Doctor Shark

Member
Nov 7, 2019
310
645
How do Distortions affect relationships? I have the attached party. I Tempt Smile and everything's cool. Smile and Paladin are Unbreakable Friends and they're both Solid Friends with Pariah.

If I Negotiate with Paladin, she and Pariah become Bitter Enemies. Which makes me think that the ~ on blocked vulnerabilities count as breaks. But if I get Pariah to Rampage, she and Smile become Rivals even though Smile has her Confidence already Distorted. So I don't understand what the relevant flags and triggers are there.
 

Doctor Shark

Member
Nov 7, 2019
310
645
It'd be cool to have a random two Chosen event that involves one being raped by the other. Chosen A invites Chosen B to hang out, probably because they've had a really rough few days. However, Chosen A ends up drugging Chosen B with some really hard shit, and Chosen B is basically a zombie, wobbling around and making weird noises when she tries to talk. Chosen A then decides to rape her. This could come in two flavors, even if they're friends.

Crazytown: Chosen A has had enough of everything, and thinks it's more fun abusing Chosen B, than being a victim. Essentially, she inflicts the same suffering onto Chosen B to deflect her own angst. She lords over Chosen B to feel powerful, since she's been a chew toy for everyone else.

Yandere: Chosen A was already friends with Chosen B, but went down this route anyway. Her own trauma causes her to realize that the both of them have suffered greatly, and that they need each other to keep pushing. Except, Chosen A rapes Chosen B as a form of coping, and sees this as the only way they can love each other anymore. Chosen A might mention how she'd rather be the one to rape Chosen B, than let the demons do it.
Like Sonsuka mentioned, there are a few scenes like this. The ones I can remember are:

Waste Not is triggered by having a Tempt Chosen and an Aversion Chosen and can show up on any day the Aversion gets triggered.

And then whenever a Core Morality Chosen gets Impregnated (T4 Break), she'll have a scene where she rapes the Minor Morality Chosen. Unless they're on a Distortion path that prohibits Morality breaks in which case they'll turn the tables.

Not to disparage your suggestion, just to let you know where you can find some in-game scenes that might be up your alley.
 

SuperSkippy

Member
Oct 25, 2017
243
124
So until I get commander like that it doesn't matter what I do during fights?
I wouldn't say that. If you aren't getting 1EE each day from each Chosen, that's quite bad. It's certainly possible to min-max more than that in some circumstances, like using an item to break an early Vulnerability or a 3-turn Commander to get the +2EE Tier 0 core break, but while you're still getting a handle on things this is a reasonable goal to aim for. It's just hard to explain when you can do that and when you can't until you have a better feel for the systems of the game.

If you want to maximize more than that, try to build up a 3 turn surround (DISG, PAIN, SHAM) on one Chosen and unleash it on the last turn before Extermination finishes. New Chosen arrive based on how many turns are spent in combat, and the sooner they arrive, the sooner you can get that 1EE from the new Chosen.

Thanks for explanation but still not sure about some terms, by breaking vulnerabilities do you mean leveling them up? And does trauma means angst? Also I'd like to ask what progress is normal, I'm still making 3 EE on day 20 and it feels it should be more
Breaking Vulnerabilities:
When a Vulnerability is unbroken it shows up like:
Code:
CON (core) [ ] [ ] [ ] [ ] [ ]
This means that CON (confidence) is a Core Vulnerability for that Chosen, and is currently unbroken. Core Vulnerabilities show up with 5 levels of breaks:

Code:
+2 T1 T2 T3 T4
The first level of break, +2, you get just for getting the Circumstance damage to level 2 (so 1000 HATE, PLEA, INJU, or EXPO damage). In this forum we might call that a Tier 0 break or +2EE break. Only Core Circumstances on Chosen show up with 5 boxes so this break is not available for Significant or Minor Vulnerabilities. It gets you a bonus +2EE but doesn't give you anything else.

