Good luck on your run so far! A quick correction about the damage stats, each break actually increases damage stats, its just with the t1 breaks the chosen begin using actions that reduces the damage like servicing or hiding. As a quick aside, using a t2 action like inseminate or using specialized demon commanders/forsaken will prevent them from using that action so they will take the full circumstance damage amount.I always put this game to the side as the dark theme generally didn't appeal to me, but then I bit the bullet and started playing as I always tend to like nice text games. Imagine my surprise it's very much like some of my favorite text battle games.
Unfortunately though, the in-game explanations are woefully inadequate so I had to muddle around for quite a while before I started to realize how the various stats work. Naturally I found the readme soon after and everything started to click with strong strategies soon to follow. I wonder if some of this information couldn't be behind an information button in-game, but now that I am up to speed, it's whatever. Took me about 5+ resets before reaching day 12 or so (each time before reset I had a eureka moment that allowed me to progress harder and faster earlier).
Now I am on day 19 with the follow stats: View attachment 2438673
I realize now that each break makes it harder to raise damage stats further, and that each break also sets in motion various events and things that the Chosen can do. I'm wondering if I am actually supposed to be targeting specific interactions and not clear out every tier completely. Should I keep clearing each tier before moving on? And is there something I should really be aware of for late-game that I might miss now?
I read somewhere that I have until day 50, so even if I only do 1 vulnerability a try I'd still make that.
Gameplay wise, it might actually be better to do what you were already doing as breaking more also opens up more damaging possibilities in the final battle or drops their starting resolve. The final battle is one where beating the Chosen down quickly is vital to winning, especially if going for a triple Forsaken sweep in any capacity.I always put this game to the side as the dark theme generally didn't appeal to me, but then I bit the bullet and started playing as I always tend to like nice text games. Imagine my surprise it's very much like some of my favorite text battle games.
Unfortunately though, the in-game explanations are woefully inadequate so I had to muddle around for quite a while before I started to realize how the various stats work. Naturally I found the readme soon after and everything started to click with strong strategies soon to follow. I wonder if some of this information couldn't be behind an information button in-game, but now that I am up to speed, it's whatever. Took me about 5+ resets before reaching day 12 or so (each time before reset I had a eureka moment that allowed me to progress harder and faster earlier).
Now I am on day 19 with the follow stats: View attachment 2438673
I realize now that each break makes it harder to raise damage stats further, and that each break also sets in motion various events and things that the Chosen can do. I'm wondering if I am actually supposed to be targetting specific interactions and not clear out every tier completely. Should I keep clearing each tier before moving on? And is there something I should really be aware of for late-game that I might miss now?
I read somewhere that I have until day 50, so even if I only do 1 vulnerability a try I'd still make that.
Ah, regarding damage that is indeed what I am encountering: that it is harder to break multiple T2 vulnerabilities in 1 run because hitting the 10k required is harder once I broke some of the adjacent vulnerabilities. But that is quite alright.Good luck on your run so far! A quick correction about the damage stats, each break actually increases damage stats, its just with the t1 breaks the chosen begin using actions that reduces the damage like servicing or hiding. As a quick aside, using a t2 action like inseminate or using specialized demon commanders/forsaken will prevent them from using that action so they will take the full circumstance damage amount.
Besides that, to answer your question; clearing all vulnerability tiers isn't really necessary since this is your first run, trying breaking at least 1 T4 vulnerability on each chosen and that should at least get you properly ready for the final battle.
One other thing to note with the T3 breaks is once you meet the requirements for the first one, subsequent T3 breaks will require more unresolved trauma of that type.
IE. if Miracle gets 100M unresolved PAIN first and unlocks her T3 confidence action, then it will take more than 100M for her to unlock her T3 morality action
Additionally the relationship status of your chosen will significantly impact your difficulty with the final battle. So take note of which vulnerability breaks you are doing and the order of them (specifically core and minor vulnerabilities) Having them end up as enemies is easier option for beginners but there is some merit it ensuring they're allies once you get comfortable with the game.
