CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Trickstar

Well-Known Member
Jun 2, 2018
1,481
5,694
This game really has the potential to become the next erotohk of text based games.

It's super good.
 

Kira77

Member
Jun 2, 2017
237
305
This game really has the potential to become the next erotohk of text based games.

It's super good.
That would mean that you could play as a female character with ALOT of customization, since eraTohoK allows you to pick quite alot of different traits and stuff for your character.

Plus alot of content focused on your single character, who can just roam around and slut herself away on events without using other characters inbetween rounds.
 

Trickstar

Well-Known Member
Jun 2, 2018
1,481
5,694
That would mean that you could play as a female character with ALOT of customization, since eraTohoK allows you to pick quite alot of different traits and stuff for your character.
Well this game is still In development and even if it only only stays as male protag it can still have the potential with the way its going imo. Still though it would be tough to get to those heights. This game is quite fun though and hope to see it get even better.
 
Jul 14, 2018
122
168
Trying out the medium level of violence, there are still some refferences to broken bones:

brokenbones.png

and a typo:
(force orgasm+, medium violence)

typo3.png
 
Last edited:

dusty stu

Well-Known Member
Jan 24, 2018
1,746
1,572
Release 36:
  • Content: The default violence option now contains less extreme content. The old content remains accessible in the new high violence setting.
  • Content: When starting a new game in campaign mode, the player will be granted one of eight items, each with its own gameplay-affecting ability. Previously-seen items can be viewed using the Archive on the main menu.
  • Content: Added new introduction scenes for Chosen who start a loop with Core Vulnerability Breaks.
  • Content: Replaced the old default portraits for Crown, Basis, and generic horsegirls. The old portraits can still be found in the Legacy pack linked in the blog sidebar.
  • Content: Added one new vignette.
  • Interface: A new sidebar has been added which displays Chosen combat stats during combat. Once Psychic Reading has been purchased, the sidebar will display overall corruption status while out of combat.
  • Interface: The F11 key can now be used to toggle borderless fullscreen for the game.
  • Other: Returning Chosen in campaign mode who suffered a Core Distortion during a prior loop will now go through the Core Distortion post-battle scene with their new team as well.
  • Other: Added information about the bonuses of Distorted Forsaken to the Forsaken reference file.
  • Bugfix: Chosen who start a loop with Core Vulnerability Breaks will now immediately gain the proper relationship points with the corresponding Minor Vulnerability Chosen.
  • Bugfix: Using the Forsaken Tempt action during the final battle will no longer improperly reset the target's HATE and INJU before the PLEA defeat threshold has been reached.
  • Bugfix: Cheating to change a Forsaken's species will no longer get stuck on Superior.
  • Bugfix: Changing an existing campaign custom Chosen's species will no longer cause all changes starting at that point to fail to be saved.
  • Bugfix: Returning Chosen from previous loops in campaign mode will no longer be counted twice for achievement purposes.
I might need to go back and re-review CS if devs keep making changes I called for.
Keep it up
 

atheistcanuck

New Member
Oct 16, 2017
2
0
apparently managed to break a t2 vulnerability without the t1 being shown as broken?

Save file attached if it helps?
 
Jul 14, 2018
122
168
apparently managed to break a t2 vulnerability without the t1 being shown as broken?
Working as intended, as previously mentioned in the thread.

Unless I'm mistaken, the tiers have specific requirements and you can get the next one without having had the previous one.
 
Aug 4, 2020
326
237
Working as intended, as previously mentioned in the thread.

Unless I'm mistaken, the tiers have specific requirements and you can get the next one without having had the previous one.
Except for T4 which require the girl to use their T3 action multiple times. (also breaking the T3 of a core vulnerability will break the T1 and T2 of both the girl with said core vulnerability and the one with the associated minor vulnerability)
 

dekeche

Member
Aug 5, 2018
163
71
Items are certainly an interesting bonus. It's going to be interesting seeing how they work during the campaign. I think Inferno Pepper might be the most game-changing one, as it basically lets you field a 2 turn, single capture commander for free. I'm not sure how useful it'd be, but I can imagine that the boosted angst would be helpful early on.

I'm not sure how useful the once-per cycle 10k damage ones will be, but I can imagine that they could be extremely helpful against advanced species of chosen.

Unicorn Lard could also be interesting. New chosen typically join in on day 3, and day 7. But with Unicorn Lard, and Forsaken, you can skip day 4, and trigger a new chosen early on day 5. Which lets you start getting EE generation from all three a lot earlier than normal. Plus an extra point or 2 of bonus EE early on could be interesting.

Inevitability is an interesting one. Trading 1 EE generation for an extra 10x damage with your basic actions. That's basically a guarentied 4 turn surround on at least one chosen per combat, possibly 2 if you get enough time to do it. I'll have to experiment to see if that's worth it.

