Maybe my memory is off since it's been a while, but I remember getting up to 3 EE really quickly because the long-ass surround you get causes the 2nd girl to show up much quicker than normal. Maybe it was day 2 and not day 1 though.How does it let you generate 3 EE, wouldn't it be 2 EE? Unless I'm missing something I don't see how with no upgrades you'd be able to pull off jumping all the way to 3 EE per day from a single chosen, even with 10+ surround turns.
Get every Chosen producing 1 EE per day as soon as possible, ideally the day they arrive and if not then the next day at the absolute latest. If you're struggling with that then don't worry about using surround to attack when there are multiple Chosen present, just use it to delay the end of the day while focusing trauma attacks on the Chosen not generating EE. Circumstance attacks just barely do any damage with the 1-2 turn surrounds you get that early, so it's better just wailing on the Chosen with trauma attacks.Ok this game is hard as ball. I have tried 2 playthrough already and not even managed to get the endgame upgrades. Can someones spare some beginner tips or detailed guides?
Not part of the project, but does fury happen to be a chosen with customized clothing? Because I happened to get a similar freeze but only with a chosen with customized clothing. Unfortunately didn't keep my save.Got a pretty interesting freeze in 45e. The game just stopped responding and all the buttons and the bottom toolbar disappeared after the freeze and me minimizing the window. It happened at the exact same point when I retried again.
1st time with missing bar after freeze + minimizing the window:
2nd time with the bar still there, freeze on pummel attempt:You don't have permission to view the spoiler content. Log in or register now.
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Here's the save.
Steps:
1: Load Slot 1 b12 save versus Rebel, Fury, and Vassal [Loop 1: Nagano]
2: Buy Extra Duration (3) and Extra Capture (1) Commander.
3: Attack Rebel. Grind, Caress, Pummel, Humiliate, Do nothing, Taunt her.
4: Capture Fury. Grind, Caress, Pummel, Humiliate her.
5: Surround Rebel. Grind, Caress, Pummel, Humiliate her.
6: Surround Fury. Caress, Pummel, Grind, Humiliate her.
7: Surround Rebel. Grind, Caress, Pummel - FREEZE HAPPENS.
That's34 times now. Glad I wasn't doing anything too complex and it's easy to reproduce I suppose, lol. Hope the save is salvageable.
Nah, I didn't customize anything. Thanks for letting me know that similar issues happen though, probably means it isn't just an issue on my side.Not part of the project, but does fury happen to be a chosen with customized clothing? Because I happened to get a similar freeze but only with a chosen with customized clothing. Unfortunately didn't keep my save.
Goodluck lol, it's a lot to take in but this game has a shit ton of replayability.Finally am back and now ready to start playing again.Ima use fruits guide and the tips i received from way back in april to have a smoother experience.After i get used to the first loop and how the game works in general ill start thinking about future loops and other such mechanics.Anyways lets see how well my smooth brain can cope with all this info.
Hundreds, if you can get into the game. I've played this game an absurd amount of time and I rarely go past the first loop. A lot of content is locked to later loops too.how many hrs of gameplay is in this game?
Thank you for reporting this.So... Sorry for being dumb but, i downloaded the game and the "Suntorn Dawn", and i can't begin the game, with it; if i do it without the "Suntorn Dawn" i can begin in "Campaign" and then "Begin" and i just starts like normal; but with "Suntorn Dawn" i click and nothing happens it don't freeze, don't appear anything, nothing changes...
What i am doing step by step.
Extract all of the files in the "Suntorn Dawn", except for "Suntorn Dawn.ros".
Put the "Suntorn Dawn.ros" next to the "Corrupted Saviors.exe"
Click 2 times on the "Corrupted Saviors.exe"
Click on "Campaign".
Click on "Import Roster".
Click on "1". (It is the only one Expansion i have...)
Then i finaly click on "Begin". (In case i did not be specific this is the part where nothing happens...)
What i have tried:
Puting an auto clicker for 10 minutes.
Waiting 10 minutes.
Deleting everything and re-extracting everything.
Importing more than one time.
Copy and paste the "Suntorn Dawn.ros" to (Portraits, the game folder, the portraits folder, the "RecycleBin"(This one i had to Copy it somethere and then put it on the "RecycleBin". ))
Fake ignored it so it could feel sad and start to work.
Yelled "Fuck you!".
Said "IF YOU WONT WORK I WILL DELETE YOU!". (This one i did around 8 times...)
Also sorry for the bad english...
The IDs are just all the default possible outfits. If you want to make custom outfits you have to manually do it and there is no way to save it as an ID, you just have to make sure to never go back into the cosmetic editor as entering the outfit section will automatically reset the outfit back to one of the defaults (unless that was changed in one of the mini-updates, hasn't messed with it since 45b).It means I'll have to recreate the roster from scratch, which took me about 8 hours or so last time. I also don't know if @CSdev has left any guide on transformation ID#'s or if I'll have backward engineer to learn that new system. I've noticed that the game also locks up if you try to edit any of the old character files with the latest build.