Once you have broken this level, it'll show up like this instead:
Code:
CON (core) [X] [ ] [ ] [ ] [ ]
The next level of break, T1, is when the Chosen start using tactics. They have 4 tactics that each reduce damage in two Circumstances. For example, Hiding reduces damage from the Grind and Humiliate actions, so it reduces HATE and EXPO damage when available. They use these tactics, basically, when damage in one of those two Circumstances would otherwise bring them to level 3 (10,000) or higher, and you start one of the actions that the tactic can defend against (this is a simplification of what happens, but true enough for beginner purposes). This level of break makes the Chosen slightly weaker to this form of damage. Edit to add: The tactic the Chosen uses will actually reduce damage to this Circumstance when the Chosen uses it, but Chosen cannot use tactics during a Defiler action, so what technically happens is that it becomes harder to initiate a Defiler but you deal more damage during Defiler actions.

Once this is broken, it shows on the Chosen like this:
Code:
CON (core) [X] [X] [ ] [ ] [ ]
The next level of break after this, T2, is when you bring the Chosen to Level 3 Circumstance damage and use the associated Defiler action. So, to break T2 CON, the chosen needs to be Surrounded and over 10,000 INJU damage, and then you can initiate the Sodomize action on that Chosen. Once you have done that, it shows on the Chosen like this:

Code:
CON (core) [X] [X] [X] [ ] [ ]
This level of break makes the chosen quite a bit weaker to this type of damage.

There are T3 breaks and T4 breaks as well, and at each level the INFO button will show you what needs to be done next.

What the game leaves up to you is figuring out how to get these levels of damage, and this is where new players have trouble. Basic attacks do 0 Circumstance damage, so they can never get you there. You have to surround the Chosen, generally multiple Chosen, and use the fact that some Circumstances build multipliers on other Circumstances to get anywhere near Level 2 damage generally. Here are your available Circumstance multipliers:

Each level of HATE multiplies all Circumstance damage on that chosen by x2.
Each level of INJU multiplies all Circumstance damage on that chosen by x3.
Each level of EXPO on the other Chosen with the highest EXPO level multiplies Circumstance damage on all other Chosen by x2.


Some combination of these multipliers will allow you to get these breaks. My suggestions are back in this post.

Generally you can achieve a 4-turn 2-capture commander by day 11 or 12 (faster with items), and you should be able to at that point immediately break at least a T1 vulnerability or two. Once you have done so, that Chosen will be permanently weaker to that type of damage, enabling you to get their levels even higher, and you will begin gaining more EE per turn, enablling you to send out stronger Commanders that capture for longer and deal more damage. By day 20 you should have most of your T2 breaks complete if you're on track and it's very possible to be quite a bit further along than this.

If you sent out a Commander and didn't get at least one new break, retry that day--you wasted the EE spent.
If you sent out a Commander that didn't stay for at least 4 turns and have 2 captures, load an earlier save--it's possible to do something with these, but until you recognize those kinds of situations, stick with this kind of Commander that costs 5.

Here are some thoughts you may be having that are getting you stuck on the wrong things:

"Since I want to break her MOR, I should only be doing HATE/FEAR damage to only this Chosen every turn"--no, no, no, you need to build up the Circumstance Multipliers to get anywhere in this game, read the bolded section above.

"I spent all my EE on a Commander but didn't get very far, but it got almost to level 2, so maybe if I try it again when I have another 5 EE"--no, you messed up somehow, retry that day and focus on the multipliers, or try and break a different Vulnerability.

"I only have 4EE, but that Commander should be almost as strong as one that costs 5EE, so I'll see what I can do with it"--no, 4 turns allows you to hit every Circumstance at least once, it's so much better than 3 turns. 5 turns is similarly a whole lot better than 4 turns because you hit every Circumstance at least twice.

Hope this helps in your enjoyment of CS.
 
Last edited:

Sonsuka

Member
Aug 29, 2017
195
69
How do Distortions affect relationships? I have the attached party. I Tempt Smile and everything's cool. Smile and Paladin are Unbreakable Friends and they're both Solid Friends with Pariah.

