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Comiies

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Orgy duration solely reliant on your Surround lengths. I.E. Orgy duration equals to shortest surround duration of the girls you have.
uhh so then the orgy duration is equal to the smallest number of surround turns of a chosen(I.E. I have 3 chosens.1st has 5 surround and 2nd have 4 but if the 3rd has 3 then the orgy lasts for 2 rounds?Cause 1 round is needed to activate it)
 

Ragsmu

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May 22, 2018
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uhh so then the orgy duration is equal to the smallest number of surround turns of a chosen(I.E. I have 3 chosens.1st has 5 surround and 2nd have 4 but if the 3rd has 3 then the orgy lasts for 2 rounds?Cause 1 round is needed to activate it)
already elaborated in OG post but in case of 543 you will get. Adding 5. (you have 5 turn surround) but 4 went down to 3 by now and 3 went to 2. so adding 3 next. now you have 3 turn dual surround. But 2 went to 1 by now. so by adding it last you have just a 1 turn orgy
 

Comiies

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already elaborated in OG post but in case of 543 you will get. Adding 5. (you have 5 turn surround) but 4 went down to 3 by now and 3 went to 2. so adding 3 next. now you have 3 turn dual surround. But 2 went to 1 by now. so by adding it last you have just a 1 turn orgy
ohhh ok now my monkey brain actually gets it.Essentially i just have to have a looot of surrounds on my 3rd chosen in order for the orgys duration to increase.

Appreciate it you dealing with my monkey brain xdd
 

Ragsmu

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May 22, 2018
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ohhh ok now my monkey brain actually gets it.Essentially i just have to have a looot of surrounds on my chosen(and from what i understood especially the 3rd one) in order for the orgys duration to increase.

Appreciate it you dealing with my monkey brain xdd
Best way to setup a long Orgy is to create short orgy that starts prior to extermination ending. If you have an upgrade that prolongs the end of a fight by turn - all 3 girls will stumble out of the orgy with 15-18 turn surrounds ready and you can just throw them into new long orgy. But take note that as you start to break T3 girls will start using skills (if they are not surrounded) that reduce surround duration on already surrounded girls. it might affect your ability to setup proper surrounds.
 

Comiies

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Best way to setup a long Orgy is to create short orgy that starts prior to extermination ending. If you have an upgrade that prolongs the end of a fight by turn - all 3 girls will stumble out of the orgy with 15-18 turn surrounds ready and you can just throw them into new long orgy. But take note that as you start to break T3 girls will start using skills (if they are not surrounded) that reduce surround duration on already surrounded girls. it might affect your ability to setup proper surrounds.
hmm for an orgy though i need to have 10k in the same CIRM and trigger the same yellow skill.Can i manage that after the orgy in order to get a long one?(Since the t2 break has already happened so ill need to get a NEW t2 break on a diff CIRM type)+(Assuming i just have the minimal upgrades I.E. network consioucness,the 5EE extention upgrades and 6 turn surr and 3 captures)
 

Ragsmu

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May 22, 2018
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hmm for an orgy though i need to have 10k in the same CIRM and trigger the same yellow skill.Can i manage that after the orgy in order to get a long one?
Eh, depends. you can experiment with commanders for example. late game upgrades allow for applying all 4 kinds of damage to commander at the same time - so it can actually properly break the chosen to 10k in one capture. other than that it's usual commander juggle as always. If you don't have enough time - buy upgrades that delay battle end for example. But then again i am a bit rusty on my Timers on when you get what. So i can only give general advice.
 

Comiies

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Eh, depends. you can experiment with commanders for example. late game upgrades allow for applying all 4 kinds of damage to commander at the same time - so it can actually properly break the chosen to 10k in one capture. other than that it's usual commander juggle as always. If you don't have enough time - buy upgrades that delay battle end for example. But then again i am a bit rusty on my Timers on when you get what. So i can only give general advice.
hmm when you say upgrades for the commander to apply all kinds of dmg you mean the suppresor upgraders?(Or the other ones which the name escapes me...Defiler?)

Plus even if its general advice i am grateful
 

Ragsmu

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May 22, 2018
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hmm when you say upgrades for the commander to apply all kinds of dmg you mean the suppresor upgraders?(Or the other ones which the name escapes me...Defiler?)

Plus even if its general advice i am grateful
There's 2 stages of that Upgrade
1st one is Synthesis on the same level as Networked Consciousness (20EE) and allows you to use both Suppressor and Defiler upgrades at the same time. (you can make commander that deals 2 different kinds of daamge, and this can be usable to a degree but not that much)

2nd one is Completion (100EE) and is a big deal but it's at the end of the line and allows Suppressor + Defiler+ Punisher for 4 kinds of damage. Sorry if mentioning that gave you some hope. iirc you get to that level of EE spending after you break all T3
 

Comiies

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There's 2 stages of that Upgrade
1st one is Synthesis on the same level as Networked Consciousness (20EE) and allows you to use both Suppressor and Defiler upgrades at the same time. (you can make commander that deals 2 different kinds of daamge, and this can be usable to a degree but not that much)

2nd one is Completion (100EE) and is a big deal but it's at the end of the line and allows Suppressor + Defiler+ Punisher for 4 kinds of damage. Sorry if mentioning that gave you some hope. iirc you get to that level of EE spending after you break all T3
yea lmao.Where ill try playing around with the upgrades that give me extra turns before the battle ends and try to minimize my skill issue.But i also want to ask.After i get my 5EE commander online(day 12 roughly) do ijust use him 1 time (with an item or without) to get some tier breaks and then just save up for network and the other classic upgrades or do i use him every day to get as many minor-signi and hopefully t2 breaks as i can?
 

