys, i think someone had asked this already but i cant find it since there's too much result with such keyword
so i want to ask directly here

what is a forsaken?
how can i get / obtain one?

oh and also, i'm not quite sure whether i'm doing this right or not, but somehow when i want to play campaign mode and decide the Chosen characters, they dont appear and instead the game generate new ones

someone please help this lost lamb
Forsaken is a fallen/demonic version of Chosen. Only way to get your first one is to defeat a Chosen in final battle by bringing her resolve to zero. To be eligible for corrupting (to make it possible to bring her resolve down to begin with) a Chosen needs to have at least one "complete" (tier 4) vulnerability break or an active distortion, in first case you also need a corresponding basic attack upgrade. After you get your first (set of) Forsaken, you get an option to generate your own (similar to generating a Chosen) in Forsaken menu.

Forsakens gained during a campaign stay within that campaign until it ends (to prevent abuse of offscreen training). For same reasons "outside" Forsakens cannot be brought to a campaign as well.

Otherwise they are eligible to be deployed as a commander in singular scenarios once you have a Focus upgrade and required amount of evil energy. Forsakens are a customizable type of "special" commander, with unlimited number of in-battle captures against non-flying Chosen. They are also sort of "global" variable, their state is saved independently from saved games.

Can't really answer your second question. Maybe you generated them wrong and they cannot be teamed up with each other because of posessing a duplicate of core/sig/minor vulnerability. Maybe you flagged them as superior and they can only appear later in deeper laps.
 
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LIGHTsilent

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Dec 2, 2017
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Forsaken is a fallen/demonic version of Chosen. Only way to get your first one is to defeat a Chosen in final battle by bringing her resolve to zero. To be eligible for corrupting (to make it possible to bring her resolve down to begin with) a Chosen needs to have at least one "complete" (tier 4) vulnerability break or an active distortion, in first case you also need a corresponding basic attack upgrade. After you get your first (set of) Forsaken, you get an option to generate your own (similar to generating a Chosen) in Forsaken menu.

Forsakens gained during a campaign stay within that campaign until it ends (to prevent abuse of offscreen training). For same reasons "outside" Forsakens cannot be brought to a campaign as well.

Otherwise they are eligible to be deployed as a commander in singular scenarios once you have a Focus upgrade and required amount of evil energy. Forsakens are a customizable type of "special" commander, with unlimited number of in-battle captures against non-flying Chosen. They are also sort of "global" variable, their state is saved indepently from saved games.

Can't really answer your second question. Maybe you generated them wrong and they cannot be teamed up with each other because of posessing a duplicate of core/sig/minor vulnerability. Maybe you flagged them as superior and they can only appear later in deeper laps.
that helps.

yeah maybe i accidentally marked all of them as superior, will try this later. thx ^^
 
Nov 7, 2019
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hey guys, i think someone had asked this already but i cant find it since there's too much result with such keyword
so i want to ask directly here

what is a forsaken?
how can i get / obtain one?

oh and also, i'm not quite sure whether i'm doing this right or not, but somehow when i want to play campaign mode and decide the Chosen characters, they dont appear and instead the game generate new ones

someone please help this lost lamb
A valid team will have:
  • One Chosen with two Core vulnerabilities, one Significant, and one Minor;
  • One Chosen with two Significant vulnerabilities, one Core, and one Minor;
  • One Chosen with two Minor vulnerabilities, one Significant, and one Minor; and
  • Each Vulnerability should be Core once, Significant once, and Minor once across all three Chosen.
So for example if you design custom Chosen A, B, and C with the following:
  • Alice has Core Morality and Innocence, Significant Confidence, and Minor Dignity;
  • Bonnie has Core Confidence, Significant Dignity and Morality, and Minor Innocence; and
  • Clara has Core Dignity, Significant Innocence, and Minor Confidence and Morality.
That would be a valid team and you would run into Alice, Bonnie, or Clara on Day 1 (and the others during the first loop if they're the only three custom Chosen in your campaign).

