- Oct 14, 2020
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I thought I had fixed this bug. Are you sure that you're playing the bugfix version? The first line when you open the game should be Corrupted Saviors, Release 14c: "Climax".View attachment 1020082
Somehow broke the game after Breaking a Chosen's Resolve while the others are getting Inseminated, in a Final Battle, 3 days after a previous "Final" Battle... Cheats are on and all Invulnerabilities Broken xD
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This is an interesting question. As has been discussed here in the thread before, I want to eventually put in alternative corruption paths that can be triggered by delaying certain vulnerability breaks. But I don't think I've mentioned that some of the training options for fallen Chosen are also planned to reward leaving certain vulnerabilities unbroken even after the final battle. Both of these are intended to be more difficult than the basic "break everything you can" approach, so it's still worth asking whether they actually are more difficult.Is it worth it/necessary to break more than one vulnerability past t2? To a new player, it looks like a no-brainer to break vulnerabilities to t2 because they increase damage and generate EE. It's also obviously appealing to break a T3 vulnerability so you can get to the juicy 15EE downtime actions and potentially more later (not to mention it's bound to happen anyway at 100M damage, so you may as well choose the one you want). Past that, though, it looks less appealing to break any more because you won't be generating more EE during downtime, and they get more adaptation actions to use.
BTW, good thinking adding the Causal Projection ability. This game needed a way to pull the brakes on incoming trauma when you want to avoid breaks.
Getting the endgame upgrades that damage resolve require lots of EE, so the up-front EE bonus you get for breaking a new t3 vulnerability can be valuable. And the endgame relationship-related upgrades only activate for the two "extreme" relationship statuses (unbreakable friendship and bitter rivalry), which can't be achieved without breaking the t3 core vulnerabilities. I haven't tried a run where I attempt to only break the cores to t4 and leave the others mostly unbroken, but I could see it being easier to win the final battle that way, as long as you can still get the EE for the endgame upgrades in time. Maybe the EE given by the t3 downtimes should increase based on the number of t3 downtimes unlocked. (It could also make for a nice excuse to write some more variants that incorporate multiple types of sinful behavior at once.)