Some final Late game things to think about:
-To actually defeat the chosen in the final battle outside of distortions you need to buy one of the "+" upgrades like "Slime +"
Since it's very costly (100 EE) its good to try and focus on buying only 1 of them or be conservative with your EE usage, to coincide with that if you can, try to break the same T4 on all of the chosen so you can damage them all. If your EE income is good (30 EE every day is a decent amount) and you have a decent amount of days left then you can pick up another one, but I recommend picking up antipathy or empathy before getting another "+" upgrade
-Antipathy and Empathy are what I consider essential to surviving the final battle. With antipathy + chosen that hate each other the final battle will incredibly more manageable and quicker and with empathy + chosen that love each other, the final battle can you give you far more time to corrupt all chosen at the cost of it being easier to lose the final battle
-Just because your EE income is raking in far more than the beginning the game doesn't mean you can't screw yourself over at the very end. Plan out which upgrades you think you need for the final battle and keep in mind you don't need to max out your commander every battle or get every single upgrade to win.
-To win the final battle doesn't neccesarily mean corrupting all 3 chosen. As long as you survive the final battle that's considered a win. So worst-case scenario getting the chosen to kill each other in the final battle is something to consider (something that happens when they have a T4 break or are bitter enemies)
A good goal for your first time would be to try and corrupt 1 chosen in the final battle and try to get better from there
Hope some of this helps and good luck with the rest of your run!![]()
No, double actions are the ones that come up in purple with + after the name and add the second Chosen to the existing run of the first to get that action in progress. You don't need a specific commander, but there are upgrades needed if I remember correctly.Ah, regarding damage that is indeed what I am encountering: that it is harder to break multiple T2 vulnerabilities in 1 run because hitting the 10k required is harder once I broke some of the adjacent vulnerabilities. But that is quite alright.
Right now, I am definitely on a pathway to make them as friendly with eachother as possible. Frankly speaking, making them help eachother earlier lines up with a tactic to try and get exposure up for higher modifiers. Conversely, if they wouldn't show up, stuff like rally is less of an issue. The problem here is that without a commander, them showing up earlier is a pain, while with a commander I can start the chain of surrounds quite nicely before they start flying off.
(i.e at the moment I can chain a 5-turn capture into a 5-turn capture, a 7 turn surround on the main target, slightly damage the third so I can surround for the fear bonus, then do a 11/12 turn surround on the main target with a 7-turn on the secondary chosen (to try and double up). I can flip the secondary chosen to go first, which will deal a devastating amount of damage to the main target instead, but that spreads the damage very poorly I would think. )
I'll keep the late-game stuff in mind as I go and get a full picture of all capabilities.
As an aside, should I focus on the goals at all? Right now it wants me to a double defiler action, which I swore I did with a broadcast action on 2 characters. I'll see if I can do it again, but I hope I don't need one of the specific commanders for it, as those are hugely expensive (and it is far stronger for me at the moment to use normal commander, but we'll see how that goes).
Sorted it, the issue was that I did that goal at the last turn the previous time. So the game never recognized it - the objective completed once I pulled it off again and opened the menu for one of the affected Chosen.No, double actions are the ones that come up in purple with + after the name and add the second Chosen to the existing run of the first to get that action in progress. You don't need a specific commander, but there are upgrades needed if I remember correctly.
Ah, regarding damage that is indeed what I am encountering: that it is harder to break multiple T2 vulnerabilities in 1 run because hitting the 10k required is harder once I broke some of the adjacent vulnerabilities. But that is quite alright.
Right now, I am definitely on a pathway to make them as friendly with eachother as possible. Frankly speaking, making them help eachother earlier lines up with a tactic to try and get exposure up for higher modifiers. Conversely, if they wouldn't show up, stuff like rally is less of an issue. The problem here is that without a commander, them showing up earlier is a pain, while with a commander I can start the chain of surrounds quite nicely before they start flying off.
(i.e at the moment I can chain a 5-turn capture into a 5-turn capture, a 7 turn surround on the main target, slightly damage the third so I can surround for the fear bonus, then do a 11/12 turn surround on the main target with a 7-turn on the secondary chosen (to try and double up). I can flip the secondary chosen to go first, which will deal a devastating amount of damage to the main target instead, but that spreads the damage very poorly I would think. )
I'll keep the late-game stuff in mind as I go and get a full picture of all capabilities.
As an aside, should I focus on the goals at all? Right now it wants me to a double defiler action, which I swore I did with a broadcast action on 2 characters. I'll see if I can do it again, but I hope I don't need one of the specific commanders for it, as those are hugely expensive (and it is far stronger for me at the moment to use normal commander, but we'll see how that goes).
