- Oct 14, 2020
- 164
- 546
The first Morality Break is tied to using either Grind or Pummel, so as long as you aren't using Grind or Pummel, it will never break. If you are using Grind or Pummel, then the target looks at both HATE and INJU when deciding whether to break or not, regardless of which move you're using. So, if HATE is close to reaching 10k, then using Pummel will still cause Morality Break, and if INJU is close to reaching 10k, then using Grind will still cause Morality Break.I keep getting a morality break before or at the same time as a confidence break, any help?
Well, the Thralls definitely do enjoy giving the Chosen plenty of wood.I think another thing that trips me up is the vocabulary. Each term is similar sounding and and has a somewhat similar gameplay effect. I would sorta like a mod that replaces the main currencies with Gold, Wood, Stone, and Food
Interesting mockup. On my own little laptop screen, one turn's flavor and damage report barely fit at once, and dividing the screen up further would just make things worse. Of course, that could be solved by using the space more efficiently (e.g. compact damage bars instead of lines of text), but it'd involve changing a lot of little things. There will also need to be space for portraits once those are in. I've been looking into using mouse hovering to change what's displayed in a window, so that might provide a solution.For real though- perhaps a sidebar with all the currencies and stats would be good. This is a RPG right? Then wouldn't it be nice to be able to see the most important stats and numbers laid out conveniently at most times?
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Thanks for the bug report. It should be fixed next version. However, note that the first appearance of the second and third Chosen are based partly on the number of combat rounds elapsed, so quickly retreating each day isn't necessarily the fastest way to make them show up.Retreating on the first encounter in cheat mode makes the game hang. I was trying to skip through to having three chosen to test some things.
Also, as somebody who has trouble remembering which chosen is which, I think some minor UI tweaks would go a long way in helping me differentiate them over the course of the fight.
Note that the reference to Void by Axiom is not colored, but references to specific chosen by the narrator are.You don't have permission to view the spoiler content. Log in or register now.
If this is too colorful for people, I think it'd be easy enough to have an option to use the old mode or this one.
Similarly, I think a colorblind mode that replaces the colored highlighting with Bold, Italic, and Underlined might be appreciated by people who are colorblind. I'm not though, so if a colorblind person says that'd be awful listen to them instead.
I like your mockup as well. I think that it shouldn't come across as too overly colorful as long as more subtle versions of the speech colors are used. It's going to require rewriting a whole lot of old code, but I'll look into implementing something like this.
Congrats on the successful run! And I like that idea for the HATE/PLEA route. However, note that not all of the distortions are going to be based around surround types. There's going to be a lot of asymmetry in how they work, and I want them to feel very different from each other.Managed a successful run on my third serious attempt, one tempted femboy and one taunted futa. Basically just came down to EE management and not buying frivolous things so that I could afford the Hypno/Broadcast/Anger commander in the end. Which is good, it's good that you have to make decisions on what direction down the tech tree you want to go and can't just buy everything. The balance rework has ended up being a positive change in basically every way it can be.
Been thinking a bit about other alternate paths. I'm sure PLEA/INJU being a masochist path is one you've already thought of; I think for HATE/PLEA it'd be interesting if it was a full-on reverse rape scenario where you loosen up on the surround but the chosen forces the issue and starts fucking the thralls herself.
I'm less confident (and, admittedly, less interested) in ideas for combos that don't involve pleasure, but I could see HATE/INJU as going full on doomsaying though I don't know how that would translate into a surround type.
Those are some real classics. I feel flattered by the comparison.Oh Lord, Tempt is EXACTLY what hits my fantasy, and it has some good teasing lines and normal anal sex!
Typically Demons are generally regarded as powerful and evil, but this Distortion ability let's us play the rare trope where they manipulate/seduce heroines/victims against their nature and win them over instead.
Not sure how many people heard of Urotsukidouji and LaBlueGirl, but in those hentai, the demons were terrifying to enemies but seductive to Human women. Demons needed corruption and sexual energy to open gateways to other worlds and what better way than to have willing female mortals as a permanent partner/conduit? Heck, one of the protagonist is a half demon herself! Naturally, there are other clans of Demons who find non-rape, distasteful but that's anime/hentai for ya!
Pretty surprised to see lots of fans who enjoy corrupting chosen who are still technical virgins too!
You're a GOD, CsDev, watching the panel more!
P.S There must be a way to Tempt Core Innocent Chosens, they make the sweetest moans!
I do want to add a "Virgin Killer" trait for Forsaken who enjoy defiling the purehearted, where they deal bonus PLEA damage to innocent Chosen. Each Forsaken should have something they're especially good at in order to give them more personality, and it'd also allow for unconventional playstyles depending on which traits you end up with.
I'm working on fixing this, but in the meantime, another user was mentioning a similar problem and this post apparently helped them.Is there a way to increase the UI? it is tiny and I don't see an option in the settings