If, on the other hand, your custom Chosen are:
  • Alice has Core Morality and Innocence, Significant Confidence, and Minor Dignity;
  • Donna has Core Confidence and Dignity, Significant Morality, and Minor Innocence;
  • Elizabeth has Core Dignity, Significant Confidence and Innocence, and Minor Morality.
None of these characters can be on the same team (Even though Alice and Donna don't overlap any stats, they both have two Core Vulnerabilities. Alice and Elizabeth share Significant Confidence. Donna and Elizabeth share Core Dignity). In that case you might see Alice, Donna, or Elizabeth on Day 1 or you could see randomly generated Frida or Giselle and see one of your three customs at some point in the first loop, one in the second, and one in the third.

Hope that helps.
 
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Upeots

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Dec 26, 2017
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Heio, I think I found a bug in the R28d version of the game.
On the second city in campaign mode(not sure if relevant) when ambushing with a basic commander(2 rounds), it works normally.
But after the first action (like slime) after the capture, somehow a second capture starts where you can only press examine and do nothing.
I tested a bit and found R28c does not have the bug but R28d does have it, when using the same save game from version R28
 

CSdev

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Game Developer
Oct 14, 2020
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A valid team will have:
  • One Chosen with two Core vulnerabilities, one Significant, and one Minor;
  • One Chosen with two Significant vulnerabilities, one Core, and one Minor;
  • One Chosen with two Minor vulnerabilities, one Significant, and one Minor; and
  • Each Vulnerability should be Core once, Significant once, and Minor once across all three Chosen.
So for example if you design custom Chosen A, B, and C with the following:
  • Alice has Core Morality and Innocence, Significant Confidence, and Minor Dignity;
  • Bonnie has Core Confidence, Significant Dignity and Morality, and Minor Innocence; and
  • Clara has Core Dignity, Significant Innocence, and Minor Confidence and Morality.
That would be a valid team and you would run into Alice, Bonnie, or Clara on Day 1 (and the others during the first loop if they're the only three custom Chosen in your campaign).

If, on the other hand, your custom Chosen are:
  • Alice has Core Morality and Innocence, Significant Confidence, and Minor Dignity;
  • Donna has Core Confidence and Dignity, Significant Morality, and Minor Innocence;
  • Elizabeth has Core Dignity, Significant Confidence and Innocence, and Minor Morality.
None of these characters can be on the same team (Even though Alice and Donna don't overlap any stats, they both have two Core Vulnerabilities. Alice and Elizabeth share Significant Confidence. Donna and Elizabeth share Core Dignity). In that case you might see Alice, Donna, or Elizabeth on Day 1 or you could see randomly generated Frida or Giselle and see one of your three customs at some point in the first loop, one in the second, and one in the third.

Hope that helps.
This is a nice writeup! The only thing I'd add is that when making a single custom Chosen for campaign mode, the game will outright tell you whether she can fit on the same team as the other custom Chosen you've made so far, in the "valid custom partners" field.
Heio, I think I found a bug in the R28d version of the game.
On the second city in campaign mode(not sure if relevant) when ambushing with a basic commander(2 rounds), it works normally.
But after the first action (like slime) after the capture, somehow a second capture starts where you can only press examine and do nothing.
I tested a bit and found R28c does not have the bug but R28d does have it, when using the same save game from version R28
Thank you for finding this bug! I've uploaded a quick fix that should resolve it.
 

RickJencans

Member
Mar 11, 2019
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I don't believe that the "Vengeful Reconstitution" is working as it should. I buy it and I still don't get an extra turn after the girls free themselves, I can't attack and then surround another girl to keep the chain going? What is the point of this skill then?
 
Nov 7, 2019
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This is a nice writeup! The only thing I'd add is that when making a single custom Chosen for campaign mode, the game will outright tell you whether she can fit on the same team as the other custom Chosen you've made so far, in the "valid custom partners" field.

Thank you for finding this bug! I've uploaded a quick fix that should resolve it.
Thank you. I meant to add that you're planning to loosen those restrictions in the future (I think?) but forgot. I didn't notice the little text about valid partners but that's super helpful as well.
 

Name36346

Member
Oct 27, 2021
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I don't believe that the "Vengeful Reconstitution" is working as it should. I buy it and I still don't get an extra turn after the girls free themselves, I can't attack and then surround another girl to keep the chain going? What is the point of this skill then?
When all girls are free and everyone is exterminated, it gives you an exactly one turn to get one of girls in bind again and continue battle instead of it being an instant battle end. Girl, of course, should have her openings present already - it doesn't gives you any time for foreplay.
 