If I Negotiate with Paladin, she and Pariah become Bitter Enemies. Which makes me think that the ~ on blocked vulnerabilities count as breaks. But if I get Pariah to Rampage, she and Smile become Rivals even though Smile has her Confidence already Distorted. So I don't understand what the relevant flags and triggers are there.
Distortion dont affect relationship, its the order you break vulnerabilities that do and how you break them. So you're partly right on the ~ blocked part kinda. Since the ~ means you'll never do them unless you want to break them so technically it does kinda count it.
If we look at Tempt, its morality and confidence. So we break dig and Inn
Negotiate is Morality and Dignity. So we break Con and Inn
Rampage Is Inn and Con. So Dig and Morality

What's probably happening is that you're breaking a core vulnerability before someone else gets their same vulnerability broken so the Chosen with the core vulnerability that was broken considered it unfair. If you want everyone to be friends you want make sure to break the vulnerability of minor and significance on other Chosen first if someone on the team has a core vulnerability you need to break.
Lets say hypothetically Chosen Paladin has a core of Confidence. This means if we start breaking the Con vulnerability of Paladin first we make Paladin think its unfair that everyone else didn't have their Con Vul broken, which is because you're distorting Smile with Tempt so you also can't break Confidence to high vulnerability levels.Also you can't break confidence if you're doing rampage on Pariah. This causes a split on everyone. Now if you notice you said earlier that Smile becomes a Rival with Pariah. I'm taking a shot in the dark, but realistically Pariah core or one of is not Dignity since Smile with Tempt is best friends still everyone still, but after Pariah starts breaking morality it becomes an issue, so its likely her core is Morality, since Tempt can't break morality or something do that line.
However, lets say that everyone isn't doing distortion to make this new example on making everyone friends simpler. Paladin Paladin has a core of confidence and everyone else doesnt. I want everyone to be friends, so I break everyone elses core of confidence at level # before breaking Paladin. She's chill because they comfort her now because they had to deal with it and visa versa for the other Chosen Core vulnerabilities.
 
Last edited:

Sonsuka

Member
Aug 29, 2017
195
69
Thank you!

This is an interesting idea. My only concern is that it'd make it "grindier" to create powerful Forsaken. The game already isn't entirely grind-free, but I'm wary about making it any grindier.

A total of six Distortions are planned. I don't plan on having separate ones for permutations of the same two Vulnerabilities.


On an unrelated note, the next version will allow players to use animated gifs for character portraits if they so desire. I doubt that the entire portrait set will ever be fully animated, but it might be feasible to at least do the bosses.

I would offer that if you're concern about grindier, I think the turn limit kinda already stops the grind since later you go in campaign there really is only so many turns you can actually do to "grind" a character out. Making them get minorly stronger where they only get harder to distort from the default # currently as the # raises shouldn't be too terrible. If that's a concern still I can offer that possibly based on personalities of the Chosen there are distortion are "incompatible" with the Chosen and then this would possibly apply where they would resist more. For example trying Tempt distortion on someone with specifically a double core Dig and Inn or just one core or maybe thats just how it would work to make superior Chosen a challenge idk.

Also ayy on animated gif.
 

Nobody032

Newbie
Sep 6, 2021
96
27
I wouldn't say that. If you aren't getting 1EE each day from each Chosen, that's quite bad. It's certainly possible to min-max more than that in some circumstances, like using an item to break an early Vulnerability or a 3-turn Commander to get the +2EE Tier 0 core break, but while you're still getting a handle on things this is a reasonable goal to aim for. It's just hard to explain when you can do that and when you can't until you have a better feel for the systems of the game.

If you want to maximize more than that, try to build up a 3 turn surround (DISG, PAIN, SHAM) on one Chosen and unleash it on the last turn before Extermination finishes. New Chosen arrive based on how many turns are spent in combat, and the sooner they arrive, the sooner you can get that 1EE from the new Chosen.