Glad it worked out! Some of my advice is not really helpful now but glad you see the benefits of the group defilers! If you haven't already gotten it, I highly recommend picking up Networked Consciousness with that influx of EE, it will certainly help in making group defiler actionsSorted it, the issue was that I did that goal at the last turn the previous time. So the game never recognized it - the objective completed once I pulled it off again and opened the menu for one of the affected Chosen.
The resulting damage far exceeded my expectations so I'll try and pull it off again - the EE I got this run was incredible so I can proceed with some more upgrading. Sadly Tyrant and Reaper did not see eye to eye on using thralls to get off, so now they are rivals, but I'll try and rectify that.
Ah, well, in just 2 days I went from completing the double goal, and then subsequently using the extended capture 1 turn time to immediately hit 100m+ disg angst when I was simply trying to force an orgasm.Going the friendly route is a good idea, if you manage to get a "Unbreakable Friendship" relationship early, you can make the rest of the relationship events between those two negative without a problem since they're
now locked in to a friendly relationship. And making use of EXPO is a good tactic so keep that up
The only time I wouldn't recommend using a commander is when you are trying to conserve EE for a particular upgrade or deploying a forsaken at later stages of the game. So I would keep using them when you're trying to accomplish something. A good thing to note is after breaking T2's you're at the portion of the loop where its more important to build up angst and unresolved trauma to unlock T3 actions, if your current strategies aren't producing those kinds of results it might be good to try something new even your current strategies can do good damage.
I would say continue following the goals as completing them gives some extra knowledge that will help subsequent playthroughs. It goes as far as training getting your first forsaken ready for proper use so I highly recommend with the only caveat being if the conditions directly interfere with your plans of winning this loop. double defilers actions are the best way to unlock T3 actions with their additional multiplier, the ones that involve EXPO are especially effective. And if possible I would try to get all three chosen involved to make an orgy happen, even three turns of that will grant enough trauma to guarantee a T3 break.
Glad it worked out! Some of my advice is not really helpful now but glad you see the benefits of the group defilers! If you haven't already gotten it, I highly recommend picking up Networked Consciousness with that influx of EE, it will certainly help in making group defiler actions
It's fine breaking a T2 or T3 won't break a T1 since a chosen is supposed to break that herself during surround, it won't update it in the info screen until the T1 is brokenAm I crazy or is this a bug? I went straight from level 1 Morality to inseminating her and her Morality seems bugged now
View attachment 2439671 View attachment 2439672
Yeah rampancy's probably the hardest distortion to manage. Either go back a save (if you have one) and grab the needed traumas before the distortion happens or you may need to "waste" a round or two specifically focusing on getting dignity up. For specifics, I'd have to see the save of course, though others may have better advice. It's been a while since I've gone rampancy.Doing my first rampancy distortion and uh, a question:
How do you do high tier breaks on rampancy chosen?
She just keeps on going on a rampage then resolving all her trauma because she seems to take much more hate damage compared to injury even if I try to avoid it the best I can.
Generally, yes.Random question that I have are distortion Forsaken much better than totally broken Forsaken?
Sounds great, thanks for organizing. I'm on my way to cycle 4 so your worst case scenario shouldn't eventuate.Comp info
After several attempts and many a save revert, finally managed to get something that works.Yeah rampancy's probably the hardest distortion to manage. Either go back a save (if you have one) and grab the needed traumas before the distortion happens or you may need to "waste" a round or two specifically focusing on getting dignity up. For specifics, I'd have to see the save of course, though others may have better advice. It's been a while since I've gone rampancy.
You need to make sure that their INJU remains high. A big help is to add them last to an Orgy that begins with a Force Orgasm+. While this does raise all 4 circumstances, it will have the lowest natural increase on HATE. If this is not available to you because of other things you are doing, try a Sodomize+.Doing my first rampancy distortion and uh, a question:
How do you do high tier breaks on rampancy chosen?
She just keeps on going on a rampage then resolving all her trauma because she seems to take much more hate damage compared to injury even if I try to avoid it the best I can.