Nov 7, 2019
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I don't believe that the "Vengeful Reconstitution" is working as it should. I buy it and I still don't get an extra turn after the girls free themselves, I can't attack and then surround another girl to keep the chain going? What is the point of this skill then?
If a Chosen is surrounded after the Evacuation and Extermination meters fill then, when she breaks free, she will take flight and cannot be surrounded or captured (unless you have the Relentlessness Commander upgrade). Normally a battle ends as soon as both meters fill if no Chosen is surrounded.

Vengeful Reconstitution gives you one extra turn instead of the battle ending immediately but it does not allow you to surround flying Chosen.

I don't find VR very useful just because if none of the Chosen are surrounded then you aren't getting any opening levels from Fear but it's not very expensive and is required for better upgrades.
 
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I keep finding new things sorry. I know it's a pain to keep updating.

Weird edge case I discovered while playing around with Name36346's save from https://f95zone.to/threads/corrupted-saviors-release-28-csdev.63932/page-66#post-7684336

What I'm seeing is that if you get an Aversion Distortion on one or two Chosen at the same time then it works as expected: the Aversion requirement starts at a 10 turn Orgy and ticks down by 1 turn each successful Aversion. However, if you trigger the Aversion Distortion on all three Chosen at the same time then it immediately drops to a 1 turn Orgy requirement.

I was able to replicate this in a new game using cheats to buy upgrades. I don't know if this is intended as a reward for pulling off such a difficult accomplishment or whether it's a bug.
 

RickJencans

Member
Mar 11, 2019
112
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Okay I'm trying to learn this game, and it's pretty fun, but the guide says things like "if they're strong against fear, they're weak vs hate. That's useful, but how do you determine what type of damage you're dealing? When I do humiliate, then caress, it works differently than caress then humiliate, for example... and it's not all just about multipliers. Even if no multipliers change, different moves do different damage if you do them in a different order. How does this work?? There is still some residual damage from previous moves, but then it's also doing the next move, and how does this stack together? Is it 50/50 one move and the other? Or 33/33/33 or 25/25/25/25 etc? It doesn't seem so easy as this...

My basic question is this - how to predict what my actions are going to do so I can plan accordingly? I know what I "want" to do, but I can't seem to crack level 2 vulnerabilities for example. Getting 10k of the circumstance and then capturing them seems quite impossible, since by the time I can even get close to 10k the monsters have long since been annihilated and the girl will fly when she is released.
 

phreno

Newbie
Nov 16, 2018
18
14
189
Is there something that would cause my girls to instantly break out of the pair Sodomy? I have one in a 13 turn Sodomy, and when I go to one of the others(who has a 10+ turn opening as well) and do the pair action they break out instantly. The <10 turn ones don't. Is there some extra barrier I have to overcome while trying to set up the Distortion?
 

Name36346

Member
Oct 27, 2021
152
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Is there something that would cause my girls to instantly break out of the pair Sodomy? I have one in a 13 turn Sodomy, and when I go to one of the others(who has a 10+ turn opening as well) and do the pair action they break out instantly. The <10 turn ones don't. Is there some extra barrier I have to overcome while trying to set up the Distortion?
Make sure you use the latest version. If you do - then it probably a yet another bug (fixing that "relic of early times" really broke a lot of things). In this case there is nothing that could be done - just sit back for a while and wait what CSDev will say on this.
 

Name36346

Member
Oct 27, 2021
152
275
187
Okay I'm trying to learn this game, and it's pretty fun, but the guide says things like "if they're strong against fear, they're weak vs hate. That's useful, but how do you determine what type of damage you're dealing? When I do humiliate, then caress, it works differently than caress then humiliate, for example... and it's not all just about multipliers. Even if no multipliers change, different moves do different damage if you do them in a different order. How does this work?? There is still some residual damage from previous moves, but then it's also doing the next move, and how does this stack together? Is it 50/50 one move and the other? Or 33/33/33 or 25/25/25/25 etc? It doesn't seem so easy as this...

My basic question is this - how to predict what my actions are going to do so I can plan accordingly? I know what I "want" to do, but I can't seem to crack level 2 vulnerabilities for example. Getting 10k of the circumstance and then capturing them seems quite impossible, since by the time I can even get close to 10k the monsters have long since been annihilated and the girl will fly when she is released.
What rises, trauma or circumstance - that damage you is dealing. Basic (non-surround) moves deal only trauma damage, torments (commander captures or moves used during surround) deal both.

