Ok, first you gotta know what you need: hate can't get very high or they will use the tactic to reduce damage (meaning that over 3000 hate is risky, so very careful using grind and broadcast), injury is sort of fair game (just don't sodomize them), and finally, use both broadcast and force orgasm to obtain the prompt in their data page 'get to 100k plea to temp'.I am having trouble tempting the chosen, any wisdom someone could share to make this easier?
Forsaken generated are incredibly high cost, they are this way since the update that allows you to use them ( or at least around that time)And last point, I had some Forsakens generated that cost around 155 EE to deploy, is this normal ?
That's about it, sorry for the long post but I really enjoy this game and can only hope to see it becoming better and better with each new releases, I also understand that it's a ton of work considering how much is released each months.
Thanks for your hard work and making lewdies come true.
just cheat into oblivion. The gameplay in this is grindy and boring at best, complete nonsense at worst. Cheat, use the best commander option from day 1 and you can have fun with this.I read the included "guide", still haven't got much idea to get anything past level 1.
Orange means you can surround or defile a chosen, purple means you can capture them with a commander performa a defile+What does text in orange mean? (purple text seems to indicate that it is actively part of the surround lvl calculation)
Improved commanders have the advantage that they do their thing on their own after you order them to attack a ChosenWhat do suppressors and more advanced levels do, in terms of: when i should use them? because at day 40 i still do much more with the vanilla (upgraded) commanders?
Yeah it's probably slaughter, the text should mention it, Otherwise it's a bug.Now i'm at a point where sometimes the amount of turns surrounded will say 3 turns or more, and suddenly will be uncaptured or at 1 turn i think. what is causing this... i dont seem to see it in any of the text. or is that part of what slaughter is doing? if so does the text say this and i'm missing it?
You probably got so much angst it overflowed, that should have been fixed, are you using an older version?Further, 2 of my 3 girls now list their angst trauma as 0 so I cant get any further tier breaks, is that because they become friends did it say that somewhere; i didn't see that.
The benefits of text based games.lol my girlfriend just told me it looks like im busy with work until she read the text of the game.
R22c, the one i was able to downlead from the headpage here like 2 days ago.You probably got so much angst it overflowed, that should have been fixed, are you using an older version?
They need to be in danger of reaching 10k IIRC. The actual break happens when the chosen uses a evil/selfish defense action. Each defense action works against two of the surround actions and reduces their effectiveness. That's why both of those actions can trigger the break. It also means you don't necessarily need to use the circumstance associated with the vulnerability to trigger the T1 break but can use the "secondary" circumstance if the heroines resistances there are lower.As I understand it the T1 breaks occurs when a Capture would cause a Chosen to reach 10k in the respective circumstance, so why does the info page say a different attack can help cause it?
1.- you are supposed to break vulnerabilities and get high trauma on them.I am completely lost.
How is one even suppossed to get them to produce more than 1 EE?
What are the conditions for these orgies that are mentioned here and there?
Is the game unwinnable if you get the wrong starting Chosen group and can't find a way to combo them for 8 turns each by the second week?
What's the point in investing 7 EE on a commander with extra capture and turns? Even after combo capturing all of them at the same time they then produce the same 1 EE each and it can't break one of their minor vulnerabilities (with the core ones being even more unattainable as they get 5 circumstance damage per turn at worst, 50 at best with multiplier from stripping another for one turn or two)
This game is extremely unintuitive and the feeling I get from over two dozen tries is that if you don't do a perfect play that I have yet to discover there will be no progress at all until it's 5 days before the final battle.
Answers:Well, after reading this entire thread twice over and a lot of trial and error plus savescumming as was recommended, I managed to beat the final battle with a custom team. One of the Chosen, codename Mirage, had two core vulnerabilities (Confidence and Dignity) each which was a minor vulnerability on the others so she gained rivalry with both of them early on and it turned into bitter resentment later. After getting her to be suicidal over complete confidence break by abusing the Drain Punisher, I got her to kill the other two chosen (Who had just become a couple after an orgy 2 days prior) in the final battle, killing herself afterwards.
Now, the questions I have are:
-What prevents Chosen from flying out after getting out of a surround with 100% extermination? Sometimes when an ally is surrounded they stay grounded, but I don't know if it's possible to do at least twice once the fight is about to be over.
-How do I turn a Chosen into a Forsaken? Assuming I get one that survives the final battle
-What is the earliest I can get the Chosen to form orgies and what commander upgrades are recommended to do so? Until day 35 or so I only used the regular upgraded commander with 6 turn captures and an extra capture for 9EE each, which netted me enough profit and consistently managed to break vulnerabilities. And could only get time to capture all of them with the Drain Punisher.
This game might be really frustrating at first, but it's pretty engaging. I cannot lie. Especially with all the post battle interactions you can get after depending on your strategy.