Probably, but it's not guaranteed. Think of each Forsaken as something you build with a goal in mind. If you've got an end goal of, say, a cheap Forsaken that focuses on HATE damage, a Rampancy distortion starts with a bonus there that a chosen with all 4 t4 breaks wouldn't have. If you break T4 EXPO, her natural cost will be somewhat in the reasonable range so that you can send her out fairly cheaply and still expect damage. Her high Hostility will be a challenge that you need to mitigate somehow or learn to deal with later in each loop when she's not being sent out as much, but there are ways to do that--send her out anyways, or have other Forsaken you don't care about that you either use Grand Concert on or Sacrifice once in a while. The primary thing is to keep their future, if they have one, in mind.Random question that I have are distortion Forsaken much better than totally broken Forsaken?
I like to do two of the same type of Distortion for the first two loops. This makes the related achievement unlock immediately in that loop,, and since the achievement generally makes those Distortions happen faster, it means I get through those loops quicker. It's also a bit easier. In Loop 3, breaking the Superior Chosen counts twice, so you can get that Achievement as well--I think I would prefer Rampancy for my first Superior Chosen. Also, this leaves one Forsaken whose resistances all get quite low--so she's easy to start fights with as you Distort the other two.Generally, yes.
NB animal and undead forsaken are different but I haven't really played around with them yet.
Depending on vuln distribution, I tend to do one temptation and one aversion or negotiation in the first round. 3 distortions is very possible, just trickier to pull off.
There's lots of good reasons to Sacrifice. Grand Concert uses up a day and Sacrifice keeps your list small enough that you don't need notes to know what every Forsaken does or go hunting to find the one you want. I don't think anyone wants to be scrolling through 30 Forsaken on Loop 10.Fully broken forsaken can still be useful- as trainer or simply as fodder for the grand concert (restores stamina and motivation to others). There's always the breeding pits too- don't sacrifice unless you're actually going to hit the achievement however.
Sounds great, thanks for organizing. I'm on my way to cycle 4 so your worst case scenario shouldn't eventuate.
KalloiSo the Challenge is simple. . . how long can you survive against the chosen, fellow Demon Lord? From now until the release of R40 I want everyone here to start a campaign mode run and get as far as you possibly can. Upload your save here and the top 3 who has made it the farthest wins! The rules are as follows
-No cheats (Obviously) Its just a fun celebration/competition so lets just play nice okay?
-Only one custom chosen allowed (Must be given a unique name) This might be hardest to police but same with the no cheating rule lets just have keep things fair and have fun! You can give the one custom chosen any personality you desire, whether its to have guaranteed access to certain punisher abilities, create an advantage in the first loop, or just an assistant to take along the ride, do what you want!
-Keep a save of each loop you complete, doesn't matter where in the loop it is, just make sure to have one. This is for authentication purposes, and its always cool to see the progression each loop.
Other than that, do what you want! No matter how you play all the matters is how long you continue your conquest as a demon lord. And remember, even if you upload a save making to loop 10 tomorrow and no one uploads anything better, that won't stop someone sniping the win on March 30th with a loop 11 save so never rest on your laurels! Alternatively, if someone uploads a save where they went as far as loop 3 and no one uploads anything else they'll get the win. It would be a bit sad if that were the case but I'm not putting a gun to your head and forcing you to compete. . . yet![]()
hahaha its only one day and we're already past the darkest timelineSounds great, thanks for organizing. I'm on my way to cycle 4 so your worst case scenario shouldn't eventuate.
No worries! I believe both of these are acceptable so you can use your current save in the competitionKalloi
Let me know if that's OK. If not, I'll still post my save with this disclaimer at the top, whenever I get around to a high enough number.
Even though I feel like our playstyles seem to differ a bit (I seldom sacrifice my forsaken and find myself relying on the bait position and friendships often) I do also feel like with the bait system does suffer from some of the issues you mentioned in its current state, using the bait position is a mixed bag with some of the cons being mostly on your current roster of forsaken. I definitely agree with some of your points, especially when the chosen that's paired with your bait forsaken isn't particularly useful. As of now, there isn't any way to manipulate relationships between forsaken once they're apart of your roster. If there was one (even a simple, temporary one would be fine) I know my issues with the system would be resolved since I now have a way of dealing with related chosen that aren't useful or their potential role is already filled.2) I find the bait/relationship system kind of hard to use. The benefits of using it seem to be rather small with a large downside. It's a system that primarily affects the flavor of interactions, but it's tied to gameplay mechanics that give it significant penalties. Making a Chosen easier to train is something you can do on your own within the system, and 1-3 extra turns of Capture varies in usefulness between "OK" and "actively bad" at times. But the penalties are much more severe than the rewards.