I think we should expand on the upgrade a bit, you know to reward players that were able to generate tons of EE near the end game?
There's one upgrade that I really want included into the game;
You know how the game only allows you to focus on 1 Chosen at a time? You basically pick that chosen then choose an action that you want your fodders to do to them.
I want an upgrade that allows you to simultaneously command the fodders to do 2 actions in the same turn instead, or 3 actions in the same turn, 1 for each Chosen. A bit unbalanced but it should be an end-game upgrade.
But if we want it to be balanced then I might suggest to restrict the additional action to only basic actions while the first action allows you to do the surround action, or split it into several upgrades of differing grade, which would mean a lot more coding and description to write.
And I quite like the after-campaign upgrade idea. The only thing this game lack right now is the fact that you don't really have a way to reduce the grind and have to grind a lot to gain some headroom to experiment with the Chosen, I mean there's cheats but having a sense of progression where you gotten powerful enough to toy around with the Chosen's vulnerability is more satisfying than just using cheats. Getting a sense that the Demon Lord is getting more powerful is always a plus
There's one upgrade that I really want included into the game;
You know how the game only allows you to focus on 1 Chosen at a time? You basically pick that chosen then choose an action that you want your fodders to do to them.
I want an upgrade that allows you to simultaneously command the fodders to do 2 actions in the same turn instead, or 3 actions in the same turn, 1 for each Chosen. A bit unbalanced but it should be an end-game upgrade.
But if we want it to be balanced then I might suggest to restrict the additional action to only basic actions while the first action allows you to do the surround action, or split it into several upgrades of differing grade, which would mean a lot more coding and description to write.
And I quite like the after-campaign upgrade idea. The only thing this game lack right now is the fact that you don't really have a way to reduce the grind and have to grind a lot to gain some headroom to experiment with the Chosen, I mean there's cheats but having a sense of progression where you gotten powerful enough to toy around with the Chosen's vulnerability is more satisfying than just using cheats. Getting a sense that the Demon Lord is getting more powerful is always a plus