All those differences are from "highest trauma" and/or "highest circumstance" penalties getting added to calculation. Rising traumas/circumstances in (relative) synch to avoid them or getting multipliers high enough to just brute force through these penalties to desired values is, basically, primary challenge of this game.

Damage doesn't split - all initiated moves are working at full capability (for a given situation described in above paragraph).

Defilers don't require new surround, they can be initiated from existing surround as long as it consists of just basic torments.
 
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Nov 7, 2019
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I'm having the chosen escape defile+ actions and orgies when they should stay in for 10 or 20 turns (all of them have enough openings). The game just tells me that they found an opening as if the turn limit ran out. I'm having a pretty promising run (day 44, all T4 broken aside from pain, cause how the hell do you farm detonations?) and this puts a bit of a dent to my plans to farm a bit of angst before final battle.

Weirdest thing is, it still works as intended sometimes. Did I overlook something, like that defile actions can't be initiated after extermination is done, or does networked consciousness break it?
It's a fixed bug. You can get version 28E on

As far as farming Detonations, the easiest way is just to make an upgraded Commander (should have Injury increase at the minimum and Hate is also helpful) and ambush her. After she breaks out capture her. Then do it a third time. You'll be out of Commanders but have picked up a good chunk of Confidence%. If you want to do a surround in between and do a Sodomize or Force Orgasm to get her Injury levels up more then that works too.
 

RickJencans

Member
Mar 11, 2019
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What rises, trauma or circumstance - that damage you is dealing. Basic (non-surround) moves deal only trauma damage, torments (commander captures or moves used during surround) deal both.

All those differences are from "highest trauma" and/or "highest circumstance" penalties getting added to calculation. Rising traumas/circumstances in (relative) synch to avoid them or getting multipliers high enough to just brute force through these penalties to desired values is, basically, primary challenge of this game.

Damage doesn't split - all initiated moves are working at full capability (for a given situation described in above paragraph).

Defilers don't require new surround, they can be initiated from existing surround as long as it consists of just basic torments.

Okay, thank you very much for this. A few more questions- Can you do more than 1 "Defiler" move in a day? If I have 10k INJU and 10k EXPO can I do both moves, or once I do Broadcast can I no longer do Sodomize in the same battle on that target? Also, I still don't understand what you mean by "damage doesn't split"- it definitely must, when I do "caress" and then "humiliate", there is residual PLEA being inflicted by the humiliate, but if I just Caress and do nothing, I seem to get more PLEA gain and no EXPO of course...
Does anyone just have the actual numbers here? So I know what the formula is for damage calculations? It would make things so much easier.

Also, a suggestion for the dev - Why can't you just put a tooltip that says "Inflicts PAIN x.25 SHAM x1 FEAR x.33" etc or whatever ? Most games like this explain what the inputs are, so you can ... actually do the math and understand what is going on. This game is like "look at the numbers go up, and reverse engineer how it happened until you get it". Its... a bit strange. Maybe it's an attempt to not make it look too "game-y" by hiding the "workings", but it just ends up being a more obtuse user experience for a game which is entirely built around... making numbers get bigger.
 
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CSdev

Member
Game Developer
Oct 14, 2020
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Thank you. I meant to add that you're planning to loosen those restrictions in the future (I think?) but forgot. I didn't notice the little text about valid partners but that's super helpful as well.
I'm not 100% certain how it'll work, but a loosening of the restrictions is planned. The reason is that there will eventually be loops with "boss" Chosen which don't follow the usual rules for personality generation, and once the game is able to handle those loops, it should be easy to let players define their own custom "boss loops."
I keep finding new things sorry. I know it's a pain to keep updating.

Weird edge case I discovered while playing around with Name36346's save from https://f95zone.to/threads/corrupted-saviors-release-28-csdev.63932/page-66#post-7684336

What I'm seeing is that if you get an Aversion Distortion on one or two Chosen at the same time then it works as expected: the Aversion requirement starts at a 10 turn Orgy and ticks down by 1 turn each successful Aversion. However, if you trigger the Aversion Distortion on all three Chosen at the same time then it immediately drops to a 1 turn Orgy requirement.