Tomorrow's Newspaper is perhaps the least interesting of the items. Being able to field a 3/2 commander early on could be interesting, but I'm not sure if it's worth it. Might be worth it, but I tend to want to save my points for the full 4/2 commander on day 12. Not sure an earlier commander that's likely only to result in one 3 turn surround and a few more 2 turn surrounds is worth it.
 
Aug 27, 2020
56
39
Why does this game actually require me to use my brain to get to the sexy bits? I was expecting to get off not actually make strategies on how to beat magical girls as badly as possible
 

theirl

Newbie
Jul 25, 2018
78
38
Why does this game actually require me to use my brain to get to the sexy bits? I was expecting to get off not actually make strategies on how to beat magical girls as badly as possible
u dont need to use your brain with u just use a guide for early game and save scum/brute force mid game
1669895178262.png
 

CSdev

Member
Game Developer
Oct 14, 2020
169
558
Well, now that you mention it, could you list some of the stuff you're planning in the long run? Or short, for that matter? For example, I recall you mentioning undead but the phrasing made it sound as though that's not coming too soon, and you're already working on UI.

Soooooo, you know, whatcha got in the pipeline, if you don't mind me asking? I promise I won't take vague plans as promises for future content either!
I'll be going into more detail in my weekly SubscribeStar post, but the short version is that I want to add a bunch more items which can show up during campaign play and I want to further expand the custom sex scene system in preparation for threesomes and group sex in general. Undead Chosen also shouldn't be that far off - my target date for implementing them is the January 30 release. After that, I want to start adding "boss" Chosen.
I'll keep my eyes open for any other typos. It's pretty well written, so it isn't easy ;)
One thing I was wondering is whether chosen are pre-generated or generated on the fly. Like if you meet a Whisper, will she have the same stats/breaks or is different each time?
The way that random Chosen are generated is that they get a 0-100 score for Morality, Innocence, Confidence, and Dignity, and these scores affect how much trauma vs. circumstance damage they take. Minor is 0-33, Significant is 34-66, and Core is 67-100 (which means that even if two Chosen have all the same Vulnerabilities, they can actually be pretty different to fight). The names are picked by looking at which stat is highest, which is lowest, which of the remaining two is further from 50, and whether that one is above 50 or below 50. So, two Chosen with the same name can have different Core/Significant/Minor distributions, and two Chosen with the same Core/Significant/Minor distribution can have different names. But the name can sometimes tell you more than the Core/Significant/Minor distribution when it comes to how they should be fought (e.g. a Highest Confidence name will tend to be more resistant to INJU than another name, even if both have Core Confidence).
Weird bug report:

I also had a weird instance recently where I had a honey and axiom that used each other's portrait directories for some reason. I was able to rectify it, but I'm 100% certain it was like that (I was surprised to meet a honey with axiom portrait, but it was weird when the next revealed chosen was an axiom with honey portrait). I'm also 100% they didn't use other directories because all portrait directories are uniquely different, unlike base game.

It was a campaign run and I had 6 forsaken at that point, one of which was also honey (who was also bait, so honey was honey's sister).

May not be the most important bug, but may cause other issues in the future, so I thought I'd report it.
Were they twin sisters? This sounds like a bug in the code that tries to give the same portrait to twins. I'll take another look at it.
Ah, okay. Just wanted to know if there was a catch in there somewhere for additional portraits - such as for some scene if it checked for cry.png but found nothing and so fetched sadness.png instead.

In that case I'll focus efforts towards civilian, bestial, forsaken, etc. portraits.
The portrait system is coded so that it wouldn't be too hard to add extra portraits like that, but considering how hard it's been to even fill out the existing nine-portraits-per-personality-gender-species-Forsaken-transformation combination, I worry that it'd just end up as bloat.
Small oversight/bug--the hint relating to what is "random" is no longer correct, as your starting item is now also randomized.
Oops, good catch.
Minor bug encountered (though it completely locks the game).

If you enable cheats, start a new campaign, cheat all the upgrades for yourself, then examine the first Chosen's data sheet, it locks everything up. I assume it's a UI thing of looking up a character you haven't encountered yet.

Speaking of, normally campaigns immediately start with a battle, but if you enable cheat mode first then that is not the case, why is that?

EDIT : Apparently happens even if I've encountered them.
There are a couple of ways to get locked in the new version. You can't go back to main menu from "customize" either.
Customization is broken again, can't quit out of it.
Also I completed customization to the point where it created a save file and it broke all saves. Can't continue a game or load a customized team.
These should be fixed in Release 36b, which I uploaded to the blog last night. Saves which became unloadable should also start working fine again in 36b. In general, I'd recommend downloading the game from the blog, because that's guaranteed to always be the most up-to-date. There's a reason that I don't put it behind a paywall.
This game really has the potential to become the next erotohk of text based games.