Breaking Vulnerabilities:
When a Vulnerability is unbroken it shows up like:
Code:
CON (core) [ ] [ ] [ ] [ ] [ ]
This means that CON (constitution) is a Core Vulnerability for that Chosen, and is currently unbroken. Core Vulnerabilities show up with 5 levels of breaks:

Code:
+2 T1 T2 T3 T4
The first level of break, +2, you get just for getting the Circumstance damage to level 2 (so 1000 HATE, PLEA, INJU, or EXPO damage). In this forum we might call that a Tier 0 break or +2EE break. Only Core Circumstances on Chosen show up with 5 boxes so this break is not available for Significant or Minor Vulnerabilities. It gets you a bonus +2EE but doesn't give you anything else.

Once you have broken this level, it'll show up like this instead:
Code:
CON (core) [X] [ ] [ ] [ ] [ ]
The next level of break, T1, is when the Chosen start using tactics. They have 4 tactics that each reduce damage in two Circumstances. For example, Hiding reduces damage from the Grind and Humiliate actions, so it reduces HATE and EXPO damage when available. They use these tactics, basically, when damage in one of those two Circumstances would otherwise bring them to level 3 (10,000) or higher, and you start one of the actions that the tactic can defend against (this is a simplification of what happens, but true enough for beginner purposes). This level of break makes the Chosen slightly weaker to this form of damage.

Once this is broken, it shows on the Chosen like this:
Code:
CON (core) [X] [X] [ ] [ ] [ ]
The next level of break after this, T2, is when you bring the Chosen to Level 3 Circumstance damage and use the associated Defiler action. So, to break T2 CON, the chosen needs to be Surrounded and over 10,000 INJU damage, and then you can initiate the Sodomize action on that Chosen. Once you have done that, it shows on the Chosen like this:

Code:
CON (core) [X] [X] [X] [ ] [ ]
This level of break makes the chosen quite a bit weaker to this type of damage.

There are T3 breaks and T4 breaks as well, and at each level the INFO button will show you what needs to be done next.

What the game leaves up to you is figuring out how to get these levels of damage, and this is where new players have trouble. Basic attacks do 0 Circumstance damage, so they can never get you there. You have to surround the Chosen, generally multiple Chosen, and use the fact that some Circumstances build multipliers on other Circumstances to get anywhere near Level 2 damage generally. Here are your available Circumstance multipliers:

Each level of HATE multiplies all Circumstance damage on that chosen by x2.
Each level of INJU multiplies all Circumstance damage on that chosen by x3.
Each level of EXPO on the other Chosen with the highest EXPO level multiplies Circumstance damage on all other Chosen by x2.


Some combination of these multipliers will allow you to get these breaks. My suggestions are back in this post.

Generally you can achieve a 4-turn 2-capture commander by day 11 or 12 (faster with items), and you should be able to at that point immediately break at least a T1 vulnerability or two. Once you have done so, that Chosen will be permanently weaker to that type of damage, enabling you to get their levels even higher, and you will begin gaining more EE per turn, enablling you to send out stronger Commanders that capture for longer and deal more damage. By day 20 you should have most of your T2 breaks complete if you're on track and it's very possible to be quite a bit further along than this.

If you sent out a Commander and didn't get at least one new break, retry that day--you wasted the EE spent.
If you sent out a Commander that didn't stay for at least 4 turns and have 2 captures, load an earlier save--it's possible to do something with these, but until you recognize those kinds of situations, stick with this kind of Commander that costs 5.

Here are some thoughts you may be having that are getting you stuck on the wrong things:

"Since I want to break her MOR, I should only be doing HATE/FEAR damage to only this Chosen every turn"--no, no, no, you need to build up the Circumstance Multipliers to get anywhere in this game, read the bolded section above.

"I spent all my EE on a Commander but didn't get very far, but it got almost to level 2, so maybe if I try it again when I have another 5 EE"--no, you messed up somehow, retry that day and focus on the multipliers, or try and break a different Vulnerability.

"I only have 4EE, but that Commander should be almost as strong as one that costs 5EE, so I'll see what I can do with it"--no, 4 turns allows you to hit every Circumstance at least once, it's so much better than 3 turns. 5 turns is similarly a whole lot better than 4 turns because you hit every Circumstance at least twice.