This is a good start, thanks.The IDs are just all the default possible outfits. If you want to make custom outfits you have to manually do it and there is no way to save it as an ID, you just have to make sure to never go back into the cosmetic editor as entering the outfit section will automatically reset the outfit back to one of the defaults (unless that was changed in one of the mini-updates, hasn't messed with it since 45b).
1. The new clothing system is just, you input the name of the article of clothing and then you can go through a bunch of menus to tick what parts of the body they cover. So presumably for the sake of listing upper/lower/underwear it just auto-registers what to list as upper based on what's covering torso areas, what's lower based on what's covering hip/leg areas, and what's underwear based on what's only covering groin/chest areas. Though that list isn't really relevant and you're (relatively) free to make accessories and stuff that doesn't fall in line with the original 3 piece outfit system.This is a good start, thanks.
1. Does the new system have more outfit names than what it was previously? (3 strings, namely for upper body/lower body/legs and a binary toggle for underwear or no underwear)
2. I was under the impression that the ID # system related specifically to the text used for the transformation as the chosen shows up to a battle. Is this incorrect?
Heya, no idea if it is fixed yet, in Version 45B, I surrounded my custom chosen for the loop with a commander body, and it failed to write the clothing damage paragraph and decided to loop instead, giving me 3 expo ups in a turn. Savegame should be properly set up to just attack chaos and capture her for a double turn.
Actually... this is slightly more fucked up than I realized I think? You know what, I'll upload the save as well as the full day as a text file. Because I somehow got multi turns on fortune as well during the orgy, I think, despite her being a non custom chosen, and I have no fucking clue why. Search for triple !!! with ctr-f in the document to go to the start of the fight. Rather long fight, I am sorry, but I am pretty sure it has to do with expo ups. Chaos and Fortune are affected as far as I noticed.
Also, there is an error in the EE Regeneration action of the two chosen at the start of the turn. They miss an "have".
EDIT:
Still getting double turns on 45c. With the save, attack Justice -> surround justice when commander ends -> attack Fortune with a basic attack -> Capture chaos. The second capture turn on chaos is a double turn.
EDIT2: Still getting the reproducible double turn on 45d, unless it is a problem with how the chosen are stored and they are therefore borked.
Bug report of a softlock. Attached is the save. Load "weird", next day, target stigma, and first turn it'll softlock.
I also seem to get multiple turns occasionally (I choose action, and before that round fully resolves, I get another prompt for another action).
Thanks for the bug reports. I believe that these are all fixed in R45e.View attachment 2902521
Void's intro lacked the usual banter, and her name tag's bugged or something, ie "null has made her arrival!"
You're welcome!Confirmed the softlock issue I had is resolved in version c. Thank you CSdev!
I believe this is fixed in R45e, but if someone else runs into it, let me know.The menu disappeared after clicking on continue once or twice when I went to observe a chosen interacting with another chosen
View attachment 2913874
I've been looking forward to this one for awhile too!Thanks for your dedication and hard work as always CSdev
Thrilled to see the upcoming update detach virginity with morality breaking and new clothing system affecting more than just the battles.
Thanks for uploading the save. This is a lingering bug with the Regenerate action. It's caused by some misuse of HashMaps on my end (which I'm fortunately getting some advice on now).Got a pretty interesting freeze in 45e. The game just stopped responding and all the buttons and the bottom toolbar disappeared after the freeze and me minimizing the window. It happened at the exact same point when I retried again.
1st time with missing bar after freeze + minimizing the window:
2nd time with the bar still there, freeze on pummel attempt:You don't have permission to view the spoiler content. Log in or register now.
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Here's the save.
Steps:
1: Load Slot 1 b12 save versus Rebel, Fury, and Vassal [Loop 1: Nagano]
2: Buy Extra Duration (3) and Extra Capture (1) Commander.
3: Attack Rebel. Grind, Caress, Pummel, Humiliate, Do nothing, Taunt her.
4: Capture Fury. Grind, Caress, Pummel, Humiliate her.
5: Surround Rebel. Grind, Caress, Pummel, Humiliate her.
6: Surround Fury. Caress, Pummel, Grind, Humiliate her.
7: Surround Rebel. Grind, Caress, Pummel - FREEZE HAPPENS.
That's34 times now. Glad I wasn't doing anything too complex and it's easy to reproduce I suppose, lol. Hope the save is salvageable.