Ragsmu

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May 22, 2018
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yea lmao.Where ill try playing around with the upgrades that give me extra turns before the battle ends and try to minimize my skill issue.But i also want to ask.After i get my 5EE commander online(day 12 roughly) do ijust use him 1 time (with an item or without) to get some tier breaks and then just save up for network and the other classic upgrades or do i use him every day to get as many minor-signi and hopefully t2 breaks as i can?
First of if you play campaign - best acceleration you can do is getting item that corresponds to your 1st character core and use it right away on turn 1. with proper that will deal enough damage to the first girl that she'll be producing 2EE every turn from the get go.
And when you'll get your 3rd girl around turn 7 - she will instantly trigger enmity/friendship event providing huge boost of EE. Enough to start using 5EE commander by turn 8. 5EE commander is used to break T1 mostly. when you switch to T2 - 5EE can still be used with extreme skill, but you probably want to get longer capture time which will be 7EE and should be enough for t2 breaks.

For your skill-check - there is an interview at day 15, depending on how many broken cores girls have - it turns into absolute disaster and provides EE. For best result you need to have all t2 cores broken by that point. And yes it is possible even without item And with item should be 100% achievable.

And for the core question - You are always should be using your commander. every day. you have only 50 Days to beat the loop. you will need things that cost 100+ EE to win So breaking as fast and as efficient as possible is the main core of the game
 

Comiies

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First of if you play campaign - best acceleration you can do is getting item that corresponds to your 1st character core and use it right away on turn 1. with proper that will deal enough damage to the first girl that she'll be producing 2EE every turn from the get go.
And when you'll get your 3rd girl around turn 7 - she will instantly trigger enmity/friendship event providing huge boost of EE. Enough to start using 5EE commander by turn 8. 5EE commander is used to break T1 mostly. when you switch to T2 - 5EE can still be used with extreme skill, but you probably want to get longer capture time which will be 7EE and should be enough for t2 breaks.

For your skill-check - there is an interview at day 15, depending on how many broken cores girls have - it turns into absolute disaster and provides EE. For best result you need to have all t2 cores broken by that point. And yes it is possible even without item And with item should be 100% achievable.

And for the core question - You are always should be using your commander. every day. you have only 50 Days to beat the loop. you will need things that cost 100+ EE to win So breaking as fast and as efficient as possible is the main core of the game
So i can break all t2 before day 15 using a 5EE to 7EE commander.Thats very interesting.Well ill try doing that and keep improving(hopefully lmao)

Appreciate it
 

Ragsmu

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May 22, 2018
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yeayea all core t2
Another reminder - initial 3 chosen appear based on amount of turns you had in your fights, so you want to prolong early fights as much as possible to get all 3 chosen ASAP. that can get you an extra turn to break cores.
Additionally possibility of making early breaks depends on resistance of your chosen. -/--- Core Is easier to break than /---- and even then there's difference in how much they actually resist. if you ever attempted to make a custom chosen - you would know that stats that determine Core/Significant/Minor are all number based. So girl with Core 80 is much easier to break than Core 97.
How strong is the core is easy to determine by using normal action correspondig to core and see how much trauma damage it does - closer to 100 - Stringer the core and vice versa
 
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Comiies

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Another reminder - initial 3 chosen appear based on amount of turns you had in your fights, so you want to prolong early fights as much as possible to get all 3 chosen ASAP. that can get you an extra turn to break cores.
Additionally possibility of making early breaks depends on resistance of your chosen. -/--- Core Is easier to break than /---- and even then there's difference in how much they actually resist. if you ever attempted to make a custom chosen - you would know that stats that determine Core/Significant/Minor are all number based. So girl with Core 80 is much easier to break than Core 97.
How strong is the core is easy to determine by using normal action correspondig to core and see how much trauma damage it does - closer to 100 - Stringer the core and vice versa
Ive actually noticed how chosen spawn too huh.But i actually didnt know about the whole numbers things on Core/minor/sig so thats nice.Ill check it out and see how it goes
 

dekeche

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Aug 5, 2018
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Might as well chime in here - Don't ignore defiler+ actions when trying for an orgy. They deal a lot more damage than the base defiler actions, and they deal it to an additional circumstantial damage type.

I'm going to delve a bit into the underlying mechanics here, there's some interesting multipliers to keep in mind that aren't in the guide. We'll call the amount of damage done by your basic actions the "baseline" surround damage. All actions have a basic damage "profile" - they deal max damage to their designated trauma, 1/2 to secondary, 1/4 to tertiary, and 1/8 to the final trauma (80-40-20-10). The same setup is applied to circumstantial damage. (100-50-25).