Hope this helps in your enjoyment of CS.
Nothing major but CON is Confidence.

Also Getting T1 breaks actually decreases the damage you do because of the surround tactics as far as I am aware.

"When a surrounded Chosen uses a tactic that decreases the effectiveness of Grind, Caress, Pummel, or Humiliate, the damage from that source is decreased to 3/5. When both tactics against the source are used at once, the damage becomes 2/5."

Which means you will actually do more damage before the t1 breaks. Specialised commander and forsaken don't trigger this though.

Distortion dont affect relationship, its the order you break vulnerabilities that do and how you break them. So you're partly right on the ~ blocked part kinda. Since the ~ means you'll never do them unless you want to break them so technically it does kinda count it.
If we look at Tempt, its morality and confidence. So we break dig and Inn
Negotiate is Morality and Dignity. So we break Con and Inn
Rampage Is Inn and Con. So Dig and Morality

What's probably happening is that you're breaking a core vulnerability before someone else gets their same vulnerability broken so the Chosen with the core vulnerability that was broken considered it unfair. If you want everyone to be friends you want make sure to break the vulnerability of minor and significance on other Chosen first if someone on the team has a core vulnerability you need to break.
Lets say hypothetically Chosen Paladin has a core of Confidence. This means if we start breaking the Con vulnerability of Paladin first we make Paladin think its unfair that everyone else didn't have their Con Vul broken, which is because you're distorting Smile with Tempt so you also can't break Confidence to high vulnerability levels.Also you can't break confidence if you're doing rampage on Pariah. This causes a split on everyone. Now if you notice you said earlier that Smile becomes a Rival with Pariah. I'm taking a shot in the dark, but realistically Pariah core or one of is not Dignity since Smile with Tempt is best friends still everyone still, but after Pariah starts breaking morality it becomes an issue, so its likely her core is Morality, since Tempt can't break morality or something do that line.
However, lets say that everyone isn't doing distortion to make this new example on making everyone friends simpler. Paladin Paladin has a core of confidence and everyone else doesnt. I want everyone to be friends, so I break everyone elses core of confidence at level # before breaking Paladin. She's chill because they comfort her now because they had to deal with it and visa versa for the other Chosen Core vulnerabilities.
Actually distortions do affect relationships unless you already made them unbreakable friends. You can figure this out by doing a distortion early, when they are not unbreakable friends. I never really bother to figure out who confronts who but there are relationship events based around distortion. Also if you do the same distortion on all three of the chosen they become unbreakable friends.
 

Nobody032

Newbie
Sep 6, 2021
96
27
Thanks for explanation but still not sure about some terms, by breaking vulnerabilities do you mean leveling them up? And does trauma means angst? Also I'd like to ask what progress is normal, I'm still making 3 EE on day 20 and it feels it should be more
Speaking of progress when you deploy your 5 energy commander it should be possible to break atleast 1 t2 vulnerability(Which means getting one Circumstance to Level 3 and using a defiler action). By day 20 you should atleast be generating 5 energy per chosen.

Make sure to save before you deploy that commander to get best results. Remember saving before each commander is actually recommended.

If you need tips for dealing damage with the 5 energy commander:

1. When you start the capture make sure you get to level 1 pleasure at turn 2 or Turn 3 in order to get a 7 turn surround. Other circumstances should also be level 1 by the end of the capture. I usually start by Pummel. Then Caress/Grind.

2. Using the second capture Target another chosen and now focus on getting Expo level along with atleast a 4 turn surround on this chosen. Just make sure to pay attention to the extermination level, you need to surround the previous chosen before Extermination is complete.

3. After using all the moves on first chosen, surround the second chosen for four turn and focus on getting level 2 expo, before going again for the first chosen.

It's a bit confusing to explain. Just remember you can keep retrying to get the best results.
 
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Sonsuka

Member
Aug 29, 2017
195
69
Nothing major but CON is Confidence.