I was able to replicate this in a new game using cheats to buy upgrades. I don't know if this is intended as a reward for pulling off such a difficult accomplishment or whether it's a bug.
Aha, this one is actually working as intended! The idea behind it is that catatonic Chosen only escape being traumatized even worse because their allies bring them to safety. But if the entire team is catatonic, then you ought to be able to fully traumatize them right then and there. It's a sort of bonus to make up for the fact that you aren't able to use the free Surround on an ally that you normally get from Aversion. I normally don't like to add that sort of special exception to the rules, but it works purely in the player's favor, so I figured it was fine.
Okay I'm trying to learn this game, and it's pretty fun, but the guide says things like "if they're strong against fear, they're weak vs hate. That's useful, but how do you determine what type of damage you're dealing? When I do humiliate, then caress, it works differently than caress then humiliate, for example... and it's not all just about multipliers. Even if no multipliers change, different moves do different damage if you do them in a different order. How does this work?? There is still some residual damage from previous moves, but then it's also doing the next move, and how does this stack together? Is it 50/50 one move and the other? Or 33/33/33 or 25/25/25/25 etc? It doesn't seem so easy as this...

My basic question is this - how to predict what my actions are going to do so I can plan accordingly? I know what I "want" to do, but I can't seem to crack level 2 vulnerabilities for example. Getting 10k of the circumstance and then capturing them seems quite impossible, since by the time I can even get close to 10k the monsters have long since been annihilated and the girl will fly when she is released.
As Name36346 says, damage is not split. There are a few other factors aside from damage multipliers that can change circumstance damage taken, but they're all shown on-screen. The Chosen can only start one selfish tactic while surrounded per turn, so if you started with Humiliate, she might have used Cover (which counters Grind and Humiliate), and then Service (which counters Caress and Humiliate) on the second turn. But if you started with Caress, she might have started with Service and then used Beg (which counters Caress and Pummel) on the second turn. The other main possibility is that one of her allies used Distract on one of your attempts, but not on the other, because of other differences in the actions you picked that battle.
Is there something that would cause my girls to instantly break out of the pair Sodomy? I have one in a 13 turn Sodomy, and when I go to one of the others(who has a 10+ turn opening as well) and do the pair action they break out instantly. The <10 turn ones don't. Is there some extra barrier I have to overcome while trying to set up the Distortion?
I'm having the chosen escape defile+ actions and orgies when they should stay in for 10 or 20 turns (all of them have enough openings). The game just tells me that they found an opening as if the turn limit ran out. I'm having a pretty promising run (day 44, all T4 broken aside from pain, cause how the hell do you farm detonations?) and this puts a bit of a dent to my plans to farm a bit of angst before final battle.

Weirdest thing is, it still works as intended sometimes. Did I overlook something, like that defile actions can't be initiated after extermination is done, or does networked consciousness break it?
These should be fixed in 28e, but if they aren't, please let me know so I can find whatever other bug is causing it.
 

RickJencans

Member
Mar 11, 2019
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So if I use a move on turn 1 of a surround, every turn after that is still using the full effect of that move? And the only difference is coming from multipliers both from girl's actions as well as their traumas/circumstances? OR does the power of a move degrade over time, so that the first use is more powerful on turn 1 than the last use on turn 5 or 8 etc.? If you are trying to stack one stat, should you use the move for that stat first to maximize its damage over time? Or does the base damage diminish?
 

CSdev

Member
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Oct 14, 2020
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So if I use a move on turn 1 of a surround, every turn after that is still using the full effect of that move? And the only difference is coming from multipliers both from girl's actions as well as their traumas/circumstances? OR does the power of a move degrade over time, so that the first use is more powerful on turn 1 than the last use on turn 5 or 8 etc.? If you are trying to stack one stat, should you use the move for that stat first to maximize its damage over time? Or does the base damage diminish?
It retains the full effect of the move for the entire surround, and it does not diminish. Because there are two actions used by the girls which counter each move you can use, and because the girls can only start using one action each turn, the move you use first might end up dealing more damage on the first turn (because she can start using another action which counters it on the second turn). If her allies haven't started using Distract yet, then the damage you deal before they start will also be greater than the damage you deal after they start. So, there are cases where you want to hit your main target first, but the base damage itself doesn't decrease over time.
 
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