Basic actions compound damage, but that damage is also reduced by the chosen's tactics. x0.6 with one applicable, x0.4 with both.

Defiler and Defiler+ actions deal 2x baseline damage. They are unaffected by the chosen's tactics. Additionally, Both Defiler and Defiler+ actions receive a 2x damage bonus if the target chosen has a T2 break in the secondary circumstantial damage type, and is currently at Lv3+ in that circumstance type. Defiler+ actions receive an additional x2 bonus damage for fulfilling the same requirements on their tertiary damage type. Finally, Defiler+, being a group surround action, receives a scaling damage modifier based on the target chosen's relationship. (x1.2 -> x2 | the worse the relationship, the higher the multiplier | There's an item that lock this to 2x, regardless of relationship).

Orgies operate on a completely different damage system. First, it deals the same base circumstantial damage of a defiler action to every damage type, including trauma. So it deals more damage to trauma than a standard defiler action. Next, orgies benefit from the same 2x modifier for past T2 breaks, with current circumstantial damage, that defiler actions benefit from. so max x16 damage from that. Additionally, as a group surround action, they receive a further scaling bonus based on their relationships. Same rules as above, applied for both chosen.

A consequence of this is that some distortions are inherently stronger against specific defiler actions. Temptation and Aversion forsaken cannot benefit from the T2 x2 bonus damage of a defiler action. Rampancy can only benefit from the Broadcast bonus, and negotiation can only benefit from Force Orgasm bonus.
 

Celerarity

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Apr 23, 2018
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I knew I wasn't crazy and something was bugged. Thanks for the info CSDev, I'll switch to some more expensive forsaken for now.
 

ellestar

Newbie
Dec 24, 2019
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Haha, I found a fun bug. You can create some really invalid chosen by doing direct input personality settings and abusing cancel. It still sets all the personality values before you start cancelling, so you can have a team of chosen with all 0s, all 50s, and all 80s.

edit: You can play then but it's super buggy.
 
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Tir

Newbie
Apr 16, 2017
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Finally got through my first playthrough... And turns out its impossible to do a triple distortion (Temptation, Aversion and Rampancy) together. Ended up getting temptation and rampancy to succeed.

Is it intentional that if the chosen is rampaging, it only happens in a single turn, and they don't sync up their breaks. so I would do a inseminate on the aversion, try to link the rampancy, but the aversion chosen would get the bonus for a single turn and the rampancy chosen doesn't get their duration shortened. (or vice versa).
 
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Kalloi

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Finally got through my first playthrough... And turns out its impossible to do a triple distortion (Temptation, Aversion and Rampancy) together. Ended up getting temptation and rampancy to succeed.

congratulations on your first win!! And a distortion based win at that, that’s really impressive in my opinion :D


As for your problem with trying for that triple distortion combination, it is possible, albeit at the cost of it being very tricky. Distortions with the opposite vulnerability focuses tend to synergize well together, Aversion - Temptation/ Negotiation - Rampancy but are a little bit more difficult when you try to add a different third distortion into the mix. A Temptation/Aversion/Rampancy combination in particular is one of the hardest imo since your defiler + options are far more limited and you have to deal with the rampancy chosen rampaging at the drop of a hat.

Aversion + Rampancy chosen are a bit difficult to win the final battle since their requirements are opposed to each other, Aversion chosen rely on being able to make orgies and rampancy chosen will inevitably break up orgies on their own with their rampaging so you can see why that would be difficult in the final battle. it’s more manageable if the final chosen in the team is undistorted so you can just use her as a link to form orgies through something like sodomize + and a drain commander.

In my personal experiences, if you want to involve a rampancy chosen in an orgy with an aversion chosen, especially for the final battle, you need to avoid raising the HATE of the rampancy chosen as much as you possibly can, this is easier if you trained forsaken in your roster or nowadays certain items but on the first loop it really requires paying attention to the team dynamic and whittling down the aversion requirements for that distorted chosen.

I don’t know your specific team dynamic but from the distortion combination standpoint for the final battle, I would use a parasitism commander with multiple charges, start with the temptation chosen, move on to the rampancy chosen, before capturing the aversion chosen, all the while I raised the INJU on the rampancy chosen as much as I can, avoiding raising HATE since the orgy would eventually make it surpass INJU anyway. EDIT: And use broadcast + on the temptation and rampancy chosen, this is more manageable since the HATE increase is less intense compared to inseminate (at least before 10k hate)


Since this is your first play through I would advise playing and experimenting a bit more before doing triple distortion victories so you can grow more accustomed to distortions and the final battle in general, it would help you strategize even better than you currently are.



As for your last question, I’m a bit confused what you mean by “bonuses” and not synching up breaks, since the only time I associate breaks is with vulnerabilities. So apologies that I can’t help out with this part too much haha. I need to go to work soon but if you explain that part a bit more I’ll try to help once im home though, hope you continue to have fun with the game! :D
 
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