Also Getting T1 breaks actually decreases the damage you do because of the surround tactics as far as I am aware.

"When a surrounded Chosen uses a tactic that decreases the effectiveness of Grind, Caress, Pummel, or Humiliate, the damage from that source is decreased to 3/5. When both tactics against the source are used at once, the damage becomes 2/5."

Which means you will actually do more damage before the t1 breaks. Specialised commander and forsaken don't trigger this though.


Actually distortions do affect relationships unless you already made them unbreakable friends. You can figure this out by doing a distortion early, when they are not unbreakable friends. I never really bother to figure out who confronts who but there are relationship events based around distortion. Also if you do the same distortion on all three of the chosen they become unbreakable friends.
Ah yah I dont disagree with that, its jsut the distortion affects relationship because of the fact it locks certain vulnerabilities from being from broken so it does it automatically.
 

SuperSkippy

Member
Oct 25, 2017
243
124
Nothing major but CON is Confidence.
True, I posted late for me and it's been a week.

Also Getting T1 breaks actually decreases the damage you do because of the surround tactics as far as I am aware.
Only with the base actions from Surround. When you're actually racking the numbers up, you're doing a Defiler, Defiler+, or Orgy and in all of those cases you're doing more damage after T1 break, because those tactics are unavailable.
 

Nobody032

Newbie
Sep 6, 2021
96
27
Ah yah I dont disagree with that, its jsut the distortion affects relationship because of the fact it locks certain vulnerabilities from being from broken so it does it automatically.
I think you misunderstood. There are distortion specific relationship events. For example if you do a negotiation it will trigger a event where one of the chosen on patrol will confront the negotiated chosen on her "day off". If the chosen on patrol was not negotiated with she will condemn the negotiated chosen for falling for demon lord's trick and they will become enemies. If the chosen on patrol was negotiated with then they will form a unbreakable bond. There are similar interactions with all distortions.

True, I posted late for me and it's been a week.


Only with the base actions from Surround. When you're actually racking the numbers up, you're doing a Defiler, Defiler+, or Orgy and in all of those cases you're doing more damage after T1 break, because those tactics are unavailable.
Yeah, since you said it is easier to deal damage after t1 breaks, I wanted to point out that surround tactics actually decrease the damage you will deal when surrounded. You need to deal damage to get to defiler actions anyways. Also I may be wrong here but I am pretty sure t1 breaks don't increase the damage at all, only when you break t2 vulnerability do you get a significant increase in the damage you deal.
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,075
1,463
Which break is considered the bad break? I heard breaks usually get Chosen to be corrupted, but apparently some levels cause really bad things, like they end up being killed, so it seems like some breaks should actually be avoided.
 

Sonsuka

Member
Aug 29, 2017
195
69
Which break is considered the bad break? I heard breaks usually get Chosen to be corrupted, but apparently some levels cause really bad things, like they end up being killed, so it seems like some breaks should actually be avoided.
There are no "bad breaks" When you break t3 they start to do techniques that help them combat against you, but also build up a meter that allows you to t4 break them. Them ending up killed has to deal with the final battle and other Chosen Killing them.
 

Doctor Shark

Member
Nov 7, 2019
310
645
Distortion dont affect relationship, its the order you break vulnerabilities that do and how you break them. So you're partly right on the ~ blocked part kinda. Since the ~ means you'll never do them unless you want to break them so technically it does kinda count it.
If we look at Tempt, its morality and confidence. So we break dig and Inn
Negotiate is Morality and Dignity. So we break Con and Inn
Rampage Is Inn and Con. So Dig and Morality