It's super good.
Thank you for saying so! eragames were probably the biggest single inspiration when I was designing this. The custom sex scene system still needs work, but you can play as a female (with or without a penis) and the customization options are slowly being added.
Trying out the medium level of violence, there are still some refferences to broken bones:

View attachment 2205090

and a typo:
(force orgasm+, medium violence)

View attachment 2205108
Thanks for catching these. I skimmed the thread before uploading 36b last night and managed to get fixes to these included in that as well.
the inevitability item feels outrageously strong. I don't ever bother to turn it off
Items are certainly an interesting bonus. It's going to be interesting seeing how they work during the campaign. I think Inferno Pepper might be the most game-changing one, as it basically lets you field a 2 turn, single capture commander for free. I'm not sure how useful it'd be, but I can imagine that the boosted angst would be helpful early on.

I'm not sure how useful the once-per cycle 10k damage ones will be, but I can imagine that they could be extremely helpful against advanced species of chosen.

Unicorn Lard could also be interesting. New chosen typically join in on day 3, and day 7. But with Unicorn Lard, and Forsaken, you can skip day 4, and trigger a new chosen early on day 5. Which lets you start getting EE generation from all three a lot earlier than normal. Plus an extra point or 2 of bonus EE early on could be interesting.

Inevitability is an interesting one. Trading 1 EE generation for an extra 10x damage with your basic actions. That's basically a guarentied 4 turn surround on at least one chosen per combat, possibly 2 if you get enough time to do it. I'll have to experiment to see if that's worth it.

Tomorrow's Newspaper is perhaps the least interesting of the items. Being able to field a 3/2 commander early on could be interesting, but I'm not sure if it's worth it. Might be worth it, but I tend to want to save my points for the full 4/2 commander on day 12. Not sure an earlier commander that's likely only to result in one 3 turn surround and a few more 2 turn surrounds is worth it.
Thank you for the feedback! I want to avoid commenting on the item balance myself for awhile, because I don't want to contaminate the first impression people have of which items are stronger or weaker. But I'm very interested in hearing people's experiences so that I can take them into account as I work on balancing these items and future items.
 

Microface

New Member
Aug 10, 2021
13
23
Idk what at I'm doing, when I deploy a forsaken they just seen like a worse demon. How do I use them effectively?
 
Aug 4, 2020
326
237
Thank you for the feedback! I want to avoid commenting on the item balance myself for awhile, because I don't want to contaminate the first impression people have of which items are stronger or weaker. But I'm very interested in hearing people's experiences so that I can take them into account as I work on balancing these items and future items.
Talking about item, it would probably be a good idea to write in Unicorn Lard's description that it gives a "pass time" button, especially considering it's the main reason it's useful in loop 1. You might also want it to signal that chosen still sin when you don't attack but that's less important
 
Jul 14, 2018
122
168
Idk what at I'm doing, when I deploy a forsaken they just seen like a worse demon. How do I use them effectively?
The advantage of a forsaken is that they have unlimited captures. The disadvantage is that they can't fly (different from suppressor/defiler/punisher) or do multiple simultaneous captures (same as suppressor/defiler/punishers).

It also depends quite a bit on the forsaken. When I first got forsaken, they seemed quite worthless. But then when I got my second team of forsaken, the new ones were great, so it was also a bit luck of the roll.

Things to look at:

Damage type strategy. I've had a lot better result with dual type compared to single or triple type.

You want something that helps set up trauma damage for future turns, which means you need at least hate or pleasure, and you want to set up higher circumstance damage, which means you need injury or expose. In my experience, though pleasure if great at building trauma, it ends up working as a nega on circumstance, so the ideal combinations are:

1. Hate/Expo
2. Hate/Injury

The ideal situation would be where the demon capture takes say, 5 turns against first target, whereas the second chosen shows up turn 7 and the third turn 9.

That way you can ambush the first, then surround the first. Then the second shows up and you can capture them. Then start circumstance damage against the first. Then when the third shows up you want to do an attack (slime/threaten/attack) and then surround, or two different attacks and surround(2). Depends on how long the others are going to be surrounded.

In the early game there are instances where the forsaken can give you access to a combined suppressor type attack that you wouldn't otherwise have access to. In the mid game it can give you access to more powerful (and expensive) demons that you wouldn't have access to. In the late game it can give you access to a special kind of punisher types if you've given them that role (I've got a forsaken that can break T4 innocence and confidence at roughly 300% lower than usual, so at 700% instead of 1000%).

There are times where forsaken are worth their cost and times when they're overcosted.
 
Last edited:
3.80 star(s) 58 Votes