The dotted lines next to Vulnerabilities signify how weak they are to that damage type, the more dots the weaker they are, if they have none then they'll take little to no damage to that vulnerability. Though ANGST will increase the damage you do by a flat amount, which allows you to do damage to damage types with no dots.is there an explanation of the UI somewhere? like what do the dotted lines mean next to their vulnerabilities?
Suggestion--make use of this that I put far too many hours in.is there an explanation of the UI somewhere? like what do the dotted lines mean next to their vulnerabilities?
The protag is effectively sexless. But, you can create male, female, or futa bodies to interact with the chosen and forsaken with. As for the chosen themselves, they can be male, female, or futa initially, depending on your settings. Although even male chosen end up being written like traps rather than masculine men. But one of the main aspects of the game is that breaking certain vulnerabilities can change a chosen's sex, though you can change/disable that aspect in the settings.Sorry for ignorance, but it says futa/trans, but not protagonist. The protag is a futa, or the tag is simply mentioning the game has that content?
In this case, I believe it would work better as playing as female protag correct?The protag is effectively sexless. But, you can create male, female, or futa bodies to interact with the chosen and forsaken with. As for the chosen themselves, they can be male, female, or futa initially, depending on your settings. Although even male chosen end up being written like traps rather than masculine men. But one of the main aspects of the game is that breaking certain vulnerabilities can change a chosen's sex, though you can change/disable that aspect in the settings.
From game intro:Sorry for ignorance, but it says futa/trans, but not protagonist. The protag is a futa, or the tag is simply mentioning the game has that content?
for given metrics of "evil" yesIs this a corruption game where you turn the heroines evil? I see photos for the characters which we can change, so does that mean they get a corrupted variant if you succeed?
Yes. You turn them into forsaken if you win final battle and make them to say "fall". If you want go a step further you can actually make your own chosen in the customization for campaign and their own folders for the chosen's pictures you choose for when Chosen (hero) and forsaken (corrupted).Is this a corruption game where you turn the heroines evil? I see photos for the characters which we can change, so does that mean they get a corrupted variant if you succeed?
Sorry for such a massive delay I was meaning to reply to you sooner but got busy with other life things haha
Anyways I'm interested in making a thread for my pack if enough people want it, I don't really know how many people use my pack since there are so many other options out there.
This is a good time to for me to annouce a sort of half-update patch I uploaded today. its nothing too crazy but it carries my theme of "corruption" well enough I suppose. There's also 3 new chosen characters to use! And they even have the new thrall variant that will be implemented in 1.4 for a variety of characters. On top of that Victory has a modified anger(forsaken) focus(forsaken+chosen), and neutral(chosen) expressions that make use of the animation support added to the portrait system awhile ago! Very simple things but considering its my first time animating something I think they turned out quite well!
EDIT: forgot to put the link to the download lmao
This game is numbers and strategy heavy, if you are not willing to sit down and do some degree of reading and playtesting to understand the basic gameplay loop for yourself you are not going to be able to understand it. That being said, the two core lessons that you should takeaway from the guide is how to stack circumstance multipliers onto each other to maximize circumstance damage and the idea of damage cycling across multiple Chosen in order to maximize damage output.hi !
Just tried the game and it look promising, but despite reading quite a lot in game and here, I don't really understand how to progress.
I'm at day 39, still getting 3EE per turn, despite having one of my girl's with 10K+ on every single Trauma, 100K+ on some others, I read that you could get EE depending on unresolved trauma, am I doing something wrong ?
no matter how I try, I cant get to break any of my girls T2 trauma, I did some T1, but T2 seems impossible. example : I need to do a goal to do 1000 expo dmg to one of my girls but my maxed out commander, can reach max 450 on a good day using the expo dmg type...
Is there a comprehensive guide somewhere ? I found a day by day analysis but I will not take 10h of reading for a text H-game...