- Mar 20, 2019
- 460
- 528
Everyone has given some great advice so far so I don't know what else to really add, but it really helps to focus on what kind of forsaken you want, and how you want them to work.I've already done all the distortions in my various loop 1 runs to familiarise myself with the gameplay (and what I wish the game told you was "don't try to do Negotiation in a run where you do any non-Negotiation temptation") but it took me until today to realise that the cor/sig/min vulns on a chosen ALSO influence their starting Forsaken stats. It's just a lot of mechanics and setup that feels very unintuitive to use or learn how to use (because most forsaken will have a crushingly high EE cost that you would spend an entire loop's worth of days training down if you so desired).
Imo that's my main issue with the forsaken, it's just three layers of complexity that only kick in after you already have spent multiple hours working through a loop
so far it has been completely "forsaken don't work for me at all and I don't even know where to start unfucking this" for me, which is a shame because I can see the appeal of the system, I just feel like I'm seperated from it by a pane of glass
So you want a low-cost forsaken, hone in specifically on what you want that low cost forsaken to do. Do you want the low-cost forsaken to easily break T2 vulnerabilities on chosen? Do you want a low cost forsaken to jump-start your distortion process to get off a distortion faster and easier? Figuring out that is the first step and from there maximize the potential/purpose of that forsaken as much as you can.
For example, if you want a low cost forsaken that excels at sodomizing chosen, go for an appropriate distortion that accents this (probably negotiation or aversion for INJU bonus) If you have a forsaken with a punisher that gives a INJU bonus to chosen they drain use that on your future sodomizing forsaken. Once they're forsaken, train them in a one or two damage style and any kind of training session you have with them is adding expertise damage to that forsaken.
Having simple roles and thinking like this allows you to figure out everything you need to do to your forsaken, even when they're still chosen. Allowing you to pick out punishers to use on them, what distortions you should go with and even what type of chosen would be viable for the role in the first place.
Going back to the earlier example and tweaking some things, say I want a low-cost forsaken that is built just to deal T2 morality breaks. Then I would distort the chosen with either aversion or rampancy, use punishers that help build HATE damage and train their expertise in a one or two circumstance damage style. Another thing I can do is make sure the forsaken I want for this role has braggart breeder (a punisher that grants bonus damage for every chosen they impregnate.) so now I have more of a clear indicator of who would be good candidate for the chosen I want. It may be overkill to a degree, but it makes it easier to see what chosen are useful to me.
Personally I have about 4 "roles" I keep in mind when I'm looking for potential forsaken to fill my roster. By doing this I can easily look at the chosen I encounter in a loop and figure out what I can do with them and I want I want to do with them.
Piercers - This role is a low-cost forsaken built to break the T2's on chosen quickly and easily. Often times I go for one damage type since they're meant to do one thing in the first place, but there is some merit to having a two-style forsaken. I try to have at least 4 piercers, one for each damage type. And sometimes few more with different damage types to cover my bases.
Punishers - This role as it's namesake are forsaken I keep solely for their punishers, I want their Disgrace to be low to fully utilize their abilities and their fighting style isn't as important as a piercer. I keep a solid assortment of these forsaken but mostly those that offsets the drawbacks of distortions or grants damage bonuses
Distorters- This role varies the most in that some of the forsaken in this role I train so they can help distort chosen faster and easier and some forsaken I train in this role simply to maximize the usage of their unique distortion traits/defiler. The main commonality is that the usage of the distortion defilers. Its good to have a wide variety of these forsaken in terms of EE cost since some chosen personalities are harder to crack with a distortion than others.
Generals- This role is something I thought of recently but forsaken built to handle the final battle in loops. while punishers and some of the other forsaken roles could accomplish this, I think the thought put into making a proper one is worth making a entire role for. It's good to have a variety of these similar to distorters since depending on the loop you're in or the distortions you're working with, it may not be viable to have all these forsaken at 100+ EE
This method is my way of organizing what I need to do to my forsaken and I highly recommend adopting something similar if you're having trouble figuring out how to make forsaken work for you
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