Looks like this was just an error in the code which was supposed to update the Forsaken's wardrobe. It'll be fixed in R46 along with the more detailed handling of clothing in custom sex scenes.Is it just me or have chastity belts not been working since R45? (from what i know)
they used to just crash the game when you put them on mid scene, now they work mid scene but you can't apply them outside of the "meet" events.
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It just seems to ignore the command to put them on or take them off.
So... Sorry for being dumb but, i downloaded the game and the "Suntorn Dawn", and i can't begin the game, with it; if i do it without the "Suntorn Dawn" i can begin in "Campaign" and then "Begin" and i just starts like normal; but with "Suntorn Dawn" i click and nothing happens it don't freeze, don't appear anything, nothing changes...
What i am doing step by step.
Extract all of the files in the "Suntorn Dawn", except for "Suntorn Dawn.ros".
Put the "Suntorn Dawn.ros" next to the "Corrupted Saviors.exe"
Click 2 times on the "Corrupted Saviors.exe"
Click on "Campaign".
Click on "Import Roster".
Click on "1". (It is the only one Expansion i have...)
Then i finaly click on "Begin". (In case i did not be specific this is the part where nothing happens...)
What i have tried:
Puting an auto clicker for 10 minutes.
Waiting 10 minutes.
Deleting everything and re-extracting everything.
Importing more than one time.
Copy and paste the "Suntorn Dawn.ros" to (Portraits, the game folder, the portraits folder, the "RecycleBin"(This one i had to Copy it somethere and then put it on the "RecycleBin". ))
Fake ignored it so it could feel sad and start to work.
Yelled "Fuck you!".
Said "IF YOU WONT WORK I WILL DELETE YOU!". (This one i did around 8 times...)
Also sorry for the bad english...
The good news is that I'll be able to fix this in R46 so that the roster pack plays normally and doesn't crash. The bad news is that the old custom clothing will be out of date, so it won't show up properly. So, you might or might not want to remake the pack anyway so that it matches up to the portraits' shown clothing.Thank you for reporting this.
Quick fix
I've just tried this with the latest version of the game, and my result is the same. I also can't start a new campaign. You are correct. If anyone bricks their game this way, know that the easiest solution is to close the game, start a new one, go to campaign and click "delete chosen" and then one by one delete each of the 27 suntorn dawn chosen. After that the game does not seem to have any ways that it locks up.
Bug reproduction
I think with the new changes, there's something that changed with rosters // characters that it can't start with the file as it was created back then. I've also tried exporting it to a new file, and then importing it, but it still wouldn't start.
I think it's because a new update added more information to characters, physical traits, their entry transformation and relationship restrictions.
Solving it by my hand
It means I'll have to recreate the roster from scratch, which took me about 8 hours or so last time. I also don't know if CSdev has left any guide on transformation ID#'s or if I'll have backward engineer to learn that new system. I've noticed that the game also locks up if you try to edit any of the old character files with the latest build.
Solving it with CSdev help
Ideally CSdev would add some lines of code that when chosen are edited, that if they miss any of the new types of data (physical traits/entry transform/relationship restriction), that instead of locking up, it would create a default values of that data for those characters, so that I could use the program to recreate the chosen with the new types of data so that it would work again. But that might be asking a lot of him and I'm sure he's quite busy already.
----
It's by pure chance that I saw this thread and post, I don't frequent here often anymore. I'll try and check up within a week and see if there's help from CSdev or not. If he does, I'll fix it asap. If he doesn't, I might or might not fix it because it will eat up quite some of my time starting over again.
This is a good start, thanks.
1. Does the new system have more outfit names than what it was previously? (3 strings, namely for upper body/lower body/legs and a binary toggle for underwear or no underwear)
2. I was under the impression that the ID # system related specifically to the text used for the transformation as the chosen shows up to a battle. Is this incorrect?
To clarify, a Chosen's outfit ID isn't "stored" anywhere on the Chosen. The outfit ID system only exists to help you select outfits for your custom Chosen more eaisly. Once they're generated, a Chosen created with an outfit ID is identical to a Chosen who had that same outfit and transformation description added manually.1. The new clothing system is just, you input the name of the article of clothing and then you can go through a bunch of menus to tick what parts of the body they cover. So presumably for the sake of listing upper/lower/underwear it just auto-registers what to list as upper based on what's covering torso areas, what's lower based on what's covering hip/leg areas, and what's underwear based on what's only covering groin/chest areas. Though that list isn't really relevant and you're (relatively) free to make accessories and stuff that doesn't fall in line with the original 3 piece outfit system.
2. Changing the ID also changes the outfit, so it probably just changes both the outfit and transformation text. I'm not exactly clear on the specific details of the IDs though since I haven't messed around with them.
Loaded the save up in R45e and it still got double turns, just fyi.Thanks for the bug reports. I believe that these are all fixed in R45e.