Kill it by either doing the later break or start distortion path and have her "friends" "take care of her" in a "farm away from the city".What should we do when we get duplicate chosen? I.e I have a forsaken Named "Bob" and in this round there is a chosen "Bob" again
There are files that come with the game that explain the mechanics and how they work.does anyone have a more robust or detailed guide for this game? it seems that the more i play this the worse i get, and i am specifically struggling with circumstantial damage reduction, why they get it, how to mitigate.
it does not explain why the 1/2 circumstantial damage happens... anyone else?There are files that come with the game that explain the mechanics and how they work.
Depends on what name you're refering to, if it's their actual civilian name being the same, then its just rng coincidence (as improbable as that is). If it's their codename ie Reaper, Oracle etc, then what happened here is that you got two chosen of the same personality archetype back to back, explanation of how this works mechanically will be below the proposed fix. To hopefully resolve the issue, no fix for the codename currently as of version 40c (outdated I know, but it's my quickest access to chosen atm), you would want to go into their profile and change their portrait directory to differentiate them visually. Explanation about codenames below based on my understanding of them.What should we do when we get duplicate chosen? I.e I have a forsaken Named "Bob" and in this round there is a chosen "Bob" again
Lesseee, trauma is the top section and is what builds angst, bottom is circ by elimination...alrighty.does anyone have a more robust or detailed guide for this game? it seems that the more i play this the worse i get, and i am specifically struggling with circumstantial damage reduction, why they get it, how to mitigate.
2 kinds of penalties are there in the game. One is based around trauma. Uneven trauma gives a penalty to the associated circumstance based on how higher the level of one trauma is compared to the others. Eg: Having 2lvl pain and lvl 1 fear,disg and shame will give a 1/2 penalty to Inju. If you have level 3 pain and lvl 1 rest you will get a 1/4 penalty to injury. So,make sure to get even trauma to deal the most damage in the circ you want.it does not explain why the 1/2 circumstantial damage happens... anyone else?
Also a very important thing is raising a chosen's humiliation level (or two, so that they feed each other) to "break" another chosen more easily since it add a multiplier to circumstances.2 kinds of penalties are there in the game. One is based around trauma. Uneven trauma gives a penalty to the associated circumstance based on how higher the level of one trauma is compared to the others. Eg: Having 2lvl pain and lvl 1 fear,disg and shame will give a 1/2 penalty to Inju. If you have level 3 pain and lvl 1 rest you will get a 1/4 penalty to injury. So,make sure to get even trauma to deal the most damage in the circ you want.
The second is based around circumstance. Each level of circumstance will give you a penalty. Level 1 will give a 1/2 penalty,Level 2 will give 1/4 and so on. This penalty is applied to all circumstance (even if they are even). This is why you should not start with getting plea or expo since they don't give DMG multiplier to circ. So make sure you have inju and hate before plea or expo, pay attention to the circ values. The "normal" combo I use is Pummel- Grind- Caress- Humiliate.
Sometimes you deal less damage because one of the chosen regenerated expo levels so pay attention to that too.
Nice addition.basis replacer I made cause she always seems out of place since I use the ai generated packs.
(I couldn't really figure out how to make the mask work so it looks a different and a little off, but she doesnt appear except for after final battles (I believe) so it doesn't really bother me)
Hey I recognize those characters. Nice.My bad, thought you were looking to rework those upgrades, so i suggested reworks for the upgrades(Not extra effects). Didn't really think about boss fights and antipathy.I guess you could just make them both into a common upgrade which changes depending on relationship or maybe make it so if you buy both you can choose to "combine" one of the upgrade to increase or add another effect to the one you want. Don't know how good these suggestions are.
for sure go aheadNice addition.
Mind if I and possibly others add this to their packs in the future so that people get it as part of a large pack and don't have to manually add the one image?
Hey I recognize those characters. Nice.
Yeah, I was mainly answering about penalties. Though I did mention maintaining expo levels since you need level 2 expo on second chosen to get reliable breaks.Also a very important thing is raising a chosen's humiliation level (or two, so that they feed each other) to "break" another chosen more easily since it add a multiplier to circumstances.
Good work on those portrait packs and the characters. I was wondering though if portraits should have traits similar to some of the species in the game which will be added in the future. Horns and wings of some of the forsakens would suit the devil species while Iris default portraits would suit the angel one. Hurricane's forsaken portrait also looks like undead. Honestly though it's just a minor thing. I simply use the default portraits if I feel the forsaken one doesn't fit so it isn't exactly a big deal, just wanted to point that out.Nice addition.
Mind if I and possibly others add this to their packs in the future so that people get it as part of a large pack and don't have to manually add the one image?
Hey I recognize those characters. Nice.