What's probably happening is that you're breaking a core vulnerability before someone else gets their same vulnerability broken so the Chosen with the core vulnerability that was broken considered it unfair. If you want everyone to be friends you want make sure to break the vulnerability of minor and significance on other Chosen first if someone on the team has a core vulnerability you need to break.
Lets say hypothetically Chosen Paladin has a core of Confidence. This means if we start breaking the Con vulnerability of Paladin first we make Paladin think its unfair that everyone else didn't have their Con Vul broken, which is because you're distorting Smile with Tempt so you also can't break Confidence to high vulnerability levels.Also you can't break confidence if you're doing rampage on Pariah. This causes a split on everyone. Now if you notice you said earlier that Smile becomes a Rival with Pariah. I'm taking a shot in the dark, but realistically Pariah core or one of is not Dignity since Smile with Tempt is best friends still everyone still, but after Pariah starts breaking morality it becomes an issue, so its likely her core is Morality, since Tempt can't break morality or something do that line.
However, lets say that everyone isn't doing distortion to make this new example on making everyone friends simpler. Paladin Paladin has a core of confidence and everyone else doesnt. I want everyone to be friends, so I break everyone elses core of confidence at level # before breaking Paladin. She's chill because they comfort her now because they had to deal with it and visa versa for the other Chosen Core vulnerabilities.
It's not "break" related because I can load that party and Approach Paladin and she and Pariah will get this scene after without any actual breaks occurring. So either activating the Distortion is counting as breaks in the ~~~ Vulnerabilities or it's comparing something else. Since reloading and going into a fight and activating Pariah's Rampant causes her to have a similar scene with Smile that makes me think it's either only counting ~~~ as breaks if they're in the Major Vulnerability (since otherwise Smile should count as having a fully broken Minor Confidence to coincide with Pariah's full ~~~ Major Confidence) or it's checking something else.

I found some comments up-thread where people were suggesting that same Distortions always result in positive relationship changes and different Distortions always result in negative. Maybe if you bring people to unbreakable friendship first, it will keep them from downgrading... I'll play around when I have a chance and see what happens if I get Pariah's T4 break before Approaching Paladin.
 

Sonsuka

Member
Aug 29, 2017
195
69
It's not "break" related because I can load that party and Approach Paladin and she and Pariah will get this scene after without any actual breaks occurring. So either activating the Distortion is counting as breaks in the ~~~ Vulnerabilities or it's comparing something else. Since reloading and going into a fight and activating Pariah's Rampant causes her to have a similar scene with Smile that makes me think it's either only counting ~~~ as breaks if they're in the Major Vulnerability (since otherwise Smile should count as having a fully broken Minor Confidence to coincide with Pariah's full ~~~ Major Confidence) or it's checking something else.

I found some comments up-thread where people were suggesting that same Distortions always result in positive relationship changes and different Distortions always result in negative. Maybe if you bring people to unbreakable friendship first, it will keep them from downgrading... I'll play around when I have a chance and see what happens if I get Pariah's T4 break before Approaching Paladin.
Someone talked early about that Distortion have scene set for different distortion unless unbreakable friendship first. Thats probably it, I always assumed it was due to the distortion having different vulnerabilities thus ~~~ counted as automatic never going break hence the rift. Makes sense to me either way why they have rifts.
 

Kalloi

Member
Mar 20, 2019
460
525
It's not "break" related because I can load that party and Approach Paladin and she and Pariah will get this scene after without any actual breaks occurring. So either activating the Distortion is counting as breaks in the ~~~ Vulnerabilities or it's comparing something else. Since reloading and going into a fight and activating Pariah's Rampant causes her to have a similar scene with Smile that makes me think it's either only counting ~~~ as breaks if they're in the Major Vulnerability (since otherwise Smile should count as having a fully broken Minor Confidence to coincide with Pariah's full ~~~ Major Confidence) or it's checking something else.

I found some comments up-thread where people were suggesting that same Distortions always result in positive relationship changes and different Distortions always result in negative. Maybe if you bring people to unbreakable friendship first, it will keep them from downgrading... I'll play around when I have a chance and see what happens if I get Pariah's T4 break before Approaching Paladin.

