timmyofthelake
Newbie
- Jan 3, 2018
 
- 17
 
- 10
 
- 165
 
Tomorrow's Newspaper is hilariously broken in early loops, partially for all the EE savings/refunds, partially because Punisher Commanders (remember, they cost no extra EE) have an insane damage mod and just blow through the early game. My first time playing with it, I had T3 Breaks starting on Day 7.
On my ongoing Classic playthrough for the guide I'm working on, had I not gotten aggressive prior to achieving 4-2 Commanders, I'd have gotten them at Day 11. Thanks to buying and productively using a 4-1 Commander on Day 9, I got my first 4-2 on Day 10, then had all T2 breaks at the end of Day 15, with 51EE ready to be spent towards either Synthesis or Networked Consciousness (haven't decided yet). I do think my Chosen might have been easier than average, though; getting started with a Day 12 4-2 for your first breaks is probably more typical?
	
		
			
		
		
	
								On my ongoing Classic playthrough for the guide I'm working on, had I not gotten aggressive prior to achieving 4-2 Commanders, I'd have gotten them at Day 11. Thanks to buying and productively using a 4-1 Commander on Day 9, I got my first 4-2 on Day 10, then had all T2 breaks at the end of Day 15, with 51EE ready to be spent towards either Synthesis or Networked Consciousness (haven't decided yet). I do think my Chosen might have been easier than average, though; getting started with a Day 12 4-2 for your first breaks is probably more typical?