Someone talked early about that Distortion have scene set for different distortion unless unbreakable friendship first. Thats probably it, I always assumed it was due to the distortion having different vulnerabilities thus ~~~ counted as automatic never going break hence the rift. Makes sense to me either way why they have rifts.
Hopefully I’m not too late to answer your question but I will confirm what you’ve read on distortions, same distortions between chosen is positive relationship and different distortion is negative

EDIT: Oh also the timing of the distortion is important as well same distortions between chosen will be positive unless you delay their distortions then you need to distort the minor vulnerability chosen first, so for example if you distorted Paladin and pariah with negotiation same day then it would positive, but if you distorted paladin with negotiation first and then pariah it would be negative. So you can use that knowledge to your advantage as well.


You can tell if a scene will happen between the two chosen if one of the distorted vulnerabilities is a core one ie. Negotiation = Morality and Dignity distortion so negotiating with a core morality chosen will always cause a relationship event after the intial truce.

as for why it usually makes them unbreakable friendships/bitter enemies, basically game believes there can’t be any further relationship events between the two chosen so the relationship is finalized. This also why if you distort a chosen and one of the core affected vulnerabilities is undistorted the relationship won’t immediately be set to bitter enemies/unbreakable friendships. Because there’s still a chance for positive relationship events.
That’s why Smile and Pariah are just rivals compared to Pariah and Paladin. They can still bond over broken dignity. If the majority of the previous relationship events dealing with their dignity were positive, you should be be able to reverse the relationship back to positive if you want to
 
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taggerforce

Newbie
Dec 1, 2018
61
57
Someone know what this item do? It refer to opening levels or Chosen's relationship between each others?

"Basis's Pantsu
Chosen relationship level no longer provides any protection against Defiler+ and Orgy actions."
 

baha_rojo

Newbie
Dec 28, 2020
88
84
Someone know what this item do? It refer to opening levels or Chosen's relationship between each others?

"Basis's Pantsu
Chosen relationship level no longer provides any protection against Defiler+ and Orgy actions."
Strange. I thought relationship in orgy and defiler+ only multiplied. With rivals it's 2X, and with love between them it should be 1x... Is there a hindrance if they like each other?

Anyway, the item seems to be worthless in my eyes. Don't take it if possible
 
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Doctor Shark

Member
Nov 7, 2019
310
645
Someone know what this item do? It refer to opening levels or Chosen's relationship between each others?

"Basis's Pantsu
Chosen relationship level no longer provides any protection against Defiler+ and Orgy actions."
Strange. I thought relationship in orgy and defiler+ only multiplied. With rivals it's 2X, and with love between them it should be 1x... Is there a hindrance if they like each other?

Anyway, the item seems to be worthless in my eyes. Don't take it if possible
Yes, my recollection was that you got a 1.4x damage multiplier in Defiler+ and Orgy actions if they were friends and 1.8x if they were enemies. The guide says damage only increases if they hate each other so maybe it's .8x for friends? :unsure:
 
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Sonsuka

Member
Aug 29, 2017
195
69
Hopefully I’m not too late to answer your question but I will confirm what you’ve read on distortions, same distortions between chosen is positive relationship and different distortion is negative

EDIT: Oh also the timing of the distortion is important as well same distortions between chosen will be positive unless you delay their distortions then you need to distort the minor vulnerability chosen first, so for example if you distorted Paladin and pariah with negotiation same day then it would positive, but if you distorted paladin with negotiation first and then pariah it would be negative. So you can use that knowledge to your advantage as well.


You can tell if a scene will happen between the two chosen if one of the distorted vulnerabilities is a core one ie. Negotiation = Morality and Dignity distortion so negotiating with a core morality chosen will always cause a relationship event after the intial truce.

as for why it usually makes them unbreakable friendships/bitter enemies, basically game believes there can’t be any further relationship events between the two chosen so the relationship is finalized. This also why if you distort a chosen and one of the core affected vulnerabilities is undistorted the relationship won’t immediately be set to bitter enemies/unbreakable friendships. Because there’s still a chance for positive relationship events.
That’s why Smile and Pariah are just rivals compared to Pariah and Paladin. They can still bond over broken dignity. If the majority of the previous relationship events dealing with their dignity were positive, you should be be able to reverse the relationship back to positive if you want to
Yah makes sense to me. Seems like what I said before though about relationship not